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Difference between revisions of "Thought"

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(this needs a total rewrite)
m
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== Accommodations ==
 
== Accommodations ==
{| class="<!--sortable--> wikitable" width=100%
+
{| class="wikitable" width=100%
 
! width=35% | Thought
 
! width=35% | Thought
 
! width=15% style="text-align:center" | Value
 
! width=15% style="text-align:center" | Value
Line 66: Line 66:
  
 
== Nourishment ==
 
== Nourishment ==
{| class="<!--sortable--> wikitable" width=100%
+
{| class="wikitable" width=100%
 
! width=35% | Thought
 
! width=35% | Thought
 
! width=15% style="text-align:center" | Value
 
! width=15% style="text-align:center" | Value
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== Amenities ==
 
== Amenities ==
{| class="<!--sortable--> wikitable" width=100%
+
{| class="wikitable" width=100%
 
! width=35% | Thought
 
! width=35% | Thought
 
! width=15% style="text-align:center" | Value
 
! width=15% style="text-align:center" | Value
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== Relations ==
 
== Relations ==
{| class="<!--sortable--> wikitable" width=100%
+
{| class="wikitable" width=100%
 
! width=35% | Thought
 
! width=35% | Thought
 
! width=15% style="text-align:center" | Value
 
! width=15% style="text-align:center" | Value
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== Job satisfaction ==
 
== Job satisfaction ==
{| class="<!--sortable--> wikitable" width=100%
+
{| class="wikitable" width=100%
 
! width=35% | Thought
 
! width=35% | Thought
 
! width=15% style="text-align:center" | Value
 
! width=15% style="text-align:center" | Value
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== Clothing ==
 
== Clothing ==
{| class="<!--sortable--> wikitable" width=100%
+
{| class="wikitable" width=100%
 
! width=35% | Thought
 
! width=35% | Thought
 
! width=15% style="text-align:center" | Value
 
! width=15% style="text-align:center" | Value
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== Wedlock ==
 
== Wedlock ==
{| class="<!--sortable--> wikitable" width=100%
+
{| class="wikitable" width=100%
 
! width=35% | Thought
 
! width=35% | Thought
 
! width=15% style="text-align:center" | Value
 
! width=15% style="text-align:center" | Value
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== Noble pretensions ==
 
== Noble pretensions ==
{| class="<!--sortable--> wikitable" width=100%
+
{| class="wikitable" width=100%
 
! width=35% | Thought
 
! width=35% | Thought
 
! width=15% style="text-align:center" | Value
 
! width=15% style="text-align:center" | Value
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== Justice ==
 
== Justice ==
{| class="<!--sortable--> wikitable" width=100%
+
{| class="wikitable" width=100%
 
! width=35% | Thought
 
! width=35% | Thought
 
! width=15% style="text-align:center" | Value
 
! width=15% style="text-align:center" | Value
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== Injury and death ==
 
== Injury and death ==
{| class="<!--sortable--> wikitable" width=100%
+
{| class="wikitable" width=100%
 
! width=35% | Thought
 
! width=35% | Thought
 
! width=15% style="text-align:center" | Value
 
! width=15% style="text-align:center" | Value
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== Military duty ==
 
== Military duty ==
{| class="<!--sortable--> wikitable" width=100%
+
{| class="wikitable" width=100%
 
! width=35% | Thought
 
! width=35% | Thought
 
! width=15% style="text-align:center" | Value
 
! width=15% style="text-align:center" | Value
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== Tantrums ==
 
== Tantrums ==
{| class="<!--sortable--> wikitable" width=100%
+
{| class="wikitable" width=100%
 
! width=35% | Thought
 
! width=35% | Thought
 
! width=15% style="text-align:center" | Value
 
! width=15% style="text-align:center" | Value
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== Weather ==
 
== Weather ==
{| class="<!--sortable--> wikitable" width=100%
+
{| class="wikitable" width=100%
 
! width=35% | Thought
 
! width=35% | Thought
 
! width=15% style="text-align:center" | Value
 
! width=15% style="text-align:center" | Value

Revision as of 16:57, 28 October 2014

This article is about the current version of DF.
Note that some content may still need to be updated.

Thoughts are the reported observations and sentiments of dwarves in Fortress mode, visible on the thoughts and preferences subscreen of their profile. Over the course of play, a dwarf will experience things that evoke specific emotions based on its personality.

A dwarf's recent emotions contribute to its stress level, displayed on the thoughts and preferences screen in somewhat subjective terms. A dwarf's level of stress will affect the type of strange mood he can undergo, and the changes in status that triggers bad thoughts about thirst, hunger, and fatigue extoll physical costs on the dwarf and, except (directly) in the case of fatigue, can be lethal. To avoid bad thoughts, make keeping your dwarves happy a priority.

To view a dwarf's recent thoughts and current stress level, press k, move the cursor to the dwarf, and press enter twice, or v, move to the dwarf, then z and enter. This brings you to the thoughts and preferences screen for that dwarf, which, among other things, describes the dwarf's overall stress level as well as their constituent thoughts.