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Editing User:Retro

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* Carp cannot be war/hunting-trained, but can be tamed easily. You can tame a creature fine while it's caged, but for advanced training you need to drag the pet to the kennels, which is impossible with the water differences.
 
* Carp cannot be war/hunting-trained, but can be tamed easily. You can tame a creature fine while it's caged, but for advanced training you need to drag the pet to the kennels, which is impossible with the water differences.
  
* Carp cannot be adopted if uncaged. Even a dwarf with swimming raw'd in forced to stand beside the carp will forego regular activity because the water is there. And if the dwarf is not in the water with the carp they cannot see/path to the carp and thus will not adopt them. This is due to how pathfinding is hard-coded into the game for deep water (4/7+); the dwarf simply cannot accept that there is anything in a deep-water tile.
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* Carp cannot be adopted. Even a dwarf with swimming raw'd in forced to stand beside the carp will forego regular activity because the water is there. And if the dwarf is not in the water with the carp they cannot see/path to the carp and thus will not adopt them.
** It may be possible to get a carp-preferring dwarf to adopt a caged carp. No results yet but testing in progress.
 
  
 
* Carp are boring as shit. Because underwater meeting zones don't count as meeting-zone-eligible tiles, carp will not path to hang out in the water where you want them to. They will in effect sit exactly where they were released FOREVER unless chased by enemies.
 
* Carp are boring as shit. Because underwater meeting zones don't count as meeting-zone-eligible tiles, carp will not path to hang out in the water where you want them to. They will in effect sit exactly where they were released FOREVER unless chased by enemies.

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