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User:Maunder/Cryptlustrous

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Revision as of 03:35, 28 October 2010 by Maunder (talk | contribs) (Created page with '= History of Momuzsuvas (Cryptlustrous) = This is a wonderful map location, excepting the lack of iron which could be bad. I've got two extensive cave systems already, and I ha…')
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History of Momuzsuvas (Cryptlustrous)

This is a wonderful map location, excepting the lack of iron which could be bad. I've got two extensive cave systems already, and I haven't ventured that deep. The first cave system begins 6 levels below the valley floor and continues down to level -9. It contains vast quantities of water held on level -10. The next cave system begins already at level -12 and continues down to level -16. It contains an opening to a magma pipe, with the pool of magma reaching level -16. I've checked somewhat and haven't found any connection between these cave systems -- there appears to be a single solid layer between them. I've still not found a single sedimentary layer, so no iron ore yet available. (I need more anvils!)

Without any screw pumps and no "piston" magic, I've got magma industry only 15 levels below the valley floor!

I have just completed two years of game time. We had a large immigrant wave after one year, none at other times. One dwarf starved himself after not being able to make an artifact.

We traded with Elves once, Humans once, and Dwarves twice. Didn't get much from the first dwarf caravan, just food, but in each of the others, we had large collections of gem-encrusted stone crafts, so we bought lots of stuff. Two squads of four dwarves each have been training six months out of the year. We haven't had much trouble with outsiders yet, just nuisance wild animals, including birds stealing crops from our farm.

In part of the first cave system, on level -9, there is a village of eight "reptile men". Out of concern for my wandering legendary weaver gathering webs, I built a few strategic wall segments to keep them and us safely separated (19 tiles all told), until my military is better trained and equipped. They don't seem to move around much, but there's plenty of resources on our side of the walls still.

During the second winter, final construction in preparation for magma industry was completed down on level -15. The first magma smelter began smelting silver and my Weaponsmith finally got excused from farming duty for the first tasks in the magma forge just as spring rolled around. He started making silver spears (the dwarven civilization told us they'll pay 207% for spears next year)!

10 Slate 1054

Forgotten Beast, Umil Al Ronik has come! A gigantic hawk with external ribs and a short trunk. Beware its poisonous sting! He appeared on level -15, in my second cave system. Fortunately, I'd been careful about "puncturing" the safety of my fortress into each cave system. There were three access points to this cave, but I found a spot to build a single segment of wall that would close them all off from my fortress. I suspended all other queued construction jobs, and one of my masons went down there promptly and built it. Safe! The beast roams the cave system undisturbed, along with a wandering crocodile at the moment.

16 Slate 1054

21 migrants arrived, bringing a good Animal Trainer, Animal Caretaker, Gem Setter, all-round Fisherdwarf (who's also a good Liar -- I suspect we'll have trouble with that one), Butcher, Soaper, two Mechanics, and a Metalcrafter, Armorsmith, and Weaponsmith. Now we have two High Master Weaponsmiths, but no Blacksmith! I had two spare bedrooms already made, now digging out another bedroom complex.

18 felsite 1054

Elven caravan arrives. they don't seem to want anything in particular, but are willing to pay double for a few richly decorated silk clothing pieces.

21? felsite

A goblin raid appears. Fortunately I was just able to finish a drawbridge on the main entrance. A hastily built 1-block wall closes off the western exit. Where do the goblins go when there is no entrance to the fortress? They mill about the main entrance, where I have a bank of traps. I wait patiently, building more defenses behind the safety of our gate. One by one, the goblins get caught in my cage traps. Finally, only one remains free, I muster my active squads to the entrance area and lower the bridge. It takes a minute before he notices the bridge is open, then moves ahead. I see one bolt fly from the squad, and then the goblin trips another cage trap. We've got them all in cages!

...some events were lost to history here...