v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing User:JT/Token Wishlist
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 406: | Line 406: | ||
:* ''...'': Colon-separated list of additional parameters to append to end of CVCT_MASTER token's parameters | :* ''...'': Colon-separated list of additional parameters to append to end of CVCT_MASTER token's parameters | ||
− | : As a fundamental improvement on my former ADD_BODY_TAG request, this would make use of existing CVCT functionality to allow appending parameters to existing tokens, with particular intention for use with a CVCT_MASTER:BODY (but fundamentally it should work with any tag, except perhaps | + | : As a fundamental improvement on my former ADD_BODY_TAG request, this would make use of existing CVCT functionality to allow appending parameters to existing tokens, with particular intention for use with a CVCT_MASTER:BODY (but fundamentally it should work with any tag, except perhaps than reciprocal creature variation tags). There is presently no way of using creature variations to add new body parts to the BODY tag, only to replace existing parts within the tag (e.g., I can convert the fingers to talons, but I can't add three adamantium spikes to the existing hands and fingers ''unless I replace one of those existing body parts with itself while doing so''). This means that your creature variation tag must cover all possible usage scenarios instead of being properly generic -- i.e., instead of simply adding tags to the BODY, it has to target BASIC_1PARTBODY, BASIC_2PARTBODY, HUMANOID, HUMANOID_NECK, HUMANOID_HOOF, HUMANOID_NECK_HOOF, etc., etc.... |
: Note in particular that this would vastly simplify such things as sheep: | : Note in particular that this would vastly simplify such things as sheep: |