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  • {{cv|DF2012|Plants}} {{vercat|DF2012|Plants|World}}
    98 members (3 subcategories, 0 files) - 03:05, 2 July 2014
  • {{cv|DF2012|Seedless plants}}{{vercat|DF2012|Seedless plants|Crops}}
    4 members (0 subcategories, 0 files) - 03:06, 2 July 2014
  • | name = V0.34 plants }}<includeonly>{{Category|Plants}}</includeonly><noinclude>[[Category:Navigation templates]]</noinclude>
    3 KB (251 words) - 03:45, 9 February 2022

Page text matches

  • ...duced [[XML dump|XML]] export in [[legends mode]], аdded graphics for many plants and child/baby creatures. == Dwarf Fortress v0.34 ==
    25 KB (3,070 words) - 13:35, 17 April 2024
  • ...g to [[Consolidated_development]] in [[v0.34:Dragon]]. It kept pointing to v0.34:Consolidated_development, which does not exist. I ended up linking to Main: ::That's a separate problem altogether - links in the versioned namespaces (v0.34, v0.31, 40d, 23a) automatically link to pages within their namespace. I may
    127 KB (20,227 words) - 21:06, 24 April 2024
  • ...1px solid #a2a9b1;">[[DF2014:{{PAGENAME}}|v0.47]]<br>[[v0.34:{{PAGENAME}}|v0.34]]<br>[[v0.31:{{PAGENAME}}|v0.31]]<br>[[40d:{{PAGENAME}}|v0.28]]<br>[[23a:{{ ...version}}</span> | [[DF2014:{{PAGENAME}}|v0.47.05]] | [[v0.34:{{PAGENAME}}|v0.34]] | [[v0.31:{{PAGENAME}}|v0.31]] | [[40d:{{PAGENAME}}|v0.28]] | [[23a:{{PAG
    58 KB (7,234 words) - 10:56, 6 January 2023
  • ...I found out that it meant Adamantine. But I saw that I got redirected to [[v0.34:Adamantine]], which shouldn't happen seeing as mainspace redirects should a ...t - for some reason, you don't get sent to [[DF2014:Adamantine]], but to [[v0.34:Adamantine]]. Going to [[main:Adamantine]] in the first place redirects you
    106 KB (16,866 words) - 21:23, 6 May 2024
  • ...so as well. However, that's not terribly useful now that the majority of plants' raws aren't structured in a way where the edible bits are the whole plant. ::::First pass includes details on fruit. Plants with edible leaves and seeds are not yet indicated as such. I added this fu
    3 KB (509 words) - 21:36, 16 February 2015
  • '''Note:''' as of v0.34, low mineral scarcity settings do not cause rejections. ...lants, as none will exist for your civilization to cultivate. (Underground plants will not be available on embark.)
    71 KB (11,322 words) - 02:54, 7 March 2022
  • '''Note:''' as of v0.34, low mineral scarcity settings do not cause rejections. ...ntirely by setting it to 0 will make it impossible to grow any underground plants, as none will exist for your civilization to cultivate, nor will they be av
    82 KB (12,872 words) - 12:17, 3 April 2024
  • '''Note:''' as of v0.34, low mineral scarcity settings do not cause rejections. ...ntirely by setting it to 0 will make it impossible to grow any underground plants, as none will exist for your civilization to cultivate, nor will they be av
    82 KB (13,016 words) - 08:47, 21 January 2023
  • ...ation gathered seeds for subterran crops from natural occuring underground plants in caves. So a world without caves would be a world without underground cro ...g along the lines of: "there are huge caverns underground with interesting plants and creatures. Dig down an unspecified number of Z levels to find. Have Fun
    15 KB (2,486 words) - 00:05, 13 June 2013
  • '''See also:''' [[:Category:V0.34:Modding]] == Modding plants ==
    51 KB (8,103 words) - 09:54, 13 June 2016
  • ...as a wealth of new content, including: +45 buildings, +850 creatures, +160 plants, +120 trees, +25 instruments, +85 toys, +85 food types, +75 weapons and arm ...es.com/file.php?id=5315 v1.3] [http://dffd.bay12games.com/file.php?id=5315 v0.34]<br />
    10 KB (1,524 words) - 03:39, 20 December 2022
  • ...refuse, silk, leather, plant fiber cloth, meat and fish, totems, and even plants. They will accept animals in trade, as long as their [[Cage|cages]] are not *Various aboveground plants, with sometimes [[whip vine]] and [[sun berry]] or their byproducts.
    6 KB (1,036 words) - 12:44, 5 November 2020
  • | name = V0.34 plants }}<includeonly>{{Category|Plants}}</includeonly><noinclude>[[Category:Navigation templates]]</noinclude>
    3 KB (251 words) - 03:45, 9 February 2022
  • '''For v0.34:''' (this version) ...oil on your map), but require [[seed]]s that can be obtained from gathered plants or by trading with humans or elves.
    6 KB (886 words) - 00:37, 26 September 2016
  • '''For v0.34:''' (the previous version) ...oil on your map), but require [[seed]]s that can be obtained from gathered plants or by trading with humans or elves.
    7 KB (1,086 words) - 04:05, 20 December 2022
  • ...try [[butcher]]ing your [[domestic animal]]s, [[plant gathering|gathering plants]], [[hunting]] local wildlife, and [[cook]]ing any excess [[alcohol]]. ...e fort until the next caravan arrives. You must gather or [[farm]] certain plants to then [[brew]] those in a [[still]] with an empty [[barrel]]—it's just
    18 KB (3,101 words) - 16:15, 6 December 2023
  • ...other versions load fine, but v0.31 takes the longest (I'm pretty sure the v0.34 page is the largest). Using action=raw also works. &mdash;[[User:Lethosor|< I can't insert {{tl|DF2014 plants/trees}} into {{tl|DF2014 plants}}; the server times out/fails to respond each time I try.--[[User:Loci|Loci
    26 KB (4,137 words) - 20:27, 13 June 2023
  • {{cv}}{{vercat|V0.34|Crops|Plants|Food}}
    29 members (7 subcategories, 0 files) - 22:28, 15 July 2014
  • ...y, even if you or I generally don't associate that substance with "growing plants". {{v0.34 soil}}
    4 KB (620 words) - 20:48, 19 October 2016
  • #REDIRECT [[Template:V0.34 plants]]
    35 bytes (4 words) - 12:52, 3 July 2014

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