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[[File:titan_preview.png|right]]'''Titans''' are large, monstrous, procedurally generated [[megabeast]]s that lurk in the surface world, [[path]]ing through to your fort and seeding destruction amongst your [[dwarves]]. They are the above-ground equivalent of [[forgotten beast]]s.
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[[File:Ozosm-sarasti.jpg|400px|thumb|right|''The Mountain Titan Ozosm has come! A great humanoid composed of native platinum. It has wings and it has a regal bearing. Beware its webs!'' ([http://www.bay12forums.com/smf/index.php?topic=169691.msg7701761#msg7701761 post])]]
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'''Titans''' are large, monstrous, procedurally generated [[megabeast]]s that lurk in the surface world, [[path]]ing through to your fort and seeding destruction amongst your [[dwarves]]. They are the above-ground equivalent of [[forgotten beast]]s.
  
 
Titans are attracted by [[wealth]] and population size. Additionally, one may randomly appear when you reclaim a fortress. When a titan becomes visible onscreen, the game automatically pauses and displays a message.
 
Titans are attracted by [[wealth]] and population size. Additionally, one may randomly appear when you reclaim a fortress. When a titan becomes visible onscreen, the game automatically pauses and displays a message.
  
 
== Generation ==
 
== Generation ==
[[File:Ozosm-sarasti.jpg|330px|thumb|right|''The Mountain Titan Ozosm has come! A great humanoid composed of native platinum. It has wings and it has a regal bearing. Beware its webs!'' ([http://www.bay12forums.com/smf/index.php?topic=169691.msg7701761#msg7701761 post])]]Titans are procedurally randomized – they may be of any form and made of any sort of material. Multiple titans may come to attack your fortress, each coming at different times. Most take the form of an animal, some not found in vanilla ''Dwarf Fortress'', with extra features (e.g. extra eyes, feathers) or removed body parts (e.g. skinless cobras) and unusual colours. However, a titan can also take a more generic form, such as a shelled blob, quadruped, or humanoid golem. Materials range from flesh and [[blood]] to flimsy things like [[ash]] and [[steam]] to truly scary monsters of pure [[rock]], [[gem]], or [[metal]]. They may get a special attack, ranging from a venomous sting, poisoned blood,  or explosive dust clouds, to flame breath.
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{{imagefix|[[File:beast_example1_sprite.png|left]]}}Titans are procedurally randomized – they may be of any form and made of any sort of material. Multiple titans may come to attack your fortress, each coming at different times. Most take the form of an animal, some not found in vanilla ''Dwarf Fortress'', with extra features (e.g. extra eyes, feathers) or removed body parts (e.g. skinless cobras) and unusual colours. However, a titan can also take a more generic form, such as a shelled blob, quadruped, or humanoid golem. Materials range from flesh and [[blood]] to flimsy things like [[ash]] and [[steam]] to truly scary monsters of pure [[rock]], [[gem]], or [[metal]]. They may get a special attack, ranging from a venomous sting, poisoned blood,  or explosive dust clouds, to flame breath.
  
 
If a titan has a venomous attack of some sort, it is randomly generated, as are the resulting [[symptom]]s, including, where applicable, the titan's [[Syndrome#Breath attacks|breath attack]]. Venom attacks come in a variety of forms, from boiling ichor to trailing dust, and the effects can range from mild pain to complete and instantaneous necrosis or paralysis. Some forms of venom can spread from spatters and contact with your dwarves, eventually "infecting" your entire fort – decontaminating your soldiers in shallow running water is one way to deal with this problem. Some titans breathe [[fire]] or shoot [[web]]s in lieu of any syndrome-bearing attacks. Web-shooters are immune to the effects of webs they, or any other creature, create and will shoot web even at targets they lack a proper path to. Titans based on spiders may be capable of shooting webs in addition to any other special abilities.
 
If a titan has a venomous attack of some sort, it is randomly generated, as are the resulting [[symptom]]s, including, where applicable, the titan's [[Syndrome#Breath attacks|breath attack]]. Venom attacks come in a variety of forms, from boiling ichor to trailing dust, and the effects can range from mild pain to complete and instantaneous necrosis or paralysis. Some forms of venom can spread from spatters and contact with your dwarves, eventually "infecting" your entire fort – decontaminating your soldiers in shallow running water is one way to deal with this problem. Some titans breathe [[fire]] or shoot [[web]]s in lieu of any syndrome-bearing attacks. Web-shooters are immune to the effects of webs they, or any other creature, create and will shoot web even at targets they lack a proper path to. Titans based on spiders may be capable of shooting webs in addition to any other special abilities.

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