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===Thralls, Husks, and Zombies=== | ===Thralls, Husks, and Zombies=== | ||
− | Certain kinds of evil [[weather]] can instantly turn any [[syndrome]]-vulnerable creature into a bloodthirsty undead killer, opposed to all life. These creatures are referred to by the sort of weather that transformed them, an identifier as a thrall, husk, or zombie, and their original creature name—for example, a ''stray [[Guineafowl|guineahen]] unholy gloom husk''. The specific procedurally generated syndromes of thralling evil clouds are functionally identical to that of animate dead, with the same extreme gains in physical stats, lack of pain or breath, etc. Similar entities called [[infected | + | Certain kinds of evil [[weather]] can instantly turn any [[syndrome]]-vulnerable creature into a bloodthirsty undead killer, opposed to all life. These creatures are referred to by the sort of weather that transformed them, an identifier as a thrall, husk, or zombie, and their original creature name—for example, a ''stray [[Guineafowl|guineahen]] unholy gloom husk''. The specific procedurally generated syndromes of thralling evil clouds are functionally identical to that of animate dead, with the same extreme gains in physical stats, lack of pain or breath, etc. Similar entities called [[infected ghouls]] can be created by necromancers, which spread their form of the syndrome through their bites. |
Because the interaction can happen without first killing the target, thrall-like creatures are hostile to one another and retain any armor or weapons they were carrying. Perhaps worst of all, they may still be contaminated with the material leading to the transformation, "infecting" those with whom they wrestle in a chain reaction that can rapidly destroy a fortress if they are not stopped immediately. | Because the interaction can happen without first killing the target, thrall-like creatures are hostile to one another and retain any armor or weapons they were carrying. Perhaps worst of all, they may still be contaminated with the material leading to the transformation, "infecting" those with whom they wrestle in a chain reaction that can rapidly destroy a fortress if they are not stopped immediately. |