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Rocks can be classified by their creation processes, which makes them settle down in distinct [[stone layers]], and possibly in [[vein|veins and clusters]].  DF models this too, so that it's quite relevant information for players; see the links for details.
 
Rocks can be classified by their creation processes, which makes them settle down in distinct [[stone layers]], and possibly in [[vein|veins and clusters]].  DF models this too, so that it's quite relevant information for players; see the links for details.
  
An [[ore]] is a rock with a metal content high enough for it to be a viable source of that metal.  Most metals do not occur by themselves in nature, but readily bind with minerals to form stones; e.g. [[zinc]] binds with sulfur minerals to form the rock [[sphalerite]].  To extract the metal from it, [[Furnace operator|someone]] has to [[Smelter|smelt]] the stone.  A few metals may be found in pure form, like [[native gold]] and [[native silver|silver]] (but in DF, they still require smelting to be shaped into useable [[bars]]).
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An [[ore]] is a rock with a metal content high enough for it to be a viable source of that metal.  Most metals do not occur by themselves in nature, but readily bind with minerals to form stones; e.g. [[zinc]] binds with sulfur minerals to form the rock [[sphalerite]].  To extract the metal from it, [[Furnace operator|someone]] has to [[Smelter|smelt]] the stone.  A few metals may be found in pure form, like [[native gold]] and  
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[[native silver|silver]] (but in DF, they still require smelting to be shaped into useable [[bars]]).
  
 
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