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User:Kaos

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Things to try

Containers

http://df.magmawiki.com/index.php/DF2010:Container

  • forbid the contents of the barrel and then dump the barrel to seperate out the liquid.
  • Forbid the liquid inside the barrels and have the barrels taken off to the trade depot. The liquid will be dumped on the ground when the barrel is picked up
  • boil liquid inside barrel
  • freeze liquid inside barrel
  • to separate the liquid contents of a barrel from the barrel itself is by first freezing them solid. They turn into "globs" which can be handled by dwarves without the need of bucket or barrel.
  • The only way to effectively empty out a barrel (or bucket) is to forbid its contents and then order the container to be brought to the trade depot (assuming a caravan is present - if not, you'll have to wait until one arrives).
  • loo[k] at the barrel, press enter, press enter to view the contents, hit [d]ump. The contents of the barrel are now marked for dumping, and will be splattered over your designated garbage dump.

Worked for dumping sand out of bags, I assumed it would work similarly for dumping stuff out of barrels, sue me.

  • Effects of boiling/freezing diferent liquids:
    • Gnomeblight
    • Alcohol
    • Milk
    • Blood
    • Ichor
    • ???
  • on a cold map you can leave the barrel outside, and the contents will freeze. Then the Dwarves will dump the item inside if you order it. I found this out the hard way after embarking on a glacier with my food supplies consisting of 200 units of varied milk. Ordered them to dump everything underground so they would do it before freezing to death, and they dumped all the frozen milk in a nice big pile on the floor where it melted seconds later.

Once it is on the ground, and liquid, the Dwarves will only clean it up.

Gnomes & Gnomeblight

they would stay at your booze stockpile and drink one barrel after the other, until either the stockpile is empty, or they get successfully chased away/killed

  • Gnomeblight comes in barrels? What happens if you lock a gnome in a room with 2 barrels, one with booze and the other with gnomeblight? Will he drink the booze only, or will he go for the gnomeblight also? I should have tried this in my last fort but didn't think to.

Also, it would explain how it's a sort of pesticide. Maybe gnomes can't read or recognize symbols that declare what is in the barrel is poison instead of alcohol, and maybe gnomeblight smells like alcohol to them or something.

  • Trap gnomes in cages. Build the cages in an enclosed area with a door at the entrance. hook all of the cages to a lever. Store the gnomeblight barrels in the gnome room. Forbid the liquid inside the barrels and have the barrels taken off to the trade depot. The liquid will be dumped on the ground when the barrel is picked up. Lock the door before you let the gnomes out of their cages so they can't escape.
  • Damp Traps/weapons with gnoblight???

Build weapon traps. Hide weapon traps. Dump gnomeblight where the weapon traps are. Hope gnomes come.

  • freezed Gnomeblight works?

Fire

effects on things??

Pressure

The trick is to get extra flow by using a stack of pumps say, ten wide, with a single-tile-wide exit pipe. This will cause water to flow down said pipe at ten tiles per tick (so long as the pumps stay supplied, which is harder than it looks without simply using a cistern stack), giving a highly convincing simulation of "high-pressure" water flow.

This is still just using the teleportation model of water pressure, of course. I'm not sure whether fast water flow in this manner can crush people against walls, and would be interested to find out (particularly since the canonical hydrodynamics I remember indicates that teleporting water does not push creatures or items, only "flowing" (I.E. diffusing) water does).

Explosions

  • exploding booze barrel. The myth is that, when set on fire, booze barrels will explode in a big fireball. This is believed to be caused by the flammable booze contained within catching on fire and undergoing rapid combustion, which to the layman looks an aweful lot like a fireball or an explosion. Another explanation is that the apparent explosion is actually merely booze vapor, caused by the booze evaporating when subjected to the heat caused by the fire. In order to test this myth, we should set up a booze stockpile and set it on fire. After observing what happens in that case, we should mod the raws to set the boiling point of booze much higher and see if we can observe a difference. Another question is whether booze, once vaporized, can catch on fire. The best test I can think of for this would be to start a fire near to, but not touching a booze stockpile, with a barrier such as a channel in the middle, then change the raws so that the booze immediately evaporates. If the booze vapor really can catch fire, then it is likely that the fire will spread over to the other side once the booze cloud touches the fire. If the booze actually evaporates when the barrels are set on fire, and then the vapor ignites, we can still call it a fireball of sorts
  • might be triggered only by fire and not temperature. Magma isn't actually on fire, it just has a tendency to ignite items whose ignition point is lower than the temperature of magma (i.e. most of 'em). If the booze boils first, it might not ignite. Though alcohol gas would create a pretty hefty explosion once you did have a spark... Great, now I have the urge to research how combustion actually works in the real world, given that certain materials might be heated to a temperature they'd burn at without igniting to oxidize. --Alfador 13:33, 28 December 2007 (EST)

I think I know how to make a booze bomb. You need a single tile full of magma, on a remote hatch. Directly under that is a set of floor bars, over an empty pit. The barrels are set up on the tiles around the bars. When you open the hatch, the magma drops, making a one-shot lava waterfall. This creates magma mist, which is known to burn things. I haven't tried this yet. Can anyone verify?

Bridges

  • Can building destroyers destroy bridges?
  • retractable bridge -> drop splatered liquid down???
  • raising bridge -> throw fluids/items up??

Pumps

sealing the out end of a pump with walls?? will liquid teleport up??

Aquifiers

http://www.bay12forums.com/smf/index.php?topic=79224.0