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Editing User:Maunder

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* path finding.  the weavers are nuts, trying to "collect webs".  they choose a web which might be fairly close geometrically, but is ''really'' far through the stairs, hallways and caves that they need to get there, meanwhile running past and sometimes getting caught in and stomping existing webs on the way there.  How do I keep the weavers near my entrance to the caves, where they can be safer (and take less time)?
 
* path finding.  the weavers are nuts, trying to "collect webs".  they choose a web which might be fairly close geometrically, but is ''really'' far through the stairs, hallways and caves that they need to get there, meanwhile running past and sometimes getting caught in and stomping existing webs on the way there.  How do I keep the weavers near my entrance to the caves, where they can be safer (and take less time)?
 
** do I need to avoid walking on my farms?  set traffic area to avoid it?
 
** do I need to avoid walking on my farms?  set traffic area to avoid it?
: A while back I redid the [[DF2010:Path]] to answer questions like these. Also check [[Traffic]]. Hopefully they can answer your questions; if not tell me. [[User:Calite|Calite]] 01:32, 10 November 2010 (UTC)
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: A while back I redid the {{cv:Path}} to hopefully answer questions like these. Hopefully it can answer your questions, if not tell me. [[User:Calite|Calite]] 01:32, 10 November 2010 (UTC)
  
 
* how does one, or can one, clean up the mess of broken ammunition littering the map?  {{k|k}} doesn't even show an item there, so i can't declare it refuse and have it (eventually) [[Dwarven_atom_smasher|smashed by a drawbridge]].
 
* how does one, or can one, clean up the mess of broken ammunition littering the map?  {{k|k}} doesn't even show an item there, so i can't declare it refuse and have it (eventually) [[Dwarven_atom_smasher|smashed by a drawbridge]].

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