v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing User:Maunder

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.


The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 66: Line 66:
 
** Part of the problem with the military equipment dialogue is similar to that with assigning squads.  In the right column is a list of all items of a given category , ''including those you've already assigned to another'' .  It's good that you can see all items, so you can take an item from someone who shouldn't have it and give it to someone better suited.  But you have no indication that item is already in use by another dwarf.  This results in confusion as you assign that nice bear leather armor to dwarf 2, only to realize later that dwarf 1 no longer has any armor.  This dialog needs some indicator telling you it's already assigned to someone (or perhaps just in use by someone, although that's less useful, it would be easier to implement).  Maybe a letter "A" means item has been assigned to another dwarf, or else another dwarf has "become attached" to the item, otherwise a letter "U" means being used by someone but wasn't necessarily assigned to them.
 
** Part of the problem with the military equipment dialogue is similar to that with assigning squads.  In the right column is a list of all items of a given category , ''including those you've already assigned to another'' .  It's good that you can see all items, so you can take an item from someone who shouldn't have it and give it to someone better suited.  But you have no indication that item is already in use by another dwarf.  This results in confusion as you assign that nice bear leather armor to dwarf 2, only to realize later that dwarf 1 no longer has any armor.  This dialog needs some indicator telling you it's already assigned to someone (or perhaps just in use by someone, although that's less useful, it would be easier to implement).  Maybe a letter "A" means item has been assigned to another dwarf, or else another dwarf has "become attached" to the item, otherwise a letter "U" means being used by someone but wasn't necessarily assigned to them.
 
** I had a similar problem with assigning dwarves to squads, initially, because the list on the right shows all dwarves, ''including dwarves already assigned to another squad''.  but I see now there is an indication in the upper right corner if the currently selected dwarf belongs to another squad.
 
** I had a similar problem with assigning dwarves to squads, initially, because the list on the right shows all dwarves, ''including dwarves already assigned to another squad''.  but I see now there is an indication in the upper right corner if the currently selected dwarf belongs to another squad.
** Now I have a larger selection of armor, but I'm just as bewildered about equipping them.  If I assign a breastplate to a guy who's currently got a "leather armor", can he wear both?  They both appear "equipped" in the list, so I'm guessing they're assigned to him and no other dwarf can wear them.  Or did I just give him ownership, so he has two pieces that he can't wear simultaneously?
+
:: Any way to do something similar with non-military dwarves... ?
** Can I create a uniform which allows me to use the best available armor, varied though it might be, but still allows others to wear lower quality stuff when there's no more iron/steel/bronze available?
 
:: Any way to do something similar with non-military dwarves... ? I'd like everyone to wear leather if possible...
 
  
 
* path finding.  the weavers are nuts, trying to "collect webs".  they choose a web which might be fairly close geometrically, but is ''really'' far through the stairs, hallways and caves that they need to get there, meanwhile running past and sometimes getting caught in and stomping existing webs on the way there.  How do I keep the weavers near my entrance to the caves, where they can be safer (and take less time)?
 
* path finding.  the weavers are nuts, trying to "collect webs".  they choose a web which might be fairly close geometrically, but is ''really'' far through the stairs, hallways and caves that they need to get there, meanwhile running past and sometimes getting caught in and stomping existing webs on the way there.  How do I keep the weavers near my entrance to the caves, where they can be safer (and take less time)?

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)