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User:Mattmoss

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Miscellaneous

Helped with the port to Mac OS X.

Currently participating in Bloodline:Oceanside.


Industry Relationships

I created the following diagram to show possible relationships between various industries. These relationships are not automatic, nor always necessary. For example, I doubt most people bother building an alchemist (i.e. soap-maker). Also, if you have magma furnaces, then you are unlikely to have a wood burner (or, possibly, your wood burner only needs connect to the ashery). Obviously, I've not put any of the materials/components/outputs into the graph, because I wanted to keep it simple. I assume here that you already have ideas on what you can/want to build.

So what is the diagram for? Layout planning... For example, the kitchen can receive lots of inputs. Assuming you're making use of most of them, you'd probably want to make the kitchen central, with other workshops fanning outward, and perhaps food stockpiles above and below the kitchen. Another example: assuming you don't want an alchemist, you can take the furnace/metal type workshops and separate them into a whole different area of the fortress from the rest. A similar thing could be done with the fishery/butcher, with just some traversal of meat from those to the kitchen/food stockpiles.

Some of this may seem obvious from your own experiences, but I wanted to try graphing out my experiences to see if there were any non-obvious patterns. If you think there are errors in this graph, please let me know.

NOTE: To reduce a bit of clutter, I disconnected the Alchemist's Workshop. I don't think many people bother with it (the only product being soap). However, the Alchemist's gets input from the kitchen (tallow) and the Ashery (lye) if you need one.

File:IndustryRelations.png