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Editing Undead
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*Magically sustained. Undead keep their [[attribute]] scores forever, do not age, and are beyond bodily worries such as pain, illness and exertion. Undead do not breathe, bleed, eat, drink nor sleep. Their limbs will continue to function even if the normally necessary ligaments have rotted away, and their extrasensory vision cannot be blinded. | *Magically sustained. Undead keep their [[attribute]] scores forever, do not age, and are beyond bodily worries such as pain, illness and exertion. Undead do not breathe, bleed, eat, drink nor sleep. Their limbs will continue to function even if the normally necessary ligaments have rotted away, and their extrasensory vision cannot be blinded. | ||
− | + | Undead retain the wounds that killed them in life, as well as any they have sustained since or from a temporary de-animation. Undead vary in levels of strength depending on their form. Certain types of animal are likely the most dangerous undead that it is common to encounter, and can have dangerous strength, speed, aggression, and piercing attacks. The undead of butcherable creatures can still be butchered once de-animated, as long as they have not rotted; doing so will prevent them from re-animating again, though their untanned skin and hair can potentially become undead. Reanimated skin and hair are easy to kill but will often frighten civilians; surrounding a butcher's shop with cage traps will help alleviate the problem. In addition, undead appear to retain the trading value of the original animal. | |
Unintelligent undead such as those created by a necromancer or raised by an evil biome have no concern for their own wellbeing. Such zombies will not attempt to dodge, block, or parry blows. | Unintelligent undead such as those created by a necromancer or raised by an evil biome have no concern for their own wellbeing. Such zombies will not attempt to dodge, block, or parry blows. |