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User:RadGH

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Revision as of 08:58, 3 December 2010 by RadGH (talk | contribs) (Created page with 'With perhaps too much criticism, I hope to enhance the dwarf fortress wiki's content. For the most part, magmawiki's content is amazing. I registered to enhance it with questions…')
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With perhaps too much criticism, I hope to enhance the dwarf fortress wiki's content. For the most part, magmawiki's content is amazing. I registered to enhance it with questions I've had through personal experience both of my own fortresses, and my introducing of friends to the game.

Wishlist

  • Optional game-pausing Alert system on combat not provoked by a squad, which can perhaps be set to only inform you when a dwarf sustains a minor injury, moderate injury, or perhaps loses a limb.
  • Within the trade depot, wooden items should appear as a different color when trading with elves. It feels unfair that they will sell you a wooden cage containing a chimpanzee, but completely refuse to talk to you if you offer them a similar empty wooden cage. I still, to this day, sometimes select a wooden item by accident. Not due to my skill level, but instead due to the poor categorization of the items. (Perhaps the organizer skill should be involved with this system)
  • Better system for constructing walls and floors: Building human-like structures above ground is quite tedious. I especially dislike the sorting method of materials, and would like to sort by quantity rather than distance in many cases.
  • Bed Functionality: Assign to next available dwarf (who doesn't already have a bed assigned). Assigning individual rooms is quite annoying, and being able to auto-size the room and also auto-assign the bed would be amazingly convenient.
  • Craftable books possibly containing randomly generated content, either a summary, title, or even a multiple page description of each book. Artifact books may even contain Threetoe's Stories, at least randomly generated content which would be similar in the end product. Perhaps books can be placed in a library for happy thoughts.
  • Automation Machines most favorably conveyor belts (or mine carts) and elevators to carry stone from deep within the earth dumping them into stockpiles. Similar to axles, except with a receiving end and dumping end. Dwarves, when moving an object, should consider the distance to the nearest appropriate stockpile. They then should inspect nearby machine parts for an entry way which will dump the object closer than the original position.
  • Exercise machines or sports, or a gym, or other ways to train the agility/strength of dwarves (In addition to passively training by doing physical labor), instead of the rather unsatisfying way of becoming legendary in a skill to gain super stats (feels like cheating, really).
  • Assigning mounts to squads, or even individual dwarves (similar to assigning war/hunting dogs). This could increase mobility, toughness, and perhaps with enough training, efficiency of combat. I recall elves in 40d arriving at my fortress riding unicorns. Although I am unsure about how the system actually worked at the time.
  • Wood/Stone/Metal Strengths, an Ogre should easily be able to bash his way out of a wooden cage, but perhaps an adamantite cage could hold a young dragon. The numbers are apparently there, as they are used for weapons and item weight.
  • Simplified, or at least more forgiving hospitalization. Compared to the other aspects of the game, diagnosis and treatment of wounds has become one of the most advanced. Although enemies don't have to worry, even defeating a foe usually wields in a dwarf becoming useless for at least a short period to rest his wounds, but often causes death from infection. It is too taxing to treat wounds and such, as the clueless lemmings continually flee from opponents by running circles around the map, instead of retreating to burrows as you ordered.
  • Better pathfinding. When building a wall, dwarves should construct from the first square adjacent to their destination, rather than running past the destination, often walling themselves inside a chamber as it fills with water or magma. Even if avoidable, pathfinding should be improved.
  • Multi-threading. I see eight processors in my task manager, yet only one is being used by my dwarves. What a terrible
  • Religious involvement. Deities are present, but you cannot craft any items relating to a deity. You cannot define a place of worship. Dwarves can not bless a sick or wounded dwarf for protection. Dwarves do not gain happy thoughts in times of darkness through prayer of the unknown forces which may not even exist.
  • Digging creatures, who can dig through dirt and sand, but not stone. Perhaps natural, non-smoothed stone.
  • More Machine Parts, especially the ability to place water pipes similar to axles, to transfer water without the need of an aqueduct. But also the elevators/conveyor belts mentioned above. Either for moving resources to stockpiles, or to allow dwarves to move long distances quicker, especially if carrying heavy objects. Some already implemented machine parts should require power, most notably drawbridges. They should be able to be manually raised, but to close remotely should require power.
  • Natural Disasters, completely optional. Tomorrows forecast: Fireballs!