v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing User:Kaos

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.


The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 30: Line 30:
 
Someone told me it's a lot easier to train one experienced dwarf who can teach than train a whole squad on random animals, I've found this to be the best way outside of danger rooms.
 
Someone told me it's a lot easier to train one experienced dwarf who can teach than train a whole squad on random animals, I've found this to be the best way outside of danger rooms.
 
using this method a legendary with competent teaching can teach 1-2 lvls per year, not sure if a higher combat lvl gives faster exp or if it's entirely based on the social skills because I've never had a squad leader who wasn't legendary.
 
using this method a legendary with competent teaching can teach 1-2 lvls per year, not sure if a higher combat lvl gives faster exp or if it's entirely based on the social skills because I've never had a squad leader who wasn't legendary.
 
==Burrows==
 
* Workshop
 
** Input stockpiles
 
** No Hauling Dwarf
 
** Commons Burrow
 
** Militia Burrow
 
* Commons
 
** Stairs to cross z-levels
 
** Dining Room
 
** Bedrooms
 
** Mayor's Office?
 
** Equipment (Hatches/Picks) stockpiles
 
** No Hauling Dwarf
 
* Militia
 
** No Hauling Dwarf
 
** Equipment stockpiles (Flasks/Backpacks/Weapons/Ammo)
 
** Commons Burrow
 
** Danger Rooms?
 
*Haulers
 
so far haven't managed to make them work with burrows, when they have access to a stockpile and a hauling labor active, either tries to haul something from outside the burrow to the in-burrow stockpile, or tries to haul something from the in-burrow stockpile to somewhere else outside the burrow, both scenarios end up in cancellation spam....
 
Maybe set them up as a squad and assign a stay in burrow order/alert...???
 
 
===Squads===
 
*the dwarf needs to be assigned to a squad and the squad assigned to a barrack
 
*inactive alert if are working in another burrow
 
*active alert if are dedicated
 
*the minimum in the schedule seems to be the amount of dwarf from the squad needed to start training
 
*with burrows you need to :
 
**create a militia burrow in the barracks,
 
**make sure the commons burrow gives access to that z-level
 
**it's only useful if the dwarf is assigned to another burrow, so when they end their job at the workshop the go for a training session...
 
  
 
==Skills==
 
==Skills==

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)