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  • | name = 23a workshops | group1 = {{Catlink|Workshops}}
    1 KB (108 words) - 01:14, 10 February 2022
  • {{cv|23a|Workshops}}{{vercat|23a|Workshops|Buildings}}
    24 members (1 subcategory, 0 files) - 16:52, 9 March 2012

Page text matches

  • ...ry of ''Dwarf Fortress'', starting from the very first public release of [[23a:Release information/0.21.93.19a|0.21.93.19a]]. See each release's page for ...orders can now specify start conditions, restart frequencies, and how many workshops can be used
    25 KB (3,070 words) - 13:35, 17 April 2024
  • ...or will your extension be able to automatically redirect them to v0.31/40d/23a? --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 01:29, 14 March ...[[History of Dwarf Fortress]] still function normally (as a redirect to a 23a page and a non-redirect, respectively). &mdash;[[User:Lethosor|<span style=
    127 KB (20,227 words) - 21:06, 24 April 2024
  • {{Main page progress bar|23a}} ...''' || '''[[40d:Main Page|0.28.181.40d]]''' || '''[[23a:Main Page|0.23.130.23a]]'''
    8 KB (1,109 words) - 09:07, 15 May 2023
  • ...s about to go crazy, but I can't seem to even get him to a shop. Note, all workshops have been created (including fully powered magma forges/glass and non-magma ...od, in old 40d, and I doubt that's changed.<br/>Check (t, then cursor over workshops) if any building component (marked with a <nowiki>[B]</nowiki> of any works
    64 KB (10,451 words) - 01:24, 1 July 2012
  • ...it to focus on a single namespace. 40d has a reasonably high rating, while 23a is way worse than even DF2010. I've also tweaked this Quality page to list ...ne. While this is okay for new pages, it's a bit unfair to articles in the 23a namespace, where most of the content is concrete but simply hasn't been imp
    43 KB (6,813 words) - 10:14, 11 January 2023
  • ...gospel and no one knew any different. The ''very'' recent revelation that workshops do NOT make [[noise]] in d40 is a perfect example. I'd ''love'' to see thi ....'''110'''.23a, 0.22.'''120'''.23a, 0.22.'''123'''.23a, and 0.'''23.130'''.23a, complete with 0.22.'''121'''.23'''b''' in the middle), three "21a"s, and '
    47 KB (8,053 words) - 19:22, 8 December 2011
  • * Bulk upload images for workshops, doable? ...perspective, script should take every possible information from raws. For workshops it would be: keybind, components, profession, size, reactions, maybe even i
    35 KB (5,428 words) - 01:26, 26 June 2014
  • ...s - ''especially'' if templates exist for that page type! (spec creatures, workshops, etc.) ...Specifically [[Template:Buildings]], [[Template:Creatures]] and [[Template:Workshops]] to name a few. Buildings and Creatures are both large (maybe excessively
    40 KB (6,659 words) - 04:53, 3 January 2024
  • ...ome small military squads to guard the camp. Designate the lower levels as workshops, and when migrants arrive, assign them to the mines. Give the workers minim ...indow]]s can be used to plug any holes, such as those required below magma workshops.
    70 KB (11,448 words) - 14:39, 15 December 2020
  • ...n also find alternative methods to clear away stone. You can build Mason's workshops in the middle of the stone piles. This clears away the piles more efficient ...p]], which can then be used instead of rough stone for the construction of workshops and other [[building]]s.
    3 KB (486 words) - 20:13, 19 October 2016
  • ...v0.34]]<br>[[v0.31:{{PAGENAME}}|v0.31]]<br>[[40d:{{PAGENAME}}|v0.28]]<br>[[23a:{{PAGENAME}}|v0.23]]</div></div> ...}}|v0.34]] | [[v0.31:{{PAGENAME}}|v0.31]] | [[40d:{{PAGENAME}}|v0.28]] | [[23a:{{PAGENAME}}|v0.23]] )
    58 KB (7,234 words) - 10:56, 6 January 2023
  • {{cv|23a|Workshops}}{{vercat|23a|Workshops|Buildings}}
    24 members (1 subcategory, 0 files) - 16:52, 9 March 2012
  • | name = 23a workshops | group1 = {{Catlink|Workshops}}
    1 KB (108 words) - 01:14, 10 February 2022
  • ...ssigned to one of your civilians. And the fact that 23a needs a different "Workshops" template (which stays within this namespace, renames the Clothier's Shop t
    424 bytes (69 words) - 16:32, 19 March 2010
  • ...ome small military squads to guard the camp. Designate the lower levels as workshops, and when migrants arrive, assign them to the mines. Give the workers minim ...l.png‎|thumb|right|Vomitoria: preventing cave adaptation since [[23a:Vomit|23a]].]]
    100 KB (16,380 words) - 19:18, 14 November 2023
  • ...changing. This page is a historical list of some of the best-known bugs in 23a; an official compilation of all bugs, and their development status, can be ...in the [https://github.com/quietust/dfhack-23a/tree/master/patches DFHack-23a GitHub repository] (primarily in the "bugs" subdirectory), in a format whic
    17 KB (2,858 words) - 21:32, 11 March 2022
  • {{cv|23a|Furnaces}}{{vercat|23a|Furnaces|Workshops}}
    8 members (0 subcategories, 0 files) - 16:57, 9 March 2012
  • {{Main page progress bar|23a|width=48em}} <div>{{news/23a}}</div>
    5 KB (559 words) - 12:17, 16 April 2019
  • ...ome small military squads to guard the camp. Designate the lower levels as workshops, and when migrants arrive, assign them to the mines. Give the workers minim ...l.png‎|thumb|right|Vomitoria: preventing cave adaptation since [[23a:Vomit|23a]].]]
    96 KB (15,752 words) - 04:01, 20 December 2022
  • While examining my disassembly of version 0.23.130.23a, I discovered some very interesting logic in the caravan code: the exact ru These rules actually date all the way back to 23a (aside from the "wood logs" rule), and they all count items which are non-r
    17 KB (2,868 words) - 09:15, 22 March 2014

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