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Editing Thief

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Spotting the thief is half the battle, but catching and killing them is not always easy. A thief can typically outrun an [[armor]]ed recruit and usually has enough of a headstart that even a trained [[military]] [[dwarf]] will rarely be able to catch up. (Thieves can't outrun [[crossbow]] [[bolt]]s, though.)
 
Spotting the thief is half the battle, but catching and killing them is not always easy. A thief can typically outrun an [[armor]]ed recruit and usually has enough of a headstart that even a trained [[military]] [[dwarf]] will rarely be able to catch up. (Thieves can't outrun [[crossbow]] [[bolt]]s, though.)
  
Thieves not only steal your fort's own objects, but any loose item lying around - picking through and filching items left behind by sieges, for example.
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Thieves not only steal your fort's own objects, but any loose item lying around - picking through and filching items left behind by sieges, for example. They will explicitly ignore items which are tasked for jobs, parts of buildings/constructions, encased in stone, or on fire.  
  
 
Beware - if thieves successfully steal enough items from your fort, their civilization will (if it has the [SKULKING] [[entity token]], which are kobolds in the vanilla game) become bold enough to send their military to  [[ambush]] your dwarves. Thus, it is important to neutralize any thieves early.
 
Beware - if thieves successfully steal enough items from your fort, their civilization will (if it has the [SKULKING] [[entity token]], which are kobolds in the vanilla game) become bold enough to send their military to  [[ambush]] your dwarves. Thus, it is important to neutralize any thieves early.

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