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  • conspiracy to slow labor <start/>
    795 KB (120,124 words) - 03:34, 25 February 2020
  • <pre>!This program cannot be run in DOS mode. Go to Combat Training
    931 KB (148,541 words) - 18:41, 1 December 2023
  • ...onsolidated Development Page" as it was before the redesign of the ''Dwarf Fortress'' webpage. It includes all long-and short-term arcs, core-items, Reqs, Bloa ...opment, and the broader arcs are still frequently referred to in reference to current development.
    286 KB (44,767 words) - 10:59, 17 January 2022
  • ...ful for modders or advanced players to understand how this part of ''Dwarf Fortress'' works. ...ment, but have gained hold over some land or site. Once they do, they move to that place, but their position is still regarded as a civ-level position.
    43 KB (7,032 words) - 13:52, 23 March 2024
  • ...be a good idea to call it the first release of DF2011 - and what we refer to as "DF2010" would then become 0.31.18. ...e gain by linking [[Main:Mead]] to [[cv:Mead]] and linking [[DF2012:Mead]] to [[DF2012:Alcohol]]?
    127 KB (20,227 words) - 21:06, 24 April 2024
  • ...ter allows above-ground routes, but these are more difficult to set up due to their additional [[building material|material requirements]]. ...lue|value]] when made from the same [[material]] (the value may differ due to the [[item quality]]). [[thief|Thieves]] or even mischievous animals can st
    95 KB (15,558 words) - 20:25, 8 April 2024
  • ...so those trying to remember/find a specific SDT (heh) can. Please attempt to follow that pattern, thanks! ALSO, be sure to include the following format:
    100 KB (16,380 words) - 19:18, 14 November 2023
  • ...so those trying to remember/find a specific SDT (heh) can. Please attempt to follow that pattern, thanks! ALSO, be sure to include the following format:
    96 KB (15,752 words) - 04:01, 20 December 2022
  • ...ttp://www.dwarffortresswiki.net/index.php/User:0x517A5D#Seekret_Projekt 2] to this application?<br> Thanks tons for your contributions to the cause! --[[User:N9103|Edward]] 19:41, 24 March 2008 (EDT)
    48 KB (7,552 words) - 03:49, 25 September 2012
  • Don't talk to me. Talking to
    248 KB (37,728 words) - 00:28, 8 August 2013
  • *[[DF2010:Adventure mode|Adventure mode]] *[[DF2010:Adventurer mode|Adventurer mode]]
    760 KB (105,326 words) - 20:44, 7 June 2011
  • To keep this organized, please add requests at the bottom of this section in a ...if that helps (it would probably be a lot faster than sending a bot around to null-edit every page). &mdash;[[User:Lethosor|<span style="color:#074">Leth
    106 KB (16,866 words) - 21:23, 6 May 2024
  • ...ter allows above-ground routes, but these are more difficult to set up due to their additional [[building material|material requirements]]. ...lue|value]] when made from the same [[material]] (the value may differ due to the [[item quality]]). [[thief|Thieves]] or even mischievous animals can st
    93 KB (15,231 words) - 15:00, 15 December 2023
  • In order to install [[Dwarf Fortress]], simply download the latest version, extract its contents, and play. ...at matches your operating system and click the link. You will be prompted to save an archive file, do so and follow the installation instructions bellow
    35 KB (5,783 words) - 21:05, 29 December 2023
  • ...utorial on how to start FM easily or is it supposed to be a complete guide to setting up FM?--[[User:Gullydwarf|Gullydwarf]] 00:20, 6 April 2010 (UTC) ...ase sign your talk page contributions! Anyway, check out the 40d page for how this page was formerly interpreted. That said, its one of a few similarly
    13 KB (2,289 words) - 16:16, 17 February 2012
  • ...ter allows above-ground routes, but these are more difficult to set up due to their additional [[building material|material requirements]]. ...lue|value]] when made from the same [[material]] (the value may differ due to the [[item quality]]). [[thief|Thieves]] or even mischievous animals can st
    47 KB (7,730 words) - 19:15, 16 November 2014
  • ...Legends or Create New World on the main menu screen. It's entirely proper to embark with no skills and absolutely no supplies and watch your seven dwarv :If you'd like to change the name, leave a request with the sysop or something. This convers
    25 KB (4,180 words) - 21:47, 8 March 2010
  • ...those new to DF modding on what elements of the game can be modified, and how. After reading through this guide, a user should be capable of editing crea ...always good to refer to tokens on the wiki. Even experienced modders have to look up tokens! A list of articles about tokens can be found [http://dwarff
    51 KB (8,103 words) - 09:54, 13 June 2016
  • ...fically designed to be wielded in [[combat]] against others. In [[fortress mode]], weapons can be made at a [[metalsmith's forge]] (all metal weapons, incl ...The unique [[obsidian]] option for [[short sword]]s is the sole exception to this. Any metal weapons, including short swords made from metal, need no wo
    60 KB (8,739 words) - 05:12, 7 January 2024
  • ...fically designed to be wielded in [[combat]] against others. In [[fortress mode]], weapons can be made at a [[metalsmith's forge]] (all metal weapons, incl ...The unique [[obsidian]] option for [[short sword]]s is the sole exception to this. Any metal weapons, including short swords made from metal, need no wo
    56 KB (8,131 words) - 13:05, 6 January 2024

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