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Page title matches

  • {{cv|23a|Races}}{{vercat|23a|Races|Creatures}}
    5 members (0 subcategories, 0 files) - 16:54, 9 March 2012
  • {{cv|DF2012|Races}}{{vercat|DF2012|Races|Creatures}}
    13 members (0 subcategories, 0 files) - 03:06, 2 July 2014
  • The civilized races of Dwarf Fortress.
    17 members (5 subcategories, 0 files) - 12:47, 19 July 2012
  • {{cv|v0.31|Races}}{{vercat|v0.31|Races|Creatures}}
    13 members (0 subcategories, 0 files) - 17:06, 9 March 2012
  • {{cv|40d|Races}}{{vercat|40d|Races|Creatures}}
    5 members (0 subcategories, 0 files) - 16:46, 9 March 2012
  • A list of all races in the Masterwork mod
    7 members (0 subcategories, 0 files) - 03:49, 26 January 2023
  • 13 members (0 subcategories, 0 files) - 18:24, 24 July 2014

Page text matches

  • ...most standard games, this includes dwarves, elves, and humans - all three races can complete the same quests. If an {{tt|[ALL_MAIN_POPS_CONTROLLABLE]}} civ ...them. They also have a notably better sense of smell compared to the other races with a {{token|SMELL_TRIGGER|c}} of 10 instead of 90, which means they can
    40 KB (6,140 words) - 15:47, 7 September 2023
  • ...most standard games, this includes dwarves, elves, and humans - all three races can complete the same quests. If an {{tt|[ALL_MAIN_POPS_CONTROLLABLE]}} civ ...them. They also have a notably better sense of smell compared to the other races with a {{token|SMELL_TRIGGER|c}} of 10 instead of 90, which means they can
    40 KB (6,135 words) - 12:05, 10 January 2023
  • ...on of Dwarf Fortress with a bunch of elements that I wanted to add in. New races, creatures, metals, stones, gems, plants, pretty much everything. These are ===New Races===
    21 KB (3,661 words) - 20:14, 17 June 2019
  • |style=“border:1px #AAA solid;padding:0.2em;”|Races |style=“border:1px #AAA solid;padding:0.2em;”|Races
    760 KB (105,326 words) - 20:44, 7 June 2011
  • ...ything but basic wilderness survival. Alternately, you can alter the other races to also use human towns -- see the talk page under "Dwarven Fortresses." ...d game, this means [[Dwarves]], [[Elves]], and [[Human|Humans]]. All three races can complete the same quests.
    84 KB (14,686 words) - 13:21, 3 December 2023
  • ...at permeate the forests, as opposed to the [[deities]] worshipped by other races). They are one of the main [[civilization]]s of the game, featured in [[for ...d [[humans]], however, elves' conflicting view on nature compared to other races, can create tension between them and their erstwhile allies. Elves often pr
    18 KB (2,871 words) - 03:24, 1 May 2024
  • ...or adventure mode, for reasons such as: few civilizations, low population, races not existing, lack of metals, or history being so far advanced that many fo ...ce]] and status of your adventurer, then their [[civilization]]. All major races can complete the same quests, though larger creatures generally do better i
    43 KB (7,415 words) - 07:36, 17 May 2023
  • I tried making my own races for a test. Spartans, copied from entity_info of dwarves and creature_Stand ...me will reject it due to having no playable civs, with additional playable races it may just be possible to have your extra species (or the dwarves) all die
    21 KB (3,548 words) - 05:00, 2 May 2010
  • ...e]]s who live in [[Map_legend#Sites|forest retreat]]s. They are one of the races playable in [[Adventure Mode]]. Their retreats have no buildings, but the [ ...ering the value of your trade goods - such goods should be traded to other races instead.
    6 KB (1,093 words) - 12:45, 5 November 2020
  • However, it is not just these races that have suffered. The entombing of Armok into Empyreon destroyed much of === Races ===
    26 KB (4,423 words) - 20:49, 23 June 2017
  • ...or adventure mode, for reasons such as: few civilizations, low population, races not existing, lack of metals, or history being so far advanced that many fo ...ce]] and status of your adventurer, then their [[civilization]]. All major races can complete the same quests, though larger creatures generally do better i
    43 KB (7,414 words) - 02:51, 20 December 2022
  • ...ople listed bellow and will only confuse people when grouped with the main races. :: Maybe we should just keep races and add collapsed subgroups for the rest: creatures, vermin, and monster\be
    24 KB (3,663 words) - 10:07, 22 July 2023
  • ...ract with. They come in all shapes and sizes, and range from the civilized races like [[dwarf|Dwarves]] to evil monsters like [[giant cave spider|giant cave ====Main Races====<!--
    40 KB (5,653 words) - 13:54, 26 February 2021
  • ==Races== * Trade with (or murder) other races for non-dwarfy weapons like daggers, bows, scimitars and whips to increase
    49 KB (8,248 words) - 16:33, 26 July 2021
  • ...how you want. You can turn features on or off. The mod itself adds over 20 races, 45 buildings, hundreds of reactions, 300 plant/trees, 200 creatures, 100 w Summary: Adds numerous races, animals, and items to Dwarf Fortress as well as rebalancing many aspects o
    10 KB (1,481 words) - 21:14, 6 February 2014
  • ...ces in fortress mode (Toads, Koopas, and Shy Guys), 15+ minor non-playable races, power-ups, cooking recipes, new materials, 120+ creatures and monsters, a ...9. For those who have just found this mod; This mod introduces several new races and wildlife into the game from the fantasy setting Vilous.
    10 KB (1,524 words) - 03:39, 20 December 2022
  • ...ything but basic wilderness survival. Alternately, you can alter the other races to also use human towns -- see the talk page under "Dwarven Fortresses." ...ed game this means [[Dwarves]], [[Elves]], and [[Human|Humans]]. All three races can complete the same quests.
    68 KB (11,828 words) - 13:20, 3 December 2023
  • The fact that kobolds are unable to communicate with other races makes them hostile to anyone in either mode, including a kobold adventurer. Unlike other races, there are two large stereotypes associated with the kobolds by players: so
    13 KB (2,057 words) - 04:45, 28 April 2024
  • ====Main races==== ...re intelligent creatures that form the dominant [[civilisation|civilized]] races of the world. While most are part of society, many have turned to [[Bandits
    145 KB (21,226 words) - 18:48, 5 May 2024
  • ==Races== ...ety of weapons in your stockpiles (including any exotic weapons from other races) so your soldiers have plenty to choose from. Periodically switch out your
    71 KB (11,875 words) - 16:34, 26 July 2021

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