v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Tutorial:Powerplay Guide

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.


The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 38: Line 38:
 
*A '''"Short"''' history setting will make the world 125 years old. This is done to ensure that goblin settlements (a.k.a [[dark pit]]s) are not too abundant. It also prevents a lot of takeover wars, so it is less likely to end up with dead civilization(s) or human towns populated by elves (or more likely, goblins).<br />
 
*A '''"Short"''' history setting will make the world 125 years old. This is done to ensure that goblin settlements (a.k.a [[dark pit]]s) are not too abundant. It also prevents a lot of takeover wars, so it is less likely to end up with dead civilization(s) or human towns populated by elves (or more likely, goblins).<br />
 
*A '''"High"''' number of civilizations provides increased chances of Towers and [[dark fortress]]es appearing. Same applies to the "High" Number of Sites, only that it also influences the amount of creature lairs and encampments in the wild.
 
*A '''"High"''' number of civilizations provides increased chances of Towers and [[dark fortress]]es appearing. Same applies to the "High" Number of Sites, only that it also influences the amount of creature lairs and encampments in the wild.
*'''Number of Beasts''' determines how many megabeasts will roam the world. It is affected by the world size (e.g. Smaller), so it is left at default value. Same applies to Natural Savagery and Mineral occurrence.
+
 
 +
Number of beasts determines how many megabeasts will roam the world. It is affected by the world size (e.g. Smaller), so it is left at default value. Same applies to Natural Savagery and Mineral occurrence.
  
 
'''IMPORTANT:''' As of 0.43.05, after creating the desirable world, you have two options:  
 
'''IMPORTANT:''' As of 0.43.05, after creating the desirable world, you have two options:  

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: