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Editing User:Maunder

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Before ever downloading DF, I read through [[http://www.bay12forums.com/smf/index.php?topic=31928.0|the amusing tutorial]] and watched the [[http://www.bay12forums.com/smf/index.php?topic=28477.0|LP videos by capnduck]], both of which were based on older version of the game.  I was persuaded by these sources to install v 0.31.12 of the game and began playing in the beginning of October, updating as then flurry of bug fixes came to 0.31.16.  All questions below, therefore, are relevant to my experience with DF2010.
 
Before ever downloading DF, I read through [[http://www.bay12forums.com/smf/index.php?topic=31928.0|the amusing tutorial]] and watched the [[http://www.bay12forums.com/smf/index.php?topic=28477.0|LP videos by capnduck]], both of which were based on older version of the game.  I was persuaded by these sources to install v 0.31.12 of the game and began playing in the beginning of October, updating as then flurry of bug fixes came to 0.31.16.  All questions below, therefore, are relevant to my experience with DF2010.
 
I also very quickly began using the [[Graphics_set_repository#Mike_Mayday.27s_combined_pack_.28DFG.29|mayday tileset with char patches]].  They do require a lot of screen real estate, but I find it easier to judge distances fairly because the tiles are square.
 
  
 
This page began after about two weeks of playing around, when I'd already sorted out many of the early issues, so it begins the things which annoyed or confused me at that time.  
 
This page began after about two weeks of playing around, when I'd already sorted out many of the early issues, so it begins the things which annoyed or confused me at that time.  

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