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{{Quality|Exceptional|04:00, 19 December 2016 (UTC)}}
 
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[[File:thoughts_v50_preview.png|258px|right]]'''Thoughts''' are the reported observations and sentiments of [[dwarves]] in [[Dwarf fortress mode|fortress mode]], visible on the [[thoughts and preferences]] subscreen of their [[profile]]. Over the course of play, a dwarf will experience circumstances that evoke specific [[emotion]]s based on their [[personality]].
 
  
A dwarf's recent emotions contribute to their [[stress]] level, displayed on the thoughts and preferences screen in somewhat subjective terms to avoid bad thoughts, make [[keeping your dwarves happy]] a priority. Even when nothing is happening, a dwarf can still relive a past experience through [[memory (thought)|memories]], and thus a single experience can produce not just one thought at the time it happens, but many thoughts, as they remember that experience again and again. Dwarves can also feel nothing or not care about certain situations, giving them a neutral thought. A few examples of different levels of thoughts can go as follows:  
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'''Thoughts''' are the reported observations and sentiments of [[dwarves]] in [[Dwarf fortress mode|fortress mode]], visible on the [[thoughts and preferences]] subscreen of their [[profile]]. Over the course of play, a dwarf will experience circumstances that evoke specific [[emotion]]s based on their [[personality]].
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A dwarf's recent emotions contribute to its [[stress]] level, displayed on the thoughts and preferences screen in somewhat subjective terms - to avoid bad thoughts, make [[keeping your dwarves happy]] a priority. Even when nothing is happening, a dwarf can still relive a past experience through [[memories]], and thus a single experience can produce not just one thought at the time it happens, but many thoughts, as they remember that experience again and again. Dwarves can also feel nothing or not care about certain situations, giving them a neutral thought. A few examples of different levels of thoughts can go as follows:  
  
 
{{DFtext|He felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| at work. He felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| upon improving mining.|7:0}}<br />
 
{{DFtext|He felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| at work. He felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| upon improving mining.|7:0}}<br />
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{{DFtext|He didn't feel anything after seeing a dog's dead body.|7:0}}<br />
 
{{DFtext|He didn't feel anything after seeing a dog's dead body.|7:0}}<br />
  
To view a dwarf's recent thoughts and current stress level, press {{k|u}} to open the [[citizenship|citizens]] screen, find the dwarf in the list, and click the {{k|🔍}} to the right of their name. Or, move to the dwarf and select them with the mouse {{k|🖱️}}. This brings you to the thoughts and preferences screen for that dwarf, which, among other things, describes the dwarf's overall stress level as well as their constituent thoughts.
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To view a dwarf's recent thoughts and current stress level, press {{k|k}}, move the cursor to the dwarf, and press {{k|enter}} twice, or {{k|v}}, move to the dwarf, then {{k|z}} and {{k|enter}}. This brings you to the thoughts and preferences screen for that dwarf, which, among other things, describes the dwarf's overall stress level as well as their constituent thoughts.
  
 
Below is a list of circumstances that may inspire thoughts.
 
Below is a list of circumstances that may inspire thoughts.
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|- style="background:#F7C5C5;" |
 
|- style="background:#F7C5C5;" |
 
|after sleeping (in/on) the (mud/dirt/grass/rocks/ice/a rough cave floor/floor/a pile of driftwood)
 
|after sleeping (in/on) the (mud/dirt/grass/rocks/ice/a rough cave floor/floor/a pile of driftwood)
|Could not find any [[bed]] for sleeping, or the dwarf is a [[ambusher|hunter]].  The thought may be dependent upon the terrain.
+
|Could not find any [[bed]] for sleeping, or the dwarf is a [[ambusher|Hunter]].  The thought may be dependent upon the terrain.
 
|- style="background:#F7C5C5;" |
 
|- style="background:#F7C5C5;" |
 
|when (drowsy/utterly sleep-deprived)
 
|when (drowsy/utterly sleep-deprived)
|Became sleepy, but wasn't able to [[sleep]] because a task had to be completed.  Extreme tiredness will lead to [[insane|insanity]], but could only really happen when a mother is looking for her infant.
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|Became sleepy but wasn't able to [[sleep]] because a task had to be completed.  Extreme tiredness will lead to [[insane|insanity]], but could only really happen when a mother is looking for her infant.
 
|}
 
|}
  
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! width=60% | Trigger
 
! width=60% | Trigger
 
|- style="background:#abf2bf;" |
 
|- style="background:#abf2bf;" |
|seeing a/near (own) (very fine/splendid/wonderful/completely sublime) ([[Sculpture_garden|tastefully arranged]]) [building]
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|near (own) (very fine/splendid/wonderful/completely sublime) ([[Sculpture_garden|tastefully arranged]]) [building]
|Passed by a constructed piece of [[furniture]] or a [[building]] requiring [[architecture]] and noticed it.
+
|Passed by a constructed piece of [[furniture]] or [[building]] requiring [[architecture]] and noticed it.
 
|- style="background:#abf2bf;" |
 
|- style="background:#abf2bf;" |
 
|after being near to a * in a cage
 
|after being near to a * in a cage
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| talking with (the spouse/mother/father/a lover/a friend/a sibling/a child/somebody)
 
| talking with (the spouse/mother/father/a lover/a friend/a sibling/a child/somebody)
 
| Dwarf employed their [[social skill]]s and conversed with someone while idling or attending a [[party]] recently.
 
| Dwarf employed their [[social skill]]s and conversed with someone while idling or attending a [[party]] recently.
|- style="background:#FFFFFF;" |
 
| after watching a performance
 
| Dwarf was in a [[tavern]] and watched someone performing.
 
 
|- style="background:#FFFFFF;" |
 
|- style="background:#FFFFFF;" |
 
| after talking to a pillar of society
 
| after talking to a pillar of society
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| Dwarf was near a friendly animal
 
| Dwarf was near a friendly animal
 
|- style="background:#abf2bf;"  
 
|- style="background:#abf2bf;"  
| discussing (the spouse/mother/father/a lover/a friend/an acquaintance/a sibling/a child/somebody)'s problems
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| discussing with (the spouse/mother/father/a lover/a friend/an acquaintance/a sibling/a child/somebody) about their problems
 
| Spoke with somebody while [[Status_icons|stressed]]
 
| Spoke with somebody while [[Status_icons|stressed]]
 
|- style="background:#F7C5C5;" |
 
|- style="background:#F7C5C5;" |
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| after making a friend
 
| after making a friend
 
| Initiated a [[friend]]ship recently.
 
| Initiated a [[friend]]ship recently.
|- style="background:#FFFFFF;" |
 
| after getting into an argument
 
| Dwarf got into an argument with someone else.
 
 
|- style="background:#F7C5C5;" |
 
|- style="background:#F7C5C5;" |
 
| after forming a grudge
 
| after forming a grudge
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| after felling a tree
 
| after felling a tree
 
| The dwarf cut down a tree.
 
| The dwarf cut down a tree.
|- style="background:#abf2bf;" |
 
| after putting a piece on display
 
| The dwarf put something on a [[pedestal]].
 
 
<!-- it seems this thought was removed
 
<!-- it seems this thought was removed
 
|- style="background:#F7C5C5;" |
 
|- style="background:#F7C5C5;" |
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|- style="background:#F7C5C5;" |
 
|- style="background:#F7C5C5;" |
 
| to be wearing (old/tattered) clothing
 
| to be wearing (old/tattered) clothing
| Wearing [[wear|old or tattered]] [[clothing]] with no available replacement.
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| Wearing [[wear|Old or tattered]] [[clothing]] with no available replacement.
 
|- style="background:#F7C5C5;" |
 
|- style="background:#F7C5C5;" |
 
| to have clothes rot off
 
| to have clothes rot off
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|- style="background:#F7C5C5;" |
 
|- style="background:#F7C5C5;" |
 
| to be uncovered
 
| to be uncovered
| The dwarf has no clothing from the item_pants file, leaving them pantsless - and probably complaining about the draught.
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| The dwarf has no clothing from the item_pants file, leaving them pantsless. And probably complaining about the draught.
 
|- style="background:#F7C5C5;" |
 
|- style="background:#F7C5C5;" |
 
| to have no (shirt/shoes)
 
| to have no (shirt/shoes)
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|- style="background:#F7C5C5;" |
 
|- style="background:#F7C5C5;" |
 
| after being beaten with a hammer
 
| after being beaten with a hammer
| Justice was smitten unto this dwarf recently (they're likely lying in a hospital bed with broken ribs at the minimum, and just plain dead at worst).
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| Justice was smitten unto this dwarf recently (they're likely lying in a hospital with broken ribs at the minimum, and just plain dead at worst).
 
|- style="background:#F7C5C5;" |
 
|- style="background:#F7C5C5;" |
 
| after being unable to find a hammer
 
| after being unable to find a hammer
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|- style="background:#F7C5C5;" |
 
|- style="background:#F7C5C5;" |
 
| after the bizarre conviction against all reason of the victim of a crime
 
| after the bizarre conviction against all reason of the victim of a crime
| ... or the victim--for example, convicting a blood-drained dwarf of draining their own blood
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| ... or the victim--for example, convicting a blood-drained dwarf of draining his own blood
 
|- style="background:#abf2bf;" |
 
|- style="background:#abf2bf;" |
 
| upon receiving justice through a criminal's conviction
 
| upon receiving justice through a criminal's conviction
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|- style="background:#abf2bf;" |
 
|- style="background:#abf2bf;" |
 
| after receiving (food/water)
 
| after receiving (food/water)
| An indisposed dwarf received nourishment from their fellows.
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| An indisposed dwarf received nourishment from his fellows.
 
|- style="background:#F7C5C5;" |
 
|- style="background:#F7C5C5;" |
 
| after being attacked
 
| after being attacked
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| Killed another dwarf or someone's pet while throwing a tantrum. A very bad thing, obviously. (Tragedy)
 
| Killed another dwarf or someone's pet while throwing a tantrum. A very bad thing, obviously. (Tragedy)
 
-->
 
-->
|- style="background:#FFFFFF;" |
+
|- style="background:#F7C5C5;" |
 
| while (yelling at/crying on) somebody in charge
 
| while (yelling at/crying on) somebody in charge
 
| The dwarf took out their frustration on a noble.
 
| The dwarf took out their frustration on a noble.
 
|- style="background:#F7C5C5;" |
 
|- style="background:#F7C5C5;" |
| after being unable to find (a priest/somebody in charge) to (yell at/cry on)
+
| after being unable to find somebody in charge to (yell at/cry on)
 
| The dwarf was not consoled because a noble is inaccessible or busy.
 
| The dwarf was not consoled because a noble is inaccessible or busy.
 
|}
 
|}

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