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Editing Traffic

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Setting Restricted does not forbid a [[dwarf]] from traveling over those squares, but rather makes them willing to walk around them – for the normal cost table, 12.5 times further, or up to 25 times longer if there is an alternative high-traffic path. If you have an area that absolutely must not be stepped on by dwarves, consider [[wall]]s, or if you still need access now and then, a locked [[door]].
 
Setting Restricted does not forbid a [[dwarf]] from traveling over those squares, but rather makes them willing to walk around them – for the normal cost table, 12.5 times further, or up to 25 times longer if there is an alternative high-traffic path. If you have an area that absolutely must not be stepped on by dwarves, consider [[wall]]s, or if you still need access now and then, a locked [[door]].
 
==Examples==
 
This section will provide visual examples, to help further explain the mechanics of traffic. ''Note: These examples may be changed in the future for better factual accuracy.''
 
 
 
[[File:traffic_example_1.png]]<br />
 
In this scenario, where all the tiles are undesignated, normal traffic, the dwarf will obviously go straight to the goal/destination; since simply going straight is the shortest path, with the least cost.
 
 
 
[[File:traffic_example_2.png]]<br />
 
Though the setup is similar here, the shortest path is now designated with low traffic. The dwarf instead goes around the obstacle to reach his destination, as going around through the normal traffic tiles is less costly than going straight in the low traffic tiles.
 
 
 
[[File:traffic_example_3.png]]<br />
 
Another similar setup, but the shortest path is now designated with restricted traffic, and the two next shortest travel distances are marked with low traffic. The dwarf now goes the longest way around, as the high traffic tiles have the least cost of all other travel options. If the high traffic tiles weren't there, the dwarf would still go the long way around, using normal traffic tiles instead.
 
 
 
[[File:traffic_example_4.png]]<br />
 
Another example where the dwarf goes the long way around. Despite having a shorter way to reach the goal ''and'' there being lowest-cost high traffic tiles in that area, the lower, much longer path is taken by the dwarf. Similar to the previous examples, the longer path accumulates less cost.
 
 
 
[[File:traffic_example_5.png]]<br />
 
If a dwarf has an important job to do, he/she will ignore any traffic designations and take the shortest path to their destination. If the dwarf was doing a less important task, he/she would have taken the upper route instead.
 
  
 
==Limitations==
 
==Limitations==

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