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Difference between revisions of "User:Rick"

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Currently researching [[User:Rick/Memory research|memory]] and [[User:Rick/Save research|save files]] for the latest Dwarf Fortress version.
 
Currently researching [[User:Rick/Memory research|memory]] and [[User:Rick/Save research|save files]] for the latest Dwarf Fortress version.
  
You can find me in [irc://irc.worldirc.org/bay12games #bay12games] as well as SomethingAwful's [irc://irc.synirc.net/df #df].
+
You can find me in [irc://irc.newnet.net/bay12games #bay12games] as well as SomethingAwful's [irc://irc.synirc.net/df #df].
  
== memory.ini ==
+
__TOC__
In newer versions of my tools, support for an INI file 'memory.ini' is present (for v0.27.169.33d and above), this file allows people to directly specify addresses and offsets in case I have not yet updated my tools for a newer Dwarf Fortress release.
+
=Utilities=
 
+
*[[User:Rick/Tweak|Gibbed's Dwarf Fortress Tweak]].
== A table of available settings ==
+
*[[User:Rick/Tileset_Compiler|Gibbed's Dwarf Fortress Tileset Compiler]]
{| border="1" cellpadding="2" width="100%"
 
! width="10%" | Section
 
! width="30%" | Name
 
! width="40%" | Description
 
! width="20%" | Used By
 
 
 
|-
 
| address
 
| DWARF_FORTRESS
 
| Address to "Dwarf Fortress" string, this is used by my tools to check to make sure you have the right version.
 
| adjuststart, heal, reveal, warp
 
 
 
|-
 
| address
 
| MAP_DATA
 
| Map data pointer.
 
| reveal, warp
 
 
 
|-
 
| address
 
| MAP_X_COUNT
 
| Map block X count value.
 
| reveal, warp
 
 
 
|-
 
| address
 
| MAP_Y_COUNT
 
| Map block Y count value.
 
| reveal, warp
 
 
 
|-
 
| address
 
| MAP_Z_COUNT
 
| Map block Z count value.
 
| reveal, warp
 
 
 
|-
 
| offset
 
| MAP_DATA_DESIGNATION_OFFSET
 
| Offset into block data for designation data, likely you won't need to change this.
 
| reveal
 
 
 
|-
 
| offset
 
| MAP_DATA_OCCUPANCY_OFFSET
 
| Offset into block data for occupancy data, likely you won't need to change this.
 
| warp
 
 
 
|-
 
| address
 
| MENU_STATE
 
| Menu state value.
 
| heal, warp
 
 
 
|-
 
| address
 
| FOCUSED_CREATURE
 
| Index of focused creature.
 
| heal, warp
 
 
 
|-
 
| address
 
| STARTING_DWARF_COUNT
 
| Starting dwarf count value for embark.
 
| adjuststart
 
 
 
|-
 
| address
 
| STARTING_POINT_COUNT
 
| Starting point count value for embark.
 
| adjuststart
 
 
 
|-
 
| address
 
| MOUSE_X
 
| Mouse X
 
| warp
 
 
 
|-
 
| address
 
| MOUSE_Y
 
| Mouse Y
 
| warp
 
 
 
|-
 
| address
 
| MOUSE_Z
 
| Mouse Z
 
| warp
 
 
 
|-
 
| address
 
| CREATURE_VECTOR
 
| Creature vector, please note that this needs to be the one that FOCUSED_CREATURE can index into, setting this to the wrong creature vector will end up with the wrong creatures being modified.
 
| heal, warp
 
 
 
|-
 
| offset
 
| CREATURE_NAME_OFFSET
 
| Offset to name in creature structure.
 
| heal
 
 
 
|-
 
| offset
 
| CREATURE_X_OFFSET
 
| Offset to X in creature structure.
 
| warp
 
 
 
|-
 
| offset
 
| CREATURE_Y_OFFSET
 
| Offset to Y in creature structure.
 
| warp
 
 
 
|-
 
| offset
 
| CREATURE_Z_OFFSET
 
| Offset to Z in creature structure.
 
| warp
 
 
 
|-
 
| offset
 
| CREATURE_BODY_PART_HEALTH_VECTOR_OFFSET
 
| Offset to body part health vector in creature structure.
 
| heal
 
 
 
|}
 
 
 
== v0.27.169.33d ==
 
<pre>
 
[address]
 
DWARF_FORTRESS=0x0089A3A4
 
MENU_STATE=0x01243654
 
FOCUSED_CREATURE=0x00C37540
 
CREATURE_VECTOR=0x0141EA40
 
MOUSE_X=0x008FD288
 
MOUSE_Y=0x008FD28C
 
MOUSE_Z=0x008FD290
 
MAP_DATA=0x01460560
 
MAP_X_COUNT=0x01460578
 
MAP_Y_COUNT=0x0146057C
 
MAP_Z_COUNT=0x01460580
 
STARTING_DWARF_COUNT=0x00789634
 
STARTING_POINT_COUNT=0x007887E3
 
 
 
[offset]
 
MAP_DATA_DESIGNATION_OFFSET=0x0260
 
MAP_DATA_OCCUPANCY_OFFSET=0x660
 
CREATURE_NAME_OFFSET=0x000
 
CREATURE_BODY_PART_HEALTH_VECTOR_OFFSET=0x308
 
CREATURE_X_OFFSET=0x0094
 
CREATURE_Y_OFFSET=0x0096
 
CREATURE_Z_OFFSET=0x0098
 
</pre>
 

Latest revision as of 23:10, 11 January 2010

"A great guy that has made many useful editing tools for Dwarfort." --Mylon

Currently researching memory and save files for the latest Dwarf Fortress version.

You can find me in #bay12games as well as SomethingAwful's #df.

Utilities[edit]