v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Trap component
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 10: | Line 10: | ||
Trap weapons also provide the highest return of any weapon for [[melt]]ing, 120%–150%, compared to 90%–120% for conventional weapons, which can be [[exploit]]ed for generating metal and training [[weaponsmith]]s. Trap components are a separate sub-section of a [[forge]] menu (where metal [[mechanisms]] can also be found), but found within the menus for the various glass types in the [[glass furnace]], or in the main menu of the [[carpenter's workshop]]. | Trap weapons also provide the highest return of any weapon for [[melt]]ing, 120%–150%, compared to 90%–120% for conventional weapons, which can be [[exploit]]ed for generating metal and training [[weaponsmith]]s. Trap components are a separate sub-section of a [[forge]] menu (where metal [[mechanisms]] can also be found), but found within the menus for the various glass types in the [[glass furnace]], or in the main menu of the [[carpenter's workshop]]. | ||
− | == | + | ==The 5 trap weapons== |
===Menacing spike=== | ===Menacing spike=== | ||