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Editing User:Retro

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=Advice on mass-digging projects=
 
=Advice on mass-digging projects=
  
(If you have any digging-related questions, just ask away on the talk/discussion page, or PM me on the Bay12 forums. I think this is mostly all still relevant to 0.31, but as it was written for 40d, if there are minor discrepancies... my bad guys)
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(If you have any digging-related questions, just ask away on the talk/discussion page, or PM me on the Bay12 forums.)
  
 
[http://www.bay12games.com/forum/index.php?topic=50916.0 Did a thing a while ago] that was substantially difficult to dig out. It involved about a million pieces of stone, winding, suspended walkways, large open-air caverns, variably widening and closing ceilings for little pocket caverns, slowly curving arches, and a whole bunch of other things like that. So compiled is a bunch of advice I've garnered from my experiences, largely copy/pasted from the aforelinked thread. FYI, all references I make to 'the fort,' 'the cavern,' etc. are just basically referring to a big cavern I dug in a fort of mine.
 
[http://www.bay12games.com/forum/index.php?topic=50916.0 Did a thing a while ago] that was substantially difficult to dig out. It involved about a million pieces of stone, winding, suspended walkways, large open-air caverns, variably widening and closing ceilings for little pocket caverns, slowly curving arches, and a whole bunch of other things like that. So compiled is a bunch of advice I've garnered from my experiences, largely copy/pasted from the aforelinked thread. FYI, all references I make to 'the fort,' 'the cavern,' etc. are just basically referring to a big cavern I dug in a fort of mine.

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