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Difference between revisions of "User:Karpatius"

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Stupid Dwarf Trick
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"No Plan is Perfect"
  
#371 Entrychamber of Final Disappointment
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Plan 371: Entrychamber of Final Disappointment<br />Dig a tall, narrow chamber into the fortress. Fill the chamber with a vertical stair maze, going up and down randomly and taking a path towards the entrance when space allows, as the only means of entering your actual fortress gate.<br />An assigned Gatekeeper or a pressure plate near the end of the maze will ensure safety of the fort and keep the masons busy.<br /><br />Difficulty: slight; with security moderate<br />Usefulness: usable, so a bad dwarf trick<br /><br />Flaw: flying enemies<br />Correction: Fortifications along the chamber walls, train only archers in the fort<br /><br />Bonus: lava moat<br />Bonus: have a giant gate at the end of the chamber<br /><br />Bonus: lock the doors just before invaders reach your fort and flood the chamber<br />Mega Bonus: make it magma instead<br />Mega Mega Bonus: mix water and magma, mine out he valuable obsidian, rebuild, rinse and repeat
Dig a tall, narrow chamber into the fortress. Fill the chamber with a vertical stair maze, going up and down randomly and taking a path towards the entrance when space allows, as the only means of entering your actual fortress gate.
 
An assigned Gatekeeper or a pressure plate near the end of the maze will ensure safety of the fort and keep the masons busy.
 
 
 
Bonus: lava moat
 
Bonus: have a giant gate at the end of the chamber
 
 
 
Mega Bonus: make a second chamber in case the first is breached and laugh maniacally
 
  
  

Revision as of 15:22, 18 March 2011

"No Plan is Perfect"

Plan 371: Entrychamber of Final Disappointment
Dig a tall, narrow chamber into the fortress. Fill the chamber with a vertical stair maze, going up and down randomly and taking a path towards the entrance when space allows, as the only means of entering your actual fortress gate.
An assigned Gatekeeper or a pressure plate near the end of the maze will ensure safety of the fort and keep the masons busy.

Difficulty: slight; with security moderate
Usefulness: usable, so a bad dwarf trick

Flaw: flying enemies
Correction: Fortifications along the chamber walls, train only archers in the fort

Bonus: lava moat
Bonus: have a giant gate at the end of the chamber

Bonus: lock the doors just before invaders reach your fort and flood the chamber
Mega Bonus: make it magma instead
Mega Mega Bonus: mix water and magma, mine out he valuable obsidian, rebuild, rinse and repeat


Slorga Rustbeard, Part-time Evil Genius

Competent Fortress Designer
Accomplished Paranoid
Dabbling Comedian
Consoler
Novice Conversationalist
Novice Flatterer
Accomplished Game Tester