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Editing Tutorial:Powerplay Guide

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*A '''"Short"''' history setting will make the world 125 years old. This is done to ensure that goblin settlements (a.k.a [[dark pit]]s) are not too abundant. It also prevents a lot of takeover wars, so it is less likely to end up with dead civilization(s) or human towns populated by elves (or more likely, goblins).<br />
 
*A '''"Short"''' history setting will make the world 125 years old. This is done to ensure that goblin settlements (a.k.a [[dark pit]]s) are not too abundant. It also prevents a lot of takeover wars, so it is less likely to end up with dead civilization(s) or human towns populated by elves (or more likely, goblins).<br />
 
*A '''"High"''' number of civilizations provides increased chances of Towers and [[dark fortress]]es appearing. Same applies to the "High" Number of Sites, only that it also influences the amount of creature lairs and encampments in the wild.
 
*A '''"High"''' number of civilizations provides increased chances of Towers and [[dark fortress]]es appearing. Same applies to the "High" Number of Sites, only that it also influences the amount of creature lairs and encampments in the wild.
*'''Number of Beasts''' determines how many megabeasts will roam the world. It is affected by the world size (e.g. Smaller), so it is left at default value. Same applies to Natural Savagery and Mineral occurrence.
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Number of beasts determines how many megabeasts will roam the world. It is affected by the world size (e.g. Smaller), so it is left at default value. Same applies to Natural Savagery and Mineral occurrence.
  
 
'''IMPORTANT:''' As of 0.43.05, after creating the desirable world, you have two options:  
 
'''IMPORTANT:''' As of 0.43.05, after creating the desirable world, you have two options:  
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[[File:Mindset4402.PNG|thumb|center|600px|]]
 
[[File:Mindset4402.PNG|thumb|center|600px|]]
  
As seen in the above image, your warmongering adventurer will have a strong desire for crafting, training, practicing, learning, and staying busy. This is where the advantage of picking values and emotions according to the instructions above start to show up: fighting anything will simultaneously satisfy four major needs (training, learning, battling, practicing) while crafting can be easily fulfilled by knapping (make sharp rock). This mindset is also optimized to eliminate almost-impossible or hard-to-satisfy needs, like "Eat good meal" and "Help somebody", allowing you to reach the "Focused!" state easily. More on satisfying character needs will be explained in the "Needs and Focus" section.
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As seen in the above image, your warmongering adventurer will have a strong desire for crafting, training, practicing, learning, and staying busy. This is where the advantage of picking the values and emotions according to the instructions above start to show up: fighting anything will simultaneously satisfy four major needs (training, learning, battling, practicing) while crafting can be easily fulfilled by knapping (making sharp rock). This mindset is also optimized to eliminate almost-impossible or hard-to-satisfy needs, like "Eat good meal" and "Help somebody", allowing you to reach the "Focused!" state easily. More on satisfying the needs will be explained in the "Needs and Focus" section.
  
 
Take into account that you will not be able to EVER see this description (except list of needs) again during regular gameplay. It is only available during the character creation stage, so it is in your interests to make a screenshot and save it.
 
Take into account that you will not be able to EVER see this description (except list of needs) again during regular gameplay. It is only available during the character creation stage, so it is in your interests to make a screenshot and save it.
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*Any 2 bags (chuck out anything that might have been inside)
 
*Any 2 bags (chuck out anything that might have been inside)
*Full set of armor (Helm, mail shirt, breastplate, gauntlets, greaves, high boots, shield/buckler. These can be of any material for the time being).
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*Full set of armor (Helm, mail shirt, breastplate, gauntlets, greaves, high boots, shield/buckler. These can be of any material for the time being.
 
*An axe and a warhammer. These can be of any material or 2-handed for the time being. If there are training versions of axe or spear, take those as well.
 
*An axe and a warhammer. These can be of any material or 2-handed for the time being. If there are training versions of axe or spear, take those as well.
 
*A pike and a whip/scourge (optionally, if there are any available)
 
*A pike and a whip/scourge (optionally, if there are any available)
 
*5-10 copper or silver bolts
 
*5-10 copper or silver bolts
  
Some fortresses might be under-stocked and lack some items from the list. In this case, fast travel to another fort and search again.
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Some fortresses might be under-stocked and lack some items from this list. In this case, fast travel to another fort and search again.
 
[[File:berrybag.png|thumb|right|200px|Berry bags are common in human villages]]
 
[[File:berrybag.png|thumb|right|200px|Berry bags are common in human villages]]
After you got your gear together, equip the armor and a spear (without shield), then travel to the nearest river and fill (I) one of your empty bags with water, resulting in a container with 100 water units - more than enough for a long journey, even though you will be amazed how fast it will disappear.  
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After you got your gear together, equip the armor and a spear (without shield). Travel to the nearest river and fill (I) one of your empty bags with water. This will result in a container with 100 water units - more than enough for a long journey, even though you will be amazed how fast it will disappear.  
  
To follow up, go to the nearby village and search in the peasants' houses for fisher/prickle berry/strawberry bags. All human civs start with fisher berries, so a village is guaranteed to have some. Usually, these bags contain multiple stacks of 20-100 berries. As soon as you've found one, drop your starting [5]stack food and pick the largest stack of berries. [P]ut it inside of your second bag.
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To follow up, go to the nearby village and search in the peasants' houses for fisher/prickle berry/strawberry bags. All human civs start with fisher berries, so a village is guaranteed to have some. Usually, these bags contain multiple stacks of 20 to 100 berries. As soon as you've found one, drop your starting [5]stack food and pick the largest stack of berries. [P]ut it inside of your second bag.
  
  
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Now you are armored and armed, alongside a companion, with plenty of food and drink. While still quite far from being combat-worthy, your character is now ready for training.
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Now you are armored and armed, alongside a companion with plenty of food and drink. While still quite far from being combat-worthy, your character is now ready for training.
  
 
==Training==
 
==Training==
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At this stage, you are going to train your character's offensive and defensive skills. Even though they can be trained in any order, I suggest that you learn how to defend yourself first. However, it is completely up to you, and whatever training "facilities" you might have. When training, ask your companion to wait nearby - he/she will not interfere with your training. This way, you will have a backup handy. However, '''waiting companions will not defend you''' if training gets out of control or something hostile comes your way. You must ask the companion to follow you for him/her to help you in fights again.
 
At this stage, you are going to train your character's offensive and defensive skills. Even though they can be trained in any order, I suggest that you learn how to defend yourself first. However, it is completely up to you, and whatever training "facilities" you might have. When training, ask your companion to wait nearby - he/she will not interfere with your training. This way, you will have a backup handy. However, '''waiting companions will not defend you''' if training gets out of control or something hostile comes your way. You must ask the companion to follow you for him/her to help you in fights again.
  
It is very important that you don't train while Tired. Otherwise, what seemed like a mock fight can take a wrong turn and lead to injury, missing teeth, or worse. If at any point of training your character becomes tired, drop whatever you were doing, retreat, rest, and only then continue.
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It is very important that you don't train while Tired. Otherwise, what seemed like a mock fight can take a wrong turn and lead to injury, missing teeth, or worse. If at any point of training your character becomes tired, drop whatever you were doing, retreat, rest. And only then continue.
  
 
NOTE: Subsequent instructions include a lot of tedious button presses. To make your training experience more comfortable, it is advised that you install the amazing key shortcut tool "AutoHotkey", available free of charge. It is a wonderful utility that will make a lengthy combination into a matter of a single key press, which counts when typing Aa*gzua repeated 30 times, for example. Quickstart guide for AutoHotkey (along with an example script) can be found under "Tools" section. I personally do not consider this cheating in any way - it is a simple timesaver. By sticking to "hardcore style" button mashing you are not raising the challenge - you're introducing a handicap.
 
NOTE: Subsequent instructions include a lot of tedious button presses. To make your training experience more comfortable, it is advised that you install the amazing key shortcut tool "AutoHotkey", available free of charge. It is a wonderful utility that will make a lengthy combination into a matter of a single key press, which counts when typing Aa*gzua repeated 30 times, for example. Quickstart guide for AutoHotkey (along with an example script) can be found under "Tools" section. I personally do not consider this cheating in any way - it is a simple timesaver. By sticking to "hardcore style" button mashing you are not raising the challenge - you're introducing a handicap.

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