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Editing Tower (project)

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Getting "up" is not a problem - an up/down staircase can be built, one z-level at a time, just ordering the next level to be built on the previous, once that has actually been constructed. (You can't order constructions based on "future" construction.) There is an upper limit though, 15 z-levels above the highest point of land at your location. If in doubt, build a test staircase first.
 
Getting "up" is not a problem - an up/down staircase can be built, one z-level at a time, just ordering the next level to be built on the previous, once that has actually been constructed. (You can't order constructions based on "future" construction.) There is an upper limit though, 15 z-levels above the highest point of land at your location. If in doubt, build a test staircase first.
  
And a dwarf can walk on top of a wall, which creates a walkable surface on the next level up. This is not ''technically'' a "floor", which is a specific construction, but can be walked upon just the same. (A floor blocks construction of a wall on that same level - one or the other, plan ahead!)
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And a dwarf can walk on top of a wall, which creates a walkable surface on the next lvel up. This is not ''technically'' a "floor", which is a specific construction, but can be walked upon just the same. (A floor blocks construction of a wall on that same level - one or the other, plan ahead!)
  
 
The problem can come when creating those walls.  Because dwarves require an [[orthogonal]]ly adjacent tile to construct walls, creating a multi-z-level wall can be a logistical challenge. It is possible to use the floors provided by the lower level walls to construct the next level, though this requires staggering construction designations to build the walls farthest from an access point first. If you have an abundance of material (and plan to build floors on the inside anyway), you can use the implied floors from the walls below to construct an inner ring of floors, then use those floors to construct an outer ring of walls. Less resource-intensive temporary access can be provided by building one-tile-wide [[bridge]]s as "scaffolds" around the interior.
 
The problem can come when creating those walls.  Because dwarves require an [[orthogonal]]ly adjacent tile to construct walls, creating a multi-z-level wall can be a logistical challenge. It is possible to use the floors provided by the lower level walls to construct the next level, though this requires staggering construction designations to build the walls farthest from an access point first. If you have an abundance of material (and plan to build floors on the inside anyway), you can use the implied floors from the walls below to construct an inner ring of floors, then use those floors to construct an outer ring of walls. Less resource-intensive temporary access can be provided by building one-tile-wide [[bridge]]s as "scaffolds" around the interior.

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