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{{Quality|Superior}}
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{{Quality|Superior|14:34, 18 October 2013 (UTC)}}
 
{{av}}
 
{{av}}
{{V50_item
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|graphic=[[File:thread_sprite_preview.png|20px]]
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[[File:thread_preview.png|right|50px]]
|name=Thread
 
|tile=φ
 
|materials=<span></span>
 
* [[Web]]
 
* [[Hair]]
 
* [[Plant fiber]]
 
|workshops=<span></span>
 
* [[Loom]]
 
* [[Farmer's workshop]]
 
|labors=<span></span>
 
* [[Weaver]]
 
* [[Spinner]]
 
* [[Thresher]]
 
|used for=
 
* [[Cloth]]
 
* [[Textile industry]]
 
* [[Suturer|Sutures]]
 
* [[Bookbinding]]
 
|value=6
 
|size=1-300
 
|dimension=1-15000[[Thread#Uses|*]]
 
}}
 
  
 
[[Plant fiber]]s, [[wool]], and [[web]]s can be turned into weavable '''thread'''. Such thread can then be [[weaver|woven]] into '''[[cloth]]''', which can be used to create a variety of textile products such as [[bag]]s, [[clothing]], [[rope]] or [[craft]]s. ''(For a full discussion of the process and possibilities, see [[textile industry]].)'' An entire spool of thread contains 15,000 inches/units of use.
 
[[Plant fiber]]s, [[wool]], and [[web]]s can be turned into weavable '''thread'''. Such thread can then be [[weaver|woven]] into '''[[cloth]]''', which can be used to create a variety of textile products such as [[bag]]s, [[clothing]], [[rope]] or [[craft]]s. ''(For a full discussion of the process and possibilities, see [[textile industry]].)'' An entire spool of thread contains 15,000 inches/units of use.
  
 
==Creating thread==
 
==Creating thread==
[[File:Dyed thread.png|thumb|right|[[Rope reed]] fiber threads 🧵]]
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[[File:Dyed thread.png|thumb|right|44x40px|[[Rope reed]] fiber threads 🧵]]
 
There exists four types of common thread, each with their own method of creation:
 
There exists four types of common thread, each with their own method of creation:
* A [[dwarf]] with the [[plant processing]] [[labor]] enabled can process certain plants (any that have [[Plant token#THREAD|THREAD]] in their [[Plant token|raws]], such as [[pig tail]]) into '''thread''' at a [[farmer's workshop]] with the "Process Plants" job order. This trains the [[Thresher]] skill, with higher skill levels increasing the speed at which a dwarf will process plants.
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*A [[dwarf]] with the [[thresher]] [[labor]] enabled can process plants (any plants with THREAD_PLANT_TEMPLATE in the raws) into '''thread''' at a [[farmer's workshop]] with the "Process Plants" job order.  
* [[Wool]] is collected from [[sheep]], [[alpaca]]s and [[llama]]s by the "Shear creature" job; the resulting "stacks" of wool must then be processed to yarn with the "Spin Thread" job. These jobs also take place at the [[farmer's workshop]] and require the [[shearer]] and [[spinner]] labors.   
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*[[Wool]] is collected from [[sheep]], [[alpaca]]s and [[llama]]s by the "Shear creature" job; the resulting "stacks" of wool must then be processed to yarn with the "Spin Thread" job. These jobs also take place at the [[farmer's workshop]] and require the [[shearer]] and [[spinner]] labors.   
* With a [[loom]], any dwarf with the [[weaver]] [[labor]] enabled will ''automatically'' collect any spider [[silk]] [[web]]s that are on the ground, turning them into thread, by default. This can be disabled in the [[standing orders]] screen in the {{Menu icon|y}} [[labor]]s menu.
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*With a [[loom]], any dwarf with the [[weaver]] [[labor]] enabled will ''automatically'' collect any spider [[silk]] [[web]]s that are on the ground, turning them into thread, by default. This can be disabled in the {{k|o}}rders menu.
* [[Hair]] that is produced from a [[butcher]]ed [[animal]] can be spun into '''hair thread''' at a farmer's workshop using the "Spin Thread" order in a similar manner to wool. Unlike the other types mentioned above, animal hair thread cannot be used for the production of cloth or related items. This type of thread is not part of any [[stockpile]], and by default, will stay in the farmer's workshop where it was made unless it is manually moved elsewhere.
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*[[Hair]] that is produced from a [[butcher]]ed [[animal]] can be spun into '''hair thread''' at a farmer's workshop using the "Spin Thread" order in a similar manner to wool. Unlike the other types mentioned above, animal hair thread cannot be used for the production of cloth or related items. This type of thread is not part of any [[stockpile]], and by default, will stay in the farmer's workshop where it was made unless it is manually moved elsewhere.
  
 
==Uses==
 
==Uses==
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All types of thread, weavable or not, can be [[dyer|dyed]].
 
All types of thread, weavable or not, can be [[dyer|dyed]].
  
==Metal strands==
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==Adamantine thread==
 
{{Minorspoiler}}
 
{{Minorspoiler}}
<br>
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[[Adamantine]] strands are treated as a special type of thread; they can be dyed, used to suture wounds and woven into cloth. However, most adamantine strands should quickly be turned into wafers, to avoid such usage — using adamantine for a [[suturer]]'s job is widely seen as a frivolous waste of a rare and precious resource.
<br>
 
[[Adamantine]] strands are treated as a special type of thread; they can be dyed, used to suture wounds and woven into cloth. However, most adamantine strands should quickly be turned into [[Bar|wafers]], to avoid such usage — using adamantine for a [[suturer]]'s job is widely seen as a frivolous waste of a rare and precious resource.
 
  
 
{{Category|Materials}}
 
{{Category|Materials}}
 
[[ru:Thread]]
 
[[ru:Thread]]

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