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[[File:traffic_v50_preview.png|thumb|180px|right|Four types of traffic designations in a 4-way junction.]]The {{K|d}}{{K|o}} combination sets '''traffic areas''', which are zones used to manipulate the movements of dwarves. Traffic areas can be designated as high, normal, low, or restricted. When walking from one point to another, dwarves consider these designations in finding the shortest path. Costs per tile for the pathfinding AI set for traffic levels are as follows: <span style="color:#4b9d4b">'''high'''</span> costs 1 point, <span style="color:#555555">'''normal'''</span> (default, undesignated) costs 2, <span style="color:#959529">'''low'''</span> costs 5, and <span style="color:#bd2828">'''restricted'''</span> costs 25. You can change the default PATH_COST values in [[d_init.txt]], or per-fortress values with {{K|d}}{{K|o}}.
 
[[File:traffic_v50_preview.png|thumb|180px|right|Four types of traffic designations in a 4-way junction.]]The {{K|d}}{{K|o}} combination sets '''traffic areas''', which are zones used to manipulate the movements of dwarves. Traffic areas can be designated as high, normal, low, or restricted. When walking from one point to another, dwarves consider these designations in finding the shortest path. Costs per tile for the pathfinding AI set for traffic levels are as follows: <span style="color:#4b9d4b">'''high'''</span> costs 1 point, <span style="color:#555555">'''normal'''</span> (default, undesignated) costs 2, <span style="color:#959529">'''low'''</span> costs 5, and <span style="color:#bd2828">'''restricted'''</span> costs 25. You can change the default PATH_COST values in [[d_init.txt]], or per-fortress values with {{K|d}}{{K|o}}.
  
* It is often a good idea to set any [[water]] source in a [[biome]] with seasonal freezing to a Restricted area, so your dwarves will be less likely to be caught on it when it melts. If you have [[DFHack]] installed, the [https://docs.dfhack.org/en/latest/docs/tools/filltraffic.html restrictice] command can do this designation for you.
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* It is often a good idea to set any [[water]] source in a [[biome]] with seasonal freezing to a Restricted area, so your dwarves will be less likely to be caught on it when it melts.
 
* Some dwarves get [[thought|disturbed]] if they walk through a [[butcher's shop]] and see an animal being slaughtered, so you may wish to designate the shop or a band around it as Restricted.
 
* Some dwarves get [[thought|disturbed]] if they walk through a [[butcher's shop]] and see an animal being slaughtered, so you may wish to designate the shop or a band around it as Restricted.
 
* Setting Restricted traffic areas over undisturbed [[cloth|webs]] or saplings is a good way to prevent dwarves from destroying them.  
 
* Setting Restricted traffic areas over undisturbed [[cloth|webs]] or saplings is a good way to prevent dwarves from destroying them.  

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