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Editing Stocks

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{{Quality|Exceptional}}
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{{Quality|Unrated}}
 
{{av}}
 
{{av}}
 
[[File:DF-status-bar-stocks.png|thumb|306px|right|Stocks on the status bar; different UI size settings allow for more or fewer categories to be shown.]]The '''Stocks''' window, accessible via a button on the top status bar or {{k|k}}, is a record of your fort's entire inventory, managed by the [[bookkeeper]], who, periodically, must update the [[stockpile]] records depending on how quickly your fort's [[wealth]] is growing or being depleted.
 
[[File:DF-status-bar-stocks.png|thumb|306px|right|Stocks on the status bar; different UI size settings allow for more or fewer categories to be shown.]]The '''Stocks''' window, accessible via a button on the top status bar or {{k|k}}, is a record of your fort's entire inventory, managed by the [[bookkeeper]], who, periodically, must update the [[stockpile]] records depending on how quickly your fort's [[wealth]] is growing or being depleted.
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There are five possible settings:
 
There are five possible settings:
  
; 1 - Lowest Precision
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; 1 Lowest Precision
 
: This is the default setting, precise only to one significant figure. It's only fine for your initial embark until you feel you need accurate counts, below, and have time to designate a [[chair]] ''(perhaps in your first [[dining room]], at least to start)'' as an [[office]]/study.
 
: This is the default setting, precise only to one significant figure. It's only fine for your initial embark until you feel you need accurate counts, below, and have time to designate a [[chair]] ''(perhaps in your first [[dining room]], at least to start)'' as an [[office]]/study.
 
:*Any number from 0 to 9 will be exact.
 
:*Any number from 0 to 9 will be exact.
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:*A number equal to 10,000 or more will be rounded to the nearest 10,000.
 
:*A number equal to 10,000 or more will be rounded to the nearest 10,000.
  
; 2 - Low Precision
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; 2 Low Precision
 
: This setting is precise to two significant figures. This is fine for a starting fortress, since few will have over 99 of most items, stone being the usual first exception.
 
: This setting is precise to two significant figures. This is fine for a starting fortress, since few will have over 99 of most items, stone being the usual first exception.
 
:*Any number from 0 to 99 will be exact.
 
:*Any number from 0 to 99 will be exact.
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:*A number equal to 10,000 or more will be rounded to the nearest 1,000.
 
:*A number equal to 10,000 or more will be rounded to the nearest 1,000.
  
; 3 - Medium Precision
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; 3 Medium Precision
 
: This setting is precise to three significant figures. This is a good and practical level to maintain stockpile records at for an early fort, since typically stones are the only item that will number over 999 in the first years. (Note that although you have many types of stone, it is the total that matters for any one such category.)
 
: This setting is precise to three significant figures. This is a good and practical level to maintain stockpile records at for an early fort, since typically stones are the only item that will number over 999 in the first years. (Note that although you have many types of stone, it is the total that matters for any one such category.)
 
:*Any number from 0 to 999 will be exact.
 
:*Any number from 0 to 999 will be exact.
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:*A number equal to 10,000 or more will be rounded to the nearest 100.
 
:*A number equal to 10,000 or more will be rounded to the nearest 100.
  
; 4 - High Precision
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; 4 High Precision
 
: This setting is precise to four significant figures, ample for most needs. This setting is most useful for managing stone (like forbidding one type entirely). Eventually other items, like food or drink, could grow to be in this range as well, depending on play style.
 
: This setting is precise to four significant figures, ample for most needs. This setting is most useful for managing stone (like forbidding one type entirely). Eventually other items, like food or drink, could grow to be in this range as well, depending on play style.
 
:*Any number from 0 to 9,999 will be exact.
 
:*Any number from 0 to 9,999 will be exact.
 
:*A number equal to 10,000 or more will be rounded to the nearest 10.
 
:*A number equal to 10,000 or more will be rounded to the nearest 10.
  
; 5 - Highest Precision
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; 5 Highest Precision
 
: This setting is perfectly and completely precise for any number of items in any category. All stockpile records will be exact.
 
: This setting is perfectly and completely precise for any number of items in any category. All stockpile records will be exact.
 
:Maintaining stockpile records at this level starts out as a full-time job but becomes easier to maintain once that level is achieved.
 
:Maintaining stockpile records at this level starts out as a full-time job but becomes easier to maintain once that level is achieved.
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When you select a category you will see an inventory display on the right side of the window. No matter the level of precision{{verify|maybe the thresholds changed?}}, this shows all items in that category with buttons to interact with them; hovering over a button shows its function in the mini-map.
 
When you select a category you will see an inventory display on the right side of the window. No matter the level of precision{{verify|maybe the thresholds changed?}}, this shows all items in that category with buttons to interact with them; hovering over a button shows its function in the mini-map.
  
The items on the right side are further grouped by type, click the first line of any group to collapse or expand that group. The first line also provides buttons to interact with the entire group. Items in each group are listed by value not including any contents.
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The items on the right side are further grouped by type, click the first line of any group to collapse or expand that group. The first line also provides buttons to interact with the entire group.
  
 
====Bracketing====
 
====Bracketing====
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==Interacting with items==
 
==Interacting with items==
  
[[File:DF-stocks-interaction-buttons.png|thumb|right|Interaction buttons on an item type group and an individual item.]]Items can be [[forbid|forbidden]], [[Garbage dump|dumped]], [[melt]]ed, or [[Hide_Items_or_Buildings|hidden]] from this window, either individually or en masse for every item of the same type. The melt button is only shown for items that can be melted. When using the group buttons, items currently built in buildings/constructions are not marked. Individual items can also be zoomed to or viewed.
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[[File:DF-stocks-interaction-buttons.png|thumb|262px|right|Interaction buttons on an item type group and an individual item.]]Items can be [[forbid|forbidden]], [[Garbage dump|dumped]], or [[Hide_Items_or_Buildings|hidden]] from this window, either individually or en masse for every item of the same type. When using the group buttons, items currently built in buildings/constructions are not marked. Individual items can also be zoomed to or viewed.
  
 
Due to a bug, a group of items cannot be forbidden if any one of the items is both built in a building/construction and forbidden.{{bug|5734}} If you unforbid the group, then manually unforbid the remaining items you should be able to forbid the entire group again.{{verify|unknown if bug or work around still true on premium}}
 
Due to a bug, a group of items cannot be forbidden if any one of the items is both built in a building/construction and forbidden.{{bug|5734}} If you unforbid the group, then manually unforbid the remaining items you should be able to forbid the entire group again.{{verify|unknown if bug or work around still true on premium}}
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==Lag warning==
 
==Lag warning==
  
''Warning:'' A mature fort with large numbers of individual items (5,000+) in any particular category (e.g. Stones) can experience significant lag when that category is selected.{{bug|10025}}
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''Warning:'' A mature fort with large numbers of individual items (5,000+) in any particular category (e.g. Stones) can experience significant lag when that category is selected.{{bug|10025}} You can use the "page up" and "page down" keys to skip past problematic categories.
  
  

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