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For simple, ''very'' basic, unarmed and unarmored instructions on how to attack a creature, see [[attack]].
 
For simple, ''very'' basic, unarmed and unarmored instructions on how to attack a creature, see [[attack]].
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==Forming squads==
 
==Forming squads==
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Once you have a militia commander appointed, when going to the squad menu you'll notice an option to "'''Create new squad.'''" When you click this button to create a squad, you may  be asked which militia captain should lead this new squad if you have appointed captains that are not currently leading one, other wise you will be asked which uniform to give the squad. The game creates three uniforms by default; if you aren't sure what to use, or if you want to customize their uniform, choose "'''No uniform'''".  (See [[#Equipping soldiers|equipping soldiers]], below, for details.)
 
Once you have a militia commander appointed, when going to the squad menu you'll notice an option to "'''Create new squad.'''" When you click this button to create a squad, you may  be asked which militia captain should lead this new squad if you have appointed captains that are not currently leading one, other wise you will be asked which uniform to give the squad. The game creates three uniforms by default; if you aren't sure what to use, or if you want to customize their uniform, choose "'''No uniform'''".  (See [[#Equipping soldiers|equipping soldiers]], below, for details.)
  
Once the first squad has been created, you can then fill out the squad with any militarily-capable dwarves in your fort, of which no more than ten (10) can be assigned to any one squad. When you add a dwarf to one squad they will be removed from another; for this reason you will always see the majority of your dwarves in the assignment menu. Dwarves that are already in a military squad will have the name of that squad and their position within it listed in yellow text above their name, allowing you to skip over them if necessary. The assignment menu is found by clicking on the 'positions' bearded face icon above the squad name.
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Once the first squad has been created, you can then fill out the squad with any militarily-capable dwarves in your fort, of which no more than ten can be assigned to any one squad. When you add a dwarf to one squad they will be removed from another; for this reason you will always see the majority of your dwarves in the assignment menu. Dwarves that are already in a military squad will have the name of that squad and their position within it listed in yellow text above their name, allowing you to skip over them if necessary. The assignment menu is found by clicking on the 'positions' bearded face icon above the squad name.
  
=== Aesthetic customization ===
 
[[Image:Menu_squad_symbol_v50.07.png|300px|thumb|right|The squad symbol selection menu]]
 
 
The squad menu {{menu icon|q}} allows you to edit the name and the graphical symbol assigned to any created squads, by clicking on the quill and symbol icons, respectively. These options are purely cosmetic, unlike [[Squad#Equipping_soldiers|equipping soldiers]] and [[Squad#Order_scheduling|order scheduling]].
 
  
 
===Nobles in squads ===
 
===Nobles in squads ===
 
Here's a link to the DF forum, with old{{version|0.34.11}} but potentially still relevant speculation on which nobles should not be assigned to the military due to the importance of their civilian role:
 
Here's a link to the DF forum, with old{{version|0.34.11}} but potentially still relevant speculation on which nobles should not be assigned to the military due to the importance of their civilian role:
 
http://www.bay12forums.com/smf/index.php?topic=113639.msg3467517#msg3467517
 
http://www.bay12forums.com/smf/index.php?topic=113639.msg3467517#msg3467517
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==Equipping soldiers==
 
==Equipping soldiers==
===Accessing the Equip screen===
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In the squad menu, select one or more squads by clicking the checkbox next to their name, then click "'''Equip'''" to view a summary of their assigned equipment. Color-coded icons will show whether the squad has their equipment fully equipped (green basic symbol), assigned but not equipped (yellow with three dots), or missing (red with exclamation point). <!-- A picture would be very useful here. -->
In the squad menu, select one or more squads by clicking the checkbox next to their name, then click "'''Equip'''" to view a summary of their assigned equipment. The following icons are used:
 
{| class="wikitable"
 
|+ Types of equipment
 
|-
 
| '''Icon''' || [[File:squad_weapon_icon.png|center]] || [[File:squad_shield_equipped.png|center]] || [[File:squad_upper_body_icon.png|center]] || [[File:squad_lower_body_icon.png|center]] || [[File:squad_head_icon.png|center]] || [[File:squad_hands_icon.png|center]] || [[File:squad_feet_icon.png|center]] || [[File:squad_backpack_icon.png|center]] || [[File:squad_flask_icon.png|center]]
 
|-
 
| '''Meaning''' || Weapon || Shield || Upper body || Lower body || Head || Gauntlets || Boots || Backpack || Flask
 
|}
 
Equipment icons will change colors and display a symbol depending on the equipment's status. Using the shield icon as an example:
 
{| class="wikitable"
 
|+ Equipment status
 
|-
 
! '''Symbol''' !! Meaning !! Probable cause
 
|-
 
| [[File:squad_shield_equipped.png|center]] || The dwarf has a shield assigned, and currently has it equipped. || N/A
 
|-
 
| [[File:squad_shield_pending.png|center]] || The dwarf has a shield assigned, but doesn't have it equipped right now. || The dwarf's activity does not require this equipment, the dwarf physically cannot wear the item, the item's slot is already full (due to e.g. excessive layers of clothing), or the dwarf cannot access the assigned item.
 
|-
 
|  [[File:squad_shield_unable.png|center]] || The dwarf does not have a shield assigned or equipped. || The fortress does not have enough pieces of equipment for every dwarf in the squad.
 
|}
 
Pressing "'''Details'''" lets you see ''precisely'' what items an individual dwarf has been assigned.
 
  
===Creating and assigning uniforms===
 
 
From this menu, uniforms can be created and saved using the "'''Add uniform'''" button or assigned to squads to overwrite their existing equipment with the "'''Assign uniform'''" button. Uniforms are essentially a pre-designed set of equipment that you can quickly apply to any individual soldier or entire squad. You may wish to create new uniforms, and add or remove items from any uniform (even the standard ones). While using the "'''Add uniform'''" menu, uniforms are only ''created'' or ''modified'', not applied.
 
From this menu, uniforms can be created and saved using the "'''Add uniform'''" button or assigned to squads to overwrite their existing equipment with the "'''Assign uniform'''" button. Uniforms are essentially a pre-designed set of equipment that you can quickly apply to any individual soldier or entire squad. You may wish to create new uniforms, and add or remove items from any uniform (even the standard ones). While using the "'''Add uniform'''" menu, uniforms are only ''created'' or ''modified'', not applied.
  
 
While still in the "'''Equip'''" menu, "'''Assign uniform'''" to open the choose uniform sub-menu and select one of your uniform templates to apply to all selected dwarves. Squads can be selected or deselected at any point in this process to change who you are assigning the uniform to without closing any of the sub-menus. Once you have all the squads selected whom you want to use the same uniform, you can click the uniform's name to apply it. The choose uniform sub-menu will close and the squads' previous uniform will be overwritten. You can also edit one position's uniform at a time by selecting the "'''Details'''" menu next to the position name. It is important to remember that this uniform is applied to that squad position rather that a particular dwarf. The uniform can be changed as discussed below and/or  saved as a new uniform by typing a name into the textbox at the top of the menu, pressing {{k|enter}} the clicking "'''Confirm and save uniform'''."
 
While still in the "'''Equip'''" menu, "'''Assign uniform'''" to open the choose uniform sub-menu and select one of your uniform templates to apply to all selected dwarves. Squads can be selected or deselected at any point in this process to change who you are assigning the uniform to without closing any of the sub-menus. Once you have all the squads selected whom you want to use the same uniform, you can click the uniform's name to apply it. The choose uniform sub-menu will close and the squads' previous uniform will be overwritten. You can also edit one position's uniform at a time by selecting the "'''Details'''" menu next to the position name. It is important to remember that this uniform is applied to that squad position rather that a particular dwarf. The uniform can be changed as discussed below and/or  saved as a new uniform by typing a name into the textbox at the top of the menu, pressing {{k|enter}} the clicking "'''Confirm and save uniform'''."
  
In the "Details" or "Add uniform" sub-menus, you can select pieces of equipment to create a uniform with the equipment buttons - "'''New [[Armor#Upper_Body|bodywear]]'''", "'''New [[Armor#Headgear|headwear]]'''", "'''New [[Armor#Lower_Body|legwear]]'''", "'''New [[Armor#Hands|handwear]]'''", "'''New [[Armor#Footwear|footwear]]'''", "'''New [[Armor#Shield|shield]]'''", and "'''New [[weapon]]'''".  You can also specify the "'''Mat'''"erial and "'''Color'''" of the equipment by clicking one of these buttons next to it. In case metal is not specified, dwarves will equip the best item available (e.g., steel rather than iron rather than copper).
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In the "Details" or "Add uniform" sub-menus, you can select pieces of equipment to create a uniform with the equipment buttons - "'''New [[Armor#Upper_Body|bodywear]]'''", "'''New [[Armor#Headgear|headwear]]'''", "'''New [[Armor#Lower_Body|legwear]]'''", "'''New [[Armor#Hands|handwear]]'''", "'''New [[Armor#Footwear|footwear]]'''", "'''New [[Armor#Shield|shield]]'''", and "'''New [[weapon]]'''".  You can also specify the "'''Mat'''"erial and "'''Color'''" of the equipment by clicking one of these buttons next to it. Finally, there are two settings that can be toggled in the bottom left of the menu: "'''Uniform worn over clothing'''" and "'''Partial matches okay'''".  These are both on  by default. "'''Over clothing'''" means the dwarf will do their best to wear their uniform in addition to their civilian [[clothing]]; if toggled, it becomes "'''Replace clothing'''", and the dwarf will strip naked before donning their military gear. "'''Partial matches okay'''" means that if a dwarf cannot satisfy an equipment assignment, they'll substitute it with something close; if toggled to "'''Exact matches only'''", they'll go that piece of equipment rather than making do with a substitute.
 
 
Finally, there are two settings that can be toggled in the bottom left of the menu: "'''Uniform worn over clothing'''" and "'''Partial matches okay'''".  These are both on  by default. "'''Over clothing'''" means the dwarf will do their best to wear their uniform in addition to their civilian [[clothing]]; if toggled, it becomes "'''Replace clothing'''", and the dwarf will strip naked before donning their military gear. "'''Partial matches okay'''" means that if a dwarf cannot satisfy an equipment assignment, they'll substitute it with something close; if toggled to "'''Exact matches only'''", they'll go that piece of equipment rather than making do with a substitute.
 
  
 
To select a specific piece of equipment for an individual position (such as an artifact), select "'''specific _____'''" under that equipment type (e.g. "'''specific armor'''" in the Armor field); for your convenience, highest-value equipment is listed first.
 
To select a specific piece of equipment for an individual position (such as an artifact), select "'''specific _____'''" under that equipment type (e.g. "'''specific armor'''" in the Armor field); for your convenience, highest-value equipment is listed first.
  
===Wearing equipment over clothing===
 
 
You have the option to wear equipment over clothing or to replace clothing using the "'''Uniform worn over clothing'''" button on the equipment screen. Wearing armor over clothing can cause problems as some civilian clothing (caps, gloves, and shoes) will conflict with their military counterparts (helms, gauntlets, and boots).  Even though the '''Uniform''' menu will show that these items have been assigned to a solider, they will not actually be able to wear them.  To avoid this use the "'''Replace clothing'''" option.  As armor counts as clothing, dwarves will not get bad thoughts if only wearing armor as long as their feet, lower body, and upper body are covered.
 
You have the option to wear equipment over clothing or to replace clothing using the "'''Uniform worn over clothing'''" button on the equipment screen. Wearing armor over clothing can cause problems as some civilian clothing (caps, gloves, and shoes) will conflict with their military counterparts (helms, gauntlets, and boots).  Even though the '''Uniform''' menu will show that these items have been assigned to a solider, they will not actually be able to wear them.  To avoid this use the "'''Replace clothing'''" option.  As armor counts as clothing, dwarves will not get bad thoughts if only wearing armor as long as their feet, lower body, and upper body are covered.
  
===Ammunition and marksdwarf squads===
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Currently{{version|0.50.04}} it is not possible to assign ammunition for ranged soldiers, only the default "'''Archer'''" uniform is assigned [[ammunition]] by default, so the only consistent way to make functional marksdwarf squads is to create a new squad using the default archer uniform from the start.{{bug|0012008}} The dwarves will decide for themselves what ammunition to use, so they may waste all the nice metal bolts training and end up fighting battles with only wooden bolts, although the AI is intended to favor worse ammo for training. Also note that [[quiver]]s must be available for marksdwarves to equip bolts/arrows. They are not assigned in the "'''Uniform'''" menu tab and are automatically retrieved by dwarves that require them.
Currently{{version|0.50.04}}, when a squad is created, it takes note of the amount of ammunition in the fortress but never updates this figure. This seemingly causes dwarves to never use ammunition{{bug|0012008}}, if there wasn't enough when the squad was created. To work around this bug, disband the squad and create a new squad, giving it a uniform which includes a ranged weapon. This will refresh the squad's knowledge of how much ammunition is available. Set the squad to train with a schedule of your choice, and the dwarves should equip ammunition. (Note: [[Ambusher|Hunter]] dwarves "reserve" roughly 100 to 200 bolts each. Your ammo stockpile must include more bolts than 200 x number of hunters. This extra ammo will be used by your marksdwarves.) ([https://www.reddit.com/r/dwarffortress/comments/10mwqtw/dwarves_not_equipping_boltsarrows_learn_from_my/ Source])
+
 
 +
In previous versions soldiers who have more than one item to put on would not use distance to determine which of the remaining items will be equipped next. Therefore it was best to keep all dwarf-usable equipment within a small area, ideally near your [[barracks]]. The way dwarves equip gear has changed slightly{{version|0.50.01}}, so it is uncertain if this is still necessary.
  
The dwarves will decide for themselves what ammunition to use, so they may waste all the nice metal bolts training and end up fighting battles with only wooden bolts, although the AI is intended to favor worse ammo for training. Also note that [[quiver]]s must be available for marksdwarves to equip bolts/arrows. They are not assigned in the "'''Uniform'''" menu tab and are automatically retrieved by dwarves that require them.
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The "'''Equip'''"-"'''Details'''" menu can also be used to ''see'' what equipment has been assigned, without changing it. And the summary icons in the main "'''Equip'''" menu can show whether the status of your squads' equipment  For example, if your 9th and 10th squad members have a red pair icon with and exclamation point for their gauntlets, then you may want to make some more, and if the boots icon is yellow with three dots you may want to check that all the equipment is accessible and that the dwarf has enough space on their body to equip all their items (not missing limbs or wearing too many layers of clothes). Pressing "'''Details'''" lets you see ''precisely'' what items the dwarf has been assigned.
  
===Equipment use and storage===
 
{{TipBox2|titlebg=#0a0|float=right|Storing equipment in barracks|In previous versions soldiers who have more than one item to put on would not use distance to determine which of the remaining items will be equipped next. Therefore it was best to keep all dwarf-usable equipment within a small area, ideally near your [[barracks]]. The way dwarves equip gear has changed slightly{{version|0.50.01}}, so it is uncertain if this is still necessary.}}
 
 
Dwarves do not share weapons and armor even if in the same squad and even if the equipment is currently unused by another squad-mate who is off duty. This means, for example, that you cannot have one set of armor for a squad of four dwarves who share guard duty one at a time. When one dwarf is relieved from duty, he may take off his armor (if set to wear civilian clothes) but the new dwarf going on duty will not then pick it up and wear it. Each dwarf in a squad needs his own uniform.
 
Dwarves do not share weapons and armor even if in the same squad and even if the equipment is currently unused by another squad-mate who is off duty. This means, for example, that you cannot have one set of armor for a squad of four dwarves who share guard duty one at a time. When one dwarf is relieved from duty, he may take off his armor (if set to wear civilian clothes) but the new dwarf going on duty will not then pick it up and wear it. Each dwarf in a squad needs his own uniform.
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===Changing equipment===
 
===Changing equipment===
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Dwarves will not always pick up their military equipment immediately.  An off-duty dwarf will sometimes prefer to perform one of his civilian jobs rather than putting on armor, and by default squads are assigned to wear civilian clothes when not on duty, so they will not equip their gear until an active order is assigned or the [[Scheduling#Routines|routine]] is changed to force equipping gear while off duty. Giving squads an [[#Orders|order]] will put them on duty and force them to gather their equipment with a bit more hustle.
 
Dwarves will not always pick up their military equipment immediately.  An off-duty dwarf will sometimes prefer to perform one of his civilian jobs rather than putting on armor, and by default squads are assigned to wear civilian clothes when not on duty, so they will not equip their gear until an active order is assigned or the [[Scheduling#Routines|routine]] is changed to force equipping gear while off duty. Giving squads an [[#Orders|order]] will put them on duty and force them to gather their equipment with a bit more hustle.
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===Equipping bone and shell armor===
 
===Equipping bone and shell armor===
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===Equipping leather shields===
 
===Equipping leather shields===
 
[[Leather]] is not a selectable material in the "'''New shield'''" screen. However, its uniformly brown colour means that you can order dwarves to use only brown-coloured [[shield]]s and be reasonably confident that they will choose only leather shields. Leather and wood are quite similar as shield materials, but if your leatherworkers make better shields than your carpenters you may want to use their products instead. [[Highwood]] shields are also an option with this uniform setting, and will be chosen if their value is appropriately high.
 
[[Leather]] is not a selectable material in the "'''New shield'''" screen. However, its uniformly brown colour means that you can order dwarves to use only brown-coloured [[shield]]s and be reasonably confident that they will choose only leather shields. Leather and wood are quite similar as shield materials, but if your leatherworkers make better shields than your carpenters you may want to use their products instead. [[Highwood]] shields are also an option with this uniform setting, and will be chosen if their value is appropriately high.
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==Orders==
 
==Orders==
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A squad that is following a direct command is free to go wherever it is ordered to go, unhindered by any [[burrow]] restrictions.
 
A squad that is following a direct command is free to go wherever it is ordered to go, unhindered by any [[burrow]] restrictions.
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===Selecting squads/soldiers===
 
===Selecting squads/soldiers===
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There are five types of active orders that can be given to your dwarves: attack, station, patrol, burrow defense, or train, as well as cancel order. They are selected by clicking one of the six icons along the bottom of the '''squad''' menu.
 
There are five types of active orders that can be given to your dwarves: attack, station, patrol, burrow defense, or train, as well as cancel order. They are selected by clicking one of the six icons along the bottom of the '''squad''' menu.
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===Attack order===
 
===Attack order===
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Dwarves go about this with a little more vigor than required and will also attack any other creatures nearby. As a result, it is very difficult to attack members of an enemy group with any sort of precision, and if your dwarves cannot take down their target, there is no real way to get them out of combat; it's do-or-die. It is unknown whether this is a bug or a feature.{{version|0.34.07}}
 
Dwarves go about this with a little more vigor than required and will also attack any other creatures nearby. As a result, it is very difficult to attack members of an enemy group with any sort of precision, and if your dwarves cannot take down their target, there is no real way to get them out of combat; it's do-or-die. It is unknown whether this is a bug or a feature.{{version|0.34.07}}
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===Station order===
 
===Station order===
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On-duty soldiers will pursue and attack any hostile targets they see, either en route to their station point, or after arriving.  Hostile targets may include certain wild animals that are deemed dangerous.  If the dwarf loses sight of the enemy, they will return to their chosen station point.
 
On-duty soldiers will pursue and attack any hostile targets they see, either en route to their station point, or after arriving.  Hostile targets may include certain wild animals that are deemed dangerous.  If the dwarf loses sight of the enemy, they will return to their chosen station point.
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===Patrol route order===
 
===Patrol route order===
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Similar to the '''station''' order, on-duty soldiers will pursue and attack any hostile targets they see, prior to arriving at their station, or along their route. Hostile targets may include certain wild animals that are deemed dangerous. If the dwarf loses sight of the enemy, they will return to their patrol route.
 
Similar to the '''station''' order, on-duty soldiers will pursue and attack any hostile targets they see, prior to arriving at their station, or along their route. Hostile targets may include certain wild animals that are deemed dangerous. If the dwarf loses sight of the enemy, they will return to their patrol route.
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===Defend burrow order===
 
===Defend burrow order===
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The '''Defend Burrow''' order is issued by clicking the 'shield' icon at the bottom of the {{Menu icon|q}} squad menu, then selecting the burrow you want your squad to defend and clicking "'''Confirm'''."
 
The '''Defend Burrow''' order is issued by clicking the 'shield' icon at the bottom of the {{Menu icon|q}} squad menu, then selecting the burrow you want your squad to defend and clicking "'''Confirm'''."
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===Train order===
 
===Train order===
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For your dwarves to train, a they must be assigned to train at a valid '''[[barracks]]'''. This can be done through the {{Menu icon|z}} zone menu by clicking the "'''Barracks'''" blue banner button to designate a barracks zone. To train at the barracks, a squad must be assigned to it from the zones menu by clicking the '''add squad''' - banner with a plus icon then clicking the '''training''' axe icon next to your squads' name to assign them to train there.
 
For your dwarves to train, a they must be assigned to train at a valid '''[[barracks]]'''. This can be done through the {{Menu icon|z}} zone menu by clicking the "'''Barracks'''" blue banner button to designate a barracks zone. To train at the barracks, a squad must be assigned to it from the zones menu by clicking the '''add squad''' - banner with a plus icon then clicking the '''training''' axe icon next to your squads' name to assign them to train there.
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===Cancelling orders===
 
===Cancelling orders===
 
Pressing the red circle with a line through it icon in the {{Menu icon|q}} squad screen will '''cancel''' the selected squads' active orders, sending them back to their civilian or pre-scheduled military lives. If a dwarf is actively engaged in combat when an order is cancelled, they may not immediately disengage subject to their [[Personality_trait#Facets|personality]]{{verify}}; as a result, your over-eager dwarves may get themselves into some trouble. Take caution when sending them deep into unfamiliar territory.
 
Pressing the red circle with a line through it icon in the {{Menu icon|q}} squad screen will '''cancel''' the selected squads' active orders, sending them back to their civilian or pre-scheduled military lives. If a dwarf is actively engaged in combat when an order is cancelled, they may not immediately disengage subject to their [[Personality_trait#Facets|personality]]{{verify}}; as a result, your over-eager dwarves may get themselves into some trouble. Take caution when sending them deep into unfamiliar territory.
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==Order scheduling==
 
==Order scheduling==
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To edit an existing routine or create a new one you need to visit the squad schedule menu. This can be done directly from the squad menu by clicking "'''Schedule'''" then "'''Clear'''"ing and "'''Edit'''"ing one of the visible routines, clicking "'''Add/edit routines'''," or alternatively editing months individually with "'''View monthly schedule'''." The details of setting up an order schedule are described on the [[scheduling]] page.
 
To edit an existing routine or create a new one you need to visit the squad schedule menu. This can be done directly from the squad menu by clicking "'''Schedule'''" then "'''Clear'''"ing and "'''Edit'''"ing one of the visible routines, clicking "'''Add/edit routines'''," or alternatively editing months individually with "'''View monthly schedule'''." The details of setting up an order schedule are described on the [[scheduling]] page.
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==Bugs==
 
==Bugs==
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* Military equipment interferes with civilian equipment (picks/axes/crossbows/quivers).{{bug|1451}}
 
* Military equipment interferes with civilian equipment (picks/axes/crossbows/quivers).{{bug|1451}}
 
* Marksdwarves may not equip ammunition automatically.{{bug|0012008}}
 
* Marksdwarves may not equip ammunition automatically.{{bug|0012008}}
 +
  
 
==Troubleshooting==
 
==Troubleshooting==
 
Getting dwarves to collect and wear their assigned equipment can be a challenge. Here are some known issues:
 
Getting dwarves to collect and wear their assigned equipment can be a challenge. Here are some known issues:
 +
 
*Dwarves take forever to pick up their assigned equipment
 
*Dwarves take forever to pick up their assigned equipment
 
**Issuing a "station" order near your equipment dump should motivate dwarves to collect their equipment before reporting for duty. If they are still not fully equipped then check the problems listed below.
 
**Issuing a "station" order near your equipment dump should motivate dwarves to collect their equipment before reporting for duty. If they are still not fully equipped then check the problems listed below.

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