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Rocks can be classified by their creation processes, which makes them settle down in distinct [[stone layers]], and possibly in [[vein|veins and clusters]]. DF models this too, so that it's quite relevant information for players; see the links for details. | Rocks can be classified by their creation processes, which makes them settle down in distinct [[stone layers]], and possibly in [[vein|veins and clusters]]. DF models this too, so that it's quite relevant information for players; see the links for details. | ||
− | An [[ore]] is a rock with a metal content high enough for it to be a viable source of that metal. Most metals do not occur by themselves in nature, but readily bind with minerals to form stones; e.g. [[zinc]] binds with sulfur minerals to form the rock [[sphalerite]]. To extract the metal from it, [[Furnace operator|someone]] has to [[Smelter|smelt]] the stone. A few metals may be found in pure form, like [[native gold]] and [[native silver|silver]] (but in DF, they still require smelting to be shaped into useable [[bars]]). | + | An [[ore]] is a rock with a metal content high enough for it to be a viable source of that metal. Most metals do not occur by themselves in nature, but readily bind with minerals to form stones; e.g. [[zinc]] binds with sulfur minerals to form the rock [[sphalerite]]. To extract the metal from it, [[Furnace operator|someone]] has to [[Smelter|smelt]] the stone. A few metals may be found in pure form, like [[native gold]] and |
+ | [[native silver|silver]] (but in DF, they still require smelting to be shaped into useable [[bars]]). | ||
<gallery widths="200"> | <gallery widths="200"> |