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Editing User:Granite26/Tutorial

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In order to navigate, I'm using the arrow keys in conjunction with the {{k|<}} and {{k|>}} keys to change z levels.  If I get lost, {{k|F1}} focuses back on my start location.  It's important to get the hang of moving up and down z levels.  Each screen you look at is a single slice of the map.  {{k|↑}} {{k|\/}} {{k|→}} {{k|←}} moves around that level, but {{k|<}} and {{k|>}} will move vertically up and down. {{k|<}} will move you one level higher.  If you do this, you should notice that everything disapears and you only see the outline of the ground.  pressing {{k|<}} again will bring you one level higher and you will see only air. {{k|>}} twice brings you back to where you were, and a third press will start drilling you into the ground.
 
In order to navigate, I'm using the arrow keys in conjunction with the {{k|<}} and {{k|>}} keys to change z levels.  If I get lost, {{k|F1}} focuses back on my start location.  It's important to get the hang of moving up and down z levels.  Each screen you look at is a single slice of the map.  {{k|↑}} {{k|\/}} {{k|→}} {{k|←}} moves around that level, but {{k|<}} and {{k|>}} will move vertically up and down. {{k|<}} will move you one level higher.  If you do this, you should notice that everything disapears and you only see the outline of the ground.  pressing {{k|<}} again will bring you one level higher and you will see only air. {{k|>}} twice brings you back to where you were, and a third press will start drilling you into the ground.
  
The next step is to check the denizens of this area.  I mentioned imps, and saw some goats on the hillside, but I want to make sure I'm not missing anything nasty.  Pressing {{k|u}} brings up the units menu.  The first screen is entirely dwarves and the creatures I brought with me, so I press {{k|Pg Dn}} to get to the next screen.  It's confirmed, 3 imps and 2 goats.  As long as I stay away from the magma pipe, I should be fine.
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The next step is to check the denizens of this area.  I mentioned imps, and saw some goats on the hillside, but I want to make sure I'm not missing anything nasty.  Pressing 'u' brings up the units menu.  The first screen is entirely dwarves and the creatures I brought with me, so I press 'page down' to get to the next screen.  It's confirmed, 3 imps and 2 goats.  As long as I stay away from the magma pipe, I should be fine.
  
 
Paging back up, I notice that Sneezy, Grumpy and Sleepy are already picking up their equipment.  That means that Sneezy and Sleepy are ready to mine, and Grumpy will cut down trees.
 
Paging back up, I notice that Sneezy, Grumpy and Sleepy are already picking up their equipment.  That means that Sneezy and Sleepy are ready to mine, and Grumpy will cut down trees.
  
Trees will be the first order of business.  I press 'space' to back out of the units screen and move my cursor to the top left of the map, the move down (using '>') to get to ground level.  {{k|d}} brings up the designate menu, and I press {{k|t}} to select 'Chop down trees'.  The yellow cursor is in the center of the screen, so I move it all the way to the upper left and push enter.  Moving away, I notice there is a flashing green + marking the spot.  I procede to bottom right of the sandy area, using shift-arrow to move 10 spaces at a jump.  In a suitable spot, I press enter again.  This marks a rectangle of squares designated for logging.  You'll notice that all the trees are now highlighted.  Pic 8.  I see that there is an unknown mineral on the screen, so I decide to check it out.  I press {{k|Space}} to back out of the designate menu, then {{k|k}} to enter Look Around.  Putting the cursor over the wall, I see I've found more copper.
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Trees will be the first order of business.  I press 'space' to back out of the units screen and move my cursor to the top left of the map, the move down (using '>') to get to ground level.  'd' brings up the designate menu, and I press 't' to select 'Chop down trees'.  The yellow cursor is in the center of the screen, so I move it all the way to the upper left and push enter.  Moving away, I notice there is a flashing green + marking the spot.  I procede to bottom right of the sandy area, using shift-arrow to move 10 spaces at a jump.  In a suitable spot, I press enter again.  This marks a rectangle of squares designated for logging.  You'll notice that all the trees are now highlighted.  Pic 8.  I see that there is an unknown mineral on the screen, so I decide to check it out.  I press 'space' to back out of the designate menu, then 'k' to enter Look Around.  Putting the cursor over the wall, I see I've found more copper.
  
The next step will be to gather outdoors plants.  Dwarves hate being outdoors (They're allergic to goblin ambushes and get nasty cases of iron left lung, iron heart, and iron kidney, often from a single exposure), but this seems like a safe enough place, for now, especially since the magma pipe and dangerous imps are on the other side of the map.  In order to mark the plants for gathering, I will use the same process as logging.  Go to the upper left hand, press {{k|d}} to designate, and then press {{k|p}} to gather plants.  Then, I'll select the entire area again.  Excellent.  My dwarves will now chop down every tree on the map, and uproot every plant.  Hope there aren't any elves around!
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The next step will be to gather outdoors plants.  Dwarves hate being outdoors (They're allergic to goblin ambushes and get nasty cases of iron left lung, iron heart, and iron kidney, often from a single exposure), but this seems like a safe enough place, for now, especially since the magma pipe and dangerous imps are on the other side of the map.  In order to mark the plants for gathering, I will use the same process as logging.  Go to the upper left hand, press 'd' to designate, and then press 'p' to gather plants.  Then, I'll select the entire area again.  Excellent.  My dwarves will now chop down every tree on the map, and uproot every plant.  Hope there aren't any elves around!
  
 
Good habits are there when you need them, but only if you keep them up.  The next step is to get the dwarves inside.  While I'm not neurotic, I do like a pretty fortress, especially at the entrance.  The natural culdesacs near on the last screen present two excellent entrance areas.  I way the advantages of both, and go with the deeper one.  It's a little bit closer to the magma.  I may later use the second as a back door though.
 
Good habits are there when you need them, but only if you keep them up.  The next step is to get the dwarves inside.  While I'm not neurotic, I do like a pretty fortress, especially at the entrance.  The natural culdesacs near on the last screen present two excellent entrance areas.  I way the advantages of both, and go with the deeper one.  It's a little bit closer to the magma.  I may later use the second as a back door though.
  
{{k|d}} takes me back into the designate screen and a second {{k|d}} selects dig.  Time for business!  I mark out a four tile wide entry hall, and back in with the grand hall.  Later this will be the trade depot, but for now, it'll be the dwarfs home.  After selecting the huge area, I have a few misgivings, and decide a few pillars are in order.  Still on the 'd'esignate screen, I use {{k|x}} to deselect areas for pillars to be left.
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'd' takes me back into the designate screen and a second d selects dig.  Time for business!  I mark out a four tile wide entry hall, and back in with the grand hall.  Later this will be the trade depot, but for now, it'll be the dwarfs home.  After selecting the huge area, I have a few misgivings, and decide a few pillars are in order.  Still on the 'd'esignate screen, I use 'x' to deselect areas for pillars to be left.
  
One final task remains before I turn my dwarves lose.  The lumber stockpile.  We're send Grumpy out to cut down a number of trees, and he'll need someplace to put them.  I press {{k|Space}} to back out to the main menu, and then press {{k|p}} to designate a pile.  {{k|w}} selects wood, and then I press enter at one corner of the pile and then the other.  Pic 9 Shows how things look so far.  Before we leave this area, lets hotkey it for later.  {{k|h}} brings up the hotkey menu.  Press {{k|F2}} to select the second slot, and then {{k|z}} to mark it.  {{k|n}} will allow you to name it something memorable.  I'm going to use 'Front E' for front entrance.
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One final task remains before I turn my dwarves lose.  The lumber stockpile.  We're send Grumpy out to cut down a number of trees, and he'll need someplace to put them.  I press 'space' to back out to the main menu, and then press 'p' to designate a pile.  'w' selects wood, and then I press enter at one corner of the pile and then the other.  Pic 9 Shows how things look so far.  Before we leave this area, lets hotkey it for later.  'h' brings up the hotkey menu.  Press 'F2' to select the second slot, and then z to mark it.  'n' will allow you to name it something memorable.  I'm going to use 'Front E' for front entrance.
  
Hopefully you've been able to keep up.  Let's take a short breather and head back to check out the dwarves.  (Remember {{k|F1}} will bring you to the first hotkey, which is the wagon)  You should see something similar to Pic 10 if you're following allow at home.  The bearded guys are dwarves.  The C's are the cows, H's are Horses, d's are dogs.  The down arrows represent ramps going down.  A full symbol list is in the wiki here, or you can simply use {{k|k}} and select a square to see what's in it.
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Hopefully you've been able to keep up.  Let's take a short breather and head back to check out the dwarves.  (Remember 'F1' will bring you to the first hotkey, which is the wagon)  You should see something similar to Pic 10 if you're following allow at home.  The bearded guys are dwarves.  The C's are the cows, H's are Horses, d's are dogs.  The down arrows represent ramps going down.  A full symbol list is in the wiki here, or you can simply use 'k' and select a square to see what's in it.
  
I'm now ready to turn the dwarves lose, although it'll only be for a few seconds before I pause again to review.  I do so by pressing 'space' on the main menu.  Things start happening right away, although with everyone stacked up on the wagon, it's not immediately clear what.  After four dwarves break away heading south, I pause the action to check them out.  I do this by pressing {{k|v}} (any command will pause the game.)  {{k|v}} is the examine unit command, and it lets me take a look at what my guys are doing.   
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I'm now ready to turn the dwarves lose, although it'll only be for a few seconds before I pause again to review.  I do so by pressing 'space' on the main menu.  Things start happening right away, although with everyone stacked up on the wagon, it's not immediately clear what.  After four dwarves break away heading south, I pause the action to check them out.  I do this by pressing 'v' (any command will pause the game.)  V is the examine unit command, and it lets me take a look at what my guys are doing.   
  
Doc, Sleepy and Happy are carting wood to the pile.  I'm glad I made it bigger than twenty spaces!  Sneezy is heading to the wall to mine.  So far, so good.  I've lost sight of the other three though.  When I press space to back out of the view menu, the game starts again.  Usually, I pause the game before going into a menu.  That stops it from unpausing unexpectedly (not that a few frames is ever an issue).  I quickly pause it again and select {{k|u}} to bring up the units list.  I immediately see that Dopey and Grumpy are cutting down trees, while Bashful is harvesting plants.  Very good.
+
Doc, Sleepy and Happy are carting wood to the pile.  I'm glad I made it bigger than twenty spaces!  Sneezy is heading to the wall to mine.  So far, so good.  I've lost sight of the other three though.  When I press space to back out of the view menu, the game starts again.  Usually, I pause the game before going into a menu.  That stops it from unpausing unexpectedly (not that a few frames is ever an issue).  I quickly pause it again and select 'u' to bring up the units list.  I immediately see that Dopey and Grumpy are cutting down trees, while Bashful is harvesting plants.  Very good.
  
 
I remember that bashful will need somewhere to put the plants.  It's not vital all I really want are the seeds, but I make a pile near the wood pile anyway.  Food is the pile for this.
 
I remember that bashful will need somewhere to put the plants.  It's not vital all I really want are the seeds, but I make a pile near the wood pile anyway.  Food is the pile for this.

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