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Difference between revisions of "User:Rick"

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== memory.ini ==
 
== memory.ini ==
In newer versions of my tools, support for an INI file 'memory.ini' is present (in v0.27.169.33d and above), this file allows people to directly specify addresses and offsets in case I have not yet updated my tools for a newer Dwarf Fortress release.
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In newer versions of my tools, support for an INI file 'memory.ini' is present (for v0.27.169.33d and above), this file allows people to directly specify addresses and offsets in case I have not yet updated my tools for a newer Dwarf Fortress release.
  
 
A table of available settings:
 
A table of available settings:

Revision as of 22:39, 8 December 2007

"A great guy that has made many useful editing tools for Dwarfort." --Mylon

Currently researching memory and save files for the latest Dwarf Fortress version.

You can find me in #bay12games as well as SomethingAwful's #df.

memory.ini

In newer versions of my tools, support for an INI file 'memory.ini' is present (for v0.27.169.33d and above), this file allows people to directly specify addresses and offsets in case I have not yet updated my tools for a newer Dwarf Fortress release.

A table of available settings:

Section Name Description Used By
address DWARF_FORTRESS Address to "Dwarf Fortress" string, this is used by my tools to check to make sure you have the right version. adjuststart, heal, reveal, warp
address MAP_DATA Map data pointer. reveal, warp
address MAP_X_COUNT Map block X count value. reveal, warp
address MAP_Y_COUNT Map block Y count value. reveal, warp
address MAP_Z_COUNT Map block Z count value. reveal, warp
offset MAP_DATA_DESIGNATION_OFFSET Offset into block data for designation data, likely you won't need to change this. reveal
offset MAP_DATA_OCCUPANCY_OFFSET Offset into block data for occupancy data, likely you won't need to change this. warp
address MENU_STATE Menu state value. heal, warp
address FOCUSED_CREATURE Index of focused creature. heal, warp
address STARTING_DWARF_COUNT Starting dwarf count value for embark. adjuststart
address STARTING_POINT_COUNT Starting point count value for embark. adjuststart
address MOUSE_X Mouse X warp
address MOUSE_Y Mouse Y warp
address MOUSE_Z Mouse Z warp
address CREATURE_VECTOR Creature vector, please note that this needs to be the one that FOCUSED_CREATURE can index into, setting this to the wrong creature vector will end up with the wrong creatures being modified. heal, warp
offset CREATURE_NAME_OFFSET Offset to name in creature structure. heal
offset CREATURE_X_OFFSET Offset to X in creature structure. warp
offset CREATURE_Y_OFFSET Offset to Y in creature structure. warp
offset CREATURE_Z_OFFSET Offset to Z in creature structure. warp
offset CREATURE_BODY_PART_HEALTH_VECTOR_OFFSET Offset to body part health vector in creature structure. heal