v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Template talk:CreatureInfo 40d"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(New page: Just wondering if there's any rationale behind the ordering of the butchering returns. Ordering by descending number of expected units obtained (i.e. bones, chunks and meat; then fat; the...)
 
Line 1: Line 1:
 
Just wondering if there's any rationale behind the ordering of the butchering returns.  Ordering by descending number of expected units obtained (i.e. bones, chunks and meat; then fat; then skin and skull) seems to me to look more ordered.  Also, any reason why skin is Yes/No and not a number?  --[[User:Mechturk|Mechturk]] 23:27, 4 November 2007 (EST)
 
Just wondering if there's any rationale behind the ordering of the butchering returns.  Ordering by descending number of expected units obtained (i.e. bones, chunks and meat; then fat; then skin and skull) seems to me to look more ordered.  Also, any reason why skin is Yes/No and not a number?  --[[User:Mechturk|Mechturk]] 23:27, 4 November 2007 (EST)
 +
:You can have multiple skulls, but only one skin. The categories are listed in an arbitrary order. You can't dynamically order them based on the numbers in the template design. Feel free to reorder the list if you think you can improve it. Later on I or someone else should include size and value info as well as room for special attributes to be listed. I didn't do it making the template because Wikimarkup's table structure is greek to me. I made this by copying the [[Template:alloy]] page, and got sick of messing with it. --[[User:Ikkonoishi|Ikkonoishi]] 15:40, 5 November 2007 (EST)

Revision as of 20:40, 5 November 2007

Just wondering if there's any rationale behind the ordering of the butchering returns. Ordering by descending number of expected units obtained (i.e. bones, chunks and meat; then fat; then skin and skull) seems to me to look more ordered. Also, any reason why skin is Yes/No and not a number? --Mechturk 23:27, 4 November 2007 (EST)

You can have multiple skulls, but only one skin. The categories are listed in an arbitrary order. You can't dynamically order them based on the numbers in the template design. Feel free to reorder the list if you think you can improve it. Later on I or someone else should include size and value info as well as room for special attributes to be listed. I didn't do it making the template because Wikimarkup's table structure is greek to me. I made this by copying the Template:alloy page, and got sick of messing with it. --Ikkonoishi 15:40, 5 November 2007 (EST)