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  • I implement kennels similarly: Row 3 Mechanic Mechanic Ditch Kennels Kennels
    11 KB (1,574 words) - 05:20, 26 February 2009
  • |[[Warbeast kennels | Warbeast Kennels]] |[[Megabeast kennels | Megabeast Kennels]]
    8 KB (1,086 words) - 15:59, 2 June 2014
  • ...me time, and at the point she gave up she was a country mile away from the kennels. ...ge, or otherwise prevent all other untrainable animals from getting to the kennels. In order to get rid of that message, you have to take all the dogs you wan
    4 KB (763 words) - 06:52, 24 June 2011
  • ...input. Note that [[furnace]]s have a separate submenu from [[workshop]]s. Kennels and farm plots lack a submenu altogether. Tame [[Animal]]s -> [[Kennels]]/[[Animal training]] -> Trained [[Animal]]s
    13 KB (2,064 words) - 05:05, 9 April 2014
  • ...[[kennels]], had food and dogs but the animal trainer just walks up to the kennels, and walks away without doing anything. I tried removing all labors except ...e, but when it works properly, the trainer will stand in the center of the kennels and the dog will make a bee line for him from wherever it was on the map.
    2 KB (352 words) - 21:40, 8 March 2010
  • When used via the kennels, a dwarf with the Trapping [[labor]] enabled will pick up an animal trap an
    4 KB (736 words) - 21:25, 26 July 2012
  • ...l]] •[[Stables]] • [[Slaughterhouse]] • [[Megabeast kennels]] • [[Warbeast kennels]]
    6 KB (565 words) - 16:54, 8 February 2022
  • ...ve been having trouble taming creatures, but other than that it seems like kennels haven't particularly changed. ..., but to train an animal, said animal has to be able to freely walk to the Kennels. If all trainable animals are restrained, the trainer will cancel the job;
    10 KB (1,693 words) - 18:21, 8 December 2011
  • ...l animals ([[vermin]]) with an animal trap, like a [[butcher's shop]]. The kennels also allow animal trainers to tame these small animals. Before 0.34.06, the
    2 KB (382 words) - 20:35, 7 August 2014
  • When used via the kennels, a dwarf with the Trapping [[labor]] enabled will pick up an animal trap an
    4 KB (690 words) - 14:31, 8 December 2011
  • ...l animals ([[vermin]]) with an animal trap, like a [[butcher's shop]]. The kennels also allow animal trainers to tame these small animals. In previous version
    3 KB (575 words) - 03:37, 20 December 2022
  • | Can be trained as hunting beasts by way of kennels. | Can be trained as war beasts by way of kennels.
    52 KB (7,911 words) - 13:53, 19 November 2021
  • 15 KB (2,143 words) - 04:08, 20 December 2022
  • ...als can be tamed (and sometimes trained into war animals!) at the [[kennel|kennels]]. See [[dungeon master]] for current bugs related to training animals.
    13 KB (2,208 words) - 18:30, 7 January 2014
  • Workshops, furnaces, kennels, farm plots should be at least 6 squares away from edge. Trade depot - even
    7 KB (1,106 words) - 18:22, 8 December 2011
  • ...ame creature to be trained into a "War" or "Hunting" variation by way of [[Kennels]].
    40 KB (5,917 words) - 22:41, 3 September 2021
  • 5 KB (769 words) - 17:19, 28 September 2013
  • 2 KB (340 words) - 02:50, 3 May 2015
  • ...imal trainer]] and clad in iron or steel at the [[Warbeast_kennel|warbeast kennels]]. A Mastiff is significantly stronger than a [[Dog]], if war-trained, they
    391 bytes (58 words) - 22:07, 12 August 2013
  • Kennels
    795 KB (120,124 words) - 03:34, 25 February 2020

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