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Editing Trap component

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[[File:Trap, man (AM 1965.78.344-2).jpg|thumb|270px|right|A cruel trap made by a [[human]], for a human.]]Any [[weapon]] in [[fortress mode]] can be placed into a [[Trap#Weapon trap|weapon trap]].  However, there are five '''trap components''', or '''trap weapons''', that are ''specifically'' for weapon traps (and two also have additional uses).  As with any weapon, a total of up to 10 of these can be put in a single weapon trap, creating a true "Indiana Jones" type of threat to beasts of any size, and potentially simply making a fine mince (or paste, depending on the weapons) of lesser creatures. However, trap components lack weapons' enhanced durability and can break after hitting only about 4 invaders (whereas a copper pick could hit thousands), with the exception of upright spike (which takes less than other components to zero wear, depending on material).
 
[[File:Trap, man (AM 1965.78.344-2).jpg|thumb|270px|right|A cruel trap made by a [[human]], for a human.]]Any [[weapon]] in [[fortress mode]] can be placed into a [[Trap#Weapon trap|weapon trap]].  However, there are five '''trap components''', or '''trap weapons''', that are ''specifically'' for weapon traps (and two also have additional uses).  As with any weapon, a total of up to 10 of these can be put in a single weapon trap, creating a true "Indiana Jones" type of threat to beasts of any size, and potentially simply making a fine mince (or paste, depending on the weapons) of lesser creatures. However, trap components lack weapons' enhanced durability and can break after hitting only about 4 invaders (whereas a copper pick could hit thousands), with the exception of upright spike (which takes less than other components to zero wear, depending on material).

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