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Editing User:Dree12/Sandbox

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1) Build your fortress so that your entrance(s) have fortifications where you can position marksdwarves. Train marksdwarves as your primary defense first, unless you've got a large undead threat. 4-8 marksdwarves w/ ammo stockpiles nearby will eliminate most threats for the first few years.
 
1) Build your fortress so that your entrance(s) have fortifications where you can position marksdwarves. Train marksdwarves as your primary defense first, unless you've got a large undead threat. 4-8 marksdwarves w/ ammo stockpiles nearby will eliminate most threats for the first few years.
  
2) Build a few sets of pumps that don't connect to anything. Select your melee dwarves, but before you draft them, assign them to do nothing but pump operation until they achieve legendary pump operator status. This will give them much better stats when they eventually do become champions. <s>and are far less likely to be injured during sparing if they have excellent stats and armor.</s> Sparring now "lightly taps" the opponent, no real chance of harming other dwarves.
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2) Build a few sets of pumps that don't connect to anything. Select your melee dwarves, but before you draft them, assign them to do nothing but pump operation until they achieve legendary pump operator status. This will give them much better stats when they eventually do become champions, and are far less likely to be injured during sparing if they have excellent stats and armor.
  
2a) Craft some <s><nowiki><no-quality></nowiki> silver weapons for your dwarves to practice with, so they {{subst:subl|Weapon#Damage calculation|aren't as dangerous}}. ''(See {{subst:subl|strange mood}}s for related advice on this.)''</s> weapons from whatever material you have at hand, remember to upgrade it later. Silver is the best for warhammers; focus on Steel, (Iron/Bronze), Copper - in that order of preference for basically everything else. <s> Once they achieve champion status, switch them to Unarmed, then forbid every weapon except the one you want them to use, and swtich them back to their primary weapon type. Great armor + good stats + crappy weapons = relatively safe sparring.</s> (Not only does this part make no sense, but legendary wielders quickly gain a preference for the weapon they use: If that happens you give them a very bad thought for taking away their prize possession; Instead, train them in what you want them to be using, then upgrade the weapon type as soon as possible - preferably before they become legendary. Alternative method of leveling, following the (older) [[http://dwarffortresswiki.org/index.php/DF2012:Captured_creatures]] page set up an arena training room, strip the targets of weapons and armor (doesn't work great on animals obviously), and beat them with training weapons. ...if you're looking to only have them be brutally effective with a pick, then assign them the "Pick (Foreign)" [W]eapon within the [m]ilitary [e]quip list. It's common for them to drop it (as a mining tool) and pick it or another back up (as a weapon) or opposite as they switch between miner and militia. While extremely deadly (Arguably overpowered) to enemies, the light taps caused by sparring are still harmless. ''There was some talk in DF2012 about easily angered dwarves effectively berserking on their sparring opponents if losing the bout voiding the light taps, so try to avoid placing dwarves with no self control into positions to be sparring while in a poor mood in case this is correct.''
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2a) Craft some <nowiki><no-quality></nowiki> silver weapons for your dwarves to practice with, so they {{subst:subl|Weapon#Damage calculation|aren't as dangerous}}. ''(See {{subst:subl|strange mood}}s for related advice on this.)'' Once they achieve champion status, switch them to Unarmed, then forbid every weapon except the one you want them to use, and swtich them back to their primary weapon type. Great armor + good stats + crappy weapons = relatively safe sparring.
  
3) Try to get a legendary armorsmith and weaponsmith (use [q]->hover over forge->[P]->select the specific builder to avoid allowing random people to switch out crafting, this streamlines the primary crafter leveling but slightly slows production... you can build a burrow ([w]) and have others bring him food and water while providing him an assigned bed nearby to speed it up a little.). Exceptional / Masterwork steel armor will keep your champions quite safe, and a masterwork steel weapons will devastate your foes.
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3) Try to get a legendary armorsmith and weaponsmith. Exceptional / Masterwork steel armor will keep your champions quite safe, and a masterwork steel weapons will devastate your foes.
  
4) Important safety tip: If you send your dwarves outside to fight, build ramps out of every lake on the map. Nothing is more depressing that watching your invulnerable champion drown. Or better yet give their barracks a constant 1/7 to 2/7 of water, they'll learn to swim while training normally -- as well as increasing their stats further. More often than not if they end up in the water something is attached to them, better they know how to hold their breath than trying to squirm four squares away while being held in place drowning.
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4) Important safety tip: If you send your dwarves outside to fight, build ramps out of every lake on the map. Nothing is more depressing that watching your invulnerable champion drown.

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