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Editing Swimmer
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− | + | {{Quality|Exceptional|01:13, 4 February 2015 (UTC)}} | |
− | {{Quality|Exceptional}} | ||
{{av}} | {{av}} | ||
{{Skill | {{Skill | ||
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== Drowning == | == Drowning == | ||
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[[Dwarves]] with Dabbling (level 1) or no [[experience]] as Swimmers will start drowning immediately upon contact with deep surface [[water]] (i.e. surface water of 7/7 depth). Those of Novice (level 2) experience or greater can be in deep surface water without drowning. Any dwarf will start drowning in 7/7 water if there is more water on levels above them (e.g. at the bottom of a two-level-deep cistern, or the bottom of the ocean). A [[bridge]] (or, presumably, any other building that prevents access to the air above the water) will also cause non-aquatic/amphibious creatures to begin drowning in 7/7 water--this can be useful for disposing of trolls in a [[drowning chamber|drowning]] [[pit trap|pit]]. | [[Dwarves]] with Dabbling (level 1) or no [[experience]] as Swimmers will start drowning immediately upon contact with deep surface [[water]] (i.e. surface water of 7/7 depth). Those of Novice (level 2) experience or greater can be in deep surface water without drowning. Any dwarf will start drowning in 7/7 water if there is more water on levels above them (e.g. at the bottom of a two-level-deep cistern, or the bottom of the ocean). A [[bridge]] (or, presumably, any other building that prevents access to the air above the water) will also cause non-aquatic/amphibious creatures to begin drowning in 7/7 water--this can be useful for disposing of trolls in a [[drowning chamber|drowning]] [[pit trap|pit]]. | ||
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TS = Toughness Score | TS = Toughness Score | ||
− | these numbers are based on a dwarf with no other skills and a swimming skill of 0. This may have effect, but | + | these numbers are based on a dwarf with no other skills and a swimming skill of 0. This may have effect, but isnt tested. |
The scores are based on the following table: | The scores are based on the following table: | ||
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|} | |} | ||
− | Example: a dwarf with an avarage score of endurance and toughness will have 77 ticks to get out of the water, or drown. | + | Example: a dwarf with an avarage score of endurance and toughness will have 77 ticks to get out of the water, or drown. |
===Training your party=== | ===Training your party=== |