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Difference between revisions of "User:Bagok701"

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m (Format)
Line 2: Line 2:
 
*Grower5/Herbalist5
 
*Grower5/Herbalist5
 
**At beginning was used to get plants for seeds fast then farm but never got around to growing. Might want to put extra 5 grow skills in something else ex: Appraisal1/ Observer3/ Negotiator1  
 
**At beginning was used to get plants for seeds fast then farm but never got around to growing. Might want to put extra 5 grow skills in something else ex: Appraisal1/ Observer3/ Negotiator1  
{{diagram|spaces=yes|\
+
 
 
Upper/lower
 
Upper/lower
 
Apartment Level:
 
Apartment Level:
 +
{{diagram|spaces=yes|\
 
.............  
 
.............  
 
.00.00.00.00.
 
.00.00.00.00.
Line 18: Line 19:
 
.00.00.00.00.
 
.00.00.00.00.
 
.............
 
.............
.
+
.}}
 
Lobby Level:
 
Lobby Level:
 +
{{diagram|spaces=yes|\
 
.............
 
.............
 
.00.00.00.00.
 
.00.00.00.00.

Revision as of 03:17, 2 June 2010

Starting builds that do not work well in my opinion.

  • Grower5/Herbalist5
    • At beginning was used to get plants for seeds fast then farm but never got around to growing. Might want to put extra 5 grow skills in something else ex: Appraisal1/ Observer3/ Negotiator1

Upper/lower Apartment Level:

. . . . . . . . . . . . .
. 0 0 . 0 0 . 0 0 . 0 0 .
. 0 0 . 0 0 . 0 0 . 0 0 .
. . . X . . . . . X . . .
. 0 0 . 0 0 . 0 0 . 0 0 .
. 0 0 . 0 0 . 0 0 . 0 0 .
. . . . . . . . . . . . .
. 0 0 . 0 0 . 0 0 . 0 0 .
. 0 0 . 0 0 . 0 0 . 0 0 .
. . . X . . . . . X . . .
. 0 0 . 0 0 . 0 0 . 0 0 .
. 0 0 . 0 0 . 0 0 . 0 0 .
. . . . . . . . . . . . .
.

Lobby Level:

. . . . . . . . . . . . .
. 0 0 . 0 0 . 0 0 . 0 0 .
. 0 0 . 0 0 . 0 0 . 0 0 .
. . . X . . . . . X . . .
. 0 0 . 0 0 S 0 0 0 0 0 0
. 0 0 . 0 0 0 0 0 0 0 0 0
. . . . S 0 0 0 S . . . .
. 0 0 . 0 0 0 0 0 . 0 0 .
. 0 0 . 0 0 S 0 0 . 0 0 .
. . . X . . . . . X . . .
. 0 0 . 0 0 . 0 0 . 0 0 .
. 0 0 . 0 0 . 0 0 . 0 0 .
. . . . . . . . . . . . .


6 Rooms 2 doors 8x8 tiles

0 0 . 0 0 . 0
0 0 . 0 . . 0
. . 0 . . 0 0
0 0 . X . 0 0
0 0 . . 0 . .
0 . . 0 . 0 0
0 . 0 0 . 0 0

24 rooms

0 0 0 0 0 0 0 . . . 0 0 0 0 0 . 0
. . . . . . . X X 0 . . . 0 0 . 0
0 0 . 0 0 0 . X X . 0 0 . . . . 0
0 0 . 0 0 . 0 . 0 . 0 0 . 0 0 . 0
0 . . . . . 0 . 0 . . . . 0 0 . 0
0 . 0 0 . 0 0 . 0 . 0 0 . . 0 . 0
0 . 0 0 . 0 0 . 0 . 0 0 0 0 . . 0
. 0 . . . . . . . . . . . . X X .
. X X 0 0 0 0 . . . 0 0 0 0 X X .
. X X . . . . . . . . . . . . 0 .
0 . . 0 0 0 0 . 0 . 0 0 . 0 0 . 0
0 . 0 . . 0 0 . 0 . 0 0 . 0 0 . 0
0 . 0 0 . . . . 0 . 0 . . . . . 0
0 . 0 0 . 0 0 . 0 . 0 . 0 0 . 0 0
0 . . . . 0 0 . X X . 0 0 0 . 0 0
0 . 0 0 . . . 0 X X . . . . . . .
0 . 0 0 0 0 0 . . . 0 0 0 0 0 0 0

wallsymbol = . floorsymbol = 0 updownsymbol = X downsymbol = 3 upsymbol = 4 rampsymbol = 5 channelsymbol = 6