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Difference between revisions of "User:Koltom"

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If it wasnt for this wiki i would probably have deleted the game after 15 minutes...that is, 1 hour for the world creation, 15+ minutes for the starting location, lots of time for getting even a slight idea of outfitting and ''then'' 15 minutes. On the other hand i was already heavily using the wiki when outfitting..
 
If it wasnt for this wiki i would probably have deleted the game after 15 minutes...that is, 1 hour for the world creation, 15+ minutes for the starting location, lots of time for getting even a slight idea of outfitting and ''then'' 15 minutes. On the other hand i was already heavily using the wiki when outfitting..
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----☼
  
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it's bad if one of your dwarves has a miscarriage....but its really bad if you have to ask yourself if its your fault because you set a child cap in the init file...
 
 
 
== on migrants ==
 
== on migrants ==
 
* biggest wave: 19+pets
 
* biggest wave: 19+pets
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== trade tricks ==
 
== trade tricks ==
  
The caravans dont buy stolen goods. They can however easily be tricked into picking the stuff in couteroffers. or decorate.
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The caravans dont buy stolen goods. They can however easily be tricked into picking the stuff in couteroffers. or decorate it.
  
  
some info what meat is cheap and what is expensive could be added.
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'''meat'''
  
mule2, horse2,donkey2, cow 4 marmot2,gorilla2,rat4 goat2  
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mule2, horse2,donkey2, cow 4 marmot2,gorilla2,rat4 goat2  
 
  all(?)gibbon2 chimp2,bonobo2gazell2
 
  all(?)gibbon2 chimp2,bonobo2gazell2

Revision as of 21:10, 20 March 2008

If it wasnt for this wiki i would probably have deleted the game after 15 minutes...that is, 1 hour for the world creation, 15+ minutes for the starting location, lots of time for getting even a slight idea of outfitting and then 15 minutes. On the other hand i was already heavily using the wiki when outfitting..


it's bad if one of your dwarves has a miscarriage....but its really bad if you have to ask yourself if its your fault because you set a child cap in the init file...

on migrants

  • biggest wave: 19+pets
  • soldiers: they fit the weapons u made. they may bring (steel) weapons, may bring steel (chain) armor
  • skill: 1x3 or 3x2 or 2x2 or 0 - soldier: comp + 2x2
  • ther's peasants that are not spouses.

trade tricks

The caravans dont buy stolen goods. They can however easily be tricked into picking the stuff in couteroffers. or decorate it.


meat

mule2, horse2,donkey2, cow 4 marmot2,gorilla2,rat4 goat2 
all(?)gibbon2 chimp2,bonobo2gazell2