v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search

Page title matches

  • {{cv|23a|Buildings}}
    16 members (4 subcategories, 0 files) - 16:19, 9 March 2012
  • | name = 23a buildings | group8 = {{Catlink|Buildings|Other Buildings}}
    1 KB (111 words) - 17:11, 8 February 2022

Page text matches

  • ...ry of ''Dwarf Fortress'', starting from the very first public release of [[23a:Release information/0.21.93.19a|0.21.93.19a]]. See each release's page for ...reate sites, make stone axes, fell trees, perform carpentry, and construct buildings; Fortress mode work orders can now specify start conditions, restart freque
    25 KB (3,070 words) - 13:35, 17 April 2024
  • ...or will your extension be able to automatically redirect them to v0.31/40d/23a? --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 01:29, 14 March ...[[History of Dwarf Fortress]] still function normally (as a redirect to a 23a page and a non-redirect, respectively). &mdash;[[User:Lethosor|<span style=
    127 KB (20,227 words) - 21:06, 24 April 2024
  • ...wiki (<code>DF2012</code>, <code>v0.31</code>, <code>40d</code>, and <code>23a</code> are the names we use, but you can change those on your wiki). I can == Editing the Masterwork buildings dropdown menu ==
    18 KB (2,750 words) - 23:25, 5 December 2013
  • The version compatible with 0.23.130.23a can be found in the "Utility Collection" below. === DFHack-23a ===
    7 KB (1,106 words) - 01:10, 15 September 2021
  • ...limited fashion. Most [[cave]]s, [[ruin]]s, goblin fortresses, and human buildings had a handful of levels internally, connected by stairs or ramps, but the s ...a:chasm|chasm]] and destroyed, and meeting areas had to be designated from buildings (making them eligible for parties).
    11 KB (1,863 words) - 21:11, 18 January 2023
  • ...r indoorish farming of above-ground crops, and refuse. A few tiles weren't buildings/stockpiles, and one ended up growing a sapling. Subsequently, I witnessed a ...s are not acceptable." And the [[23a:Tree]] page has a whole section for [[23a:Tree#Elven%5FDiplomats|Elven Diplomats]] which at least mentions elven tree
    20 KB (2,973 words) - 10:38, 16 November 2019
  • ::There were in the old .23a release. I say this as the person who disassembled the game and found all == What buildings need design? ==
    4 KB (657 words) - 21:42, 25 March 2010
  • ...34]] / [[v0.31:Main Page|v0.31]] / [[40d:Main Page|40d]] / [[23a:Main Page|23a]]</div> | [[23a:Main Page|v0.23.130.23a Wiki]]<!--<sup>[http://web.archive.org/web/20080221163738rn_1/archive.dwarf
    9 KB (1,127 words) - 14:56, 3 February 2024
  • ...sions: [[v0.31:Main Page|v0.31]] / [[40d:Main Page|40d]] / [[23a:Main Page|23a]]</div> [[Buildings]]
    8 KB (1,068 words) - 17:35, 30 June 2014
  • ...34]] / [[v0.31:Main Page|v0.31]] / [[40d:Main Page|40d]] / [[23a:Main Page|23a]]</div> | [[23a:Main Page|v0.23.130.23a Wiki]]<!--<sup>[http://web.archive.org/web/20080221163738rn_1/archive.dwarf
    8 KB (1,110 words) - 02:52, 6 December 2015
  • ...sions: [[v0.31:Main Page|v0.31]] / [[40d:Main Page|40d]] / [[23a:Main Page|23a]]</div> [[Buildings]]
    8 KB (1,070 words) - 18:15, 30 June 2014
  • ...sions: [[v0.31:Main Page|v0.31]] / [[40d:Main Page|40d]] / [[23a:Main Page|23a]]</div> [[Buildings]]
    8 KB (1,070 words) - 18:22, 30 June 2014
  • {{#ifeq:{{NAMESPACE}}|23a|| {{#switch:{{NAMESPACE}}|23a=|40d=|#default=
    3 KB (304 words) - 19:19, 16 February 2023
  • {{Main page progress bar|23a|width=48em}} <div>{{news/23a}}</div>
    5 KB (559 words) - 12:17, 16 April 2019
  • ...r stands and weapon racks. And then build some shorter but wider apartment buildings nearby to turn your fortress into essentially a giant fist with extended mi ...l.png‎|thumb|right|Vomitoria: preventing cave adaptation since [[23a:Vomit|23a]].]]
    70 KB (11,448 words) - 14:39, 15 December 2020
  • | name = 23a buildings | group8 = {{Catlink|Buildings|Other Buildings}}
    1 KB (111 words) - 17:11, 8 February 2022
  • ...r stands and weapon racks. And then build some shorter but wider apartment buildings nearby to turn your fortress into essentially a giant fist with extended mi ...l.png‎|thumb|right|Vomitoria: preventing cave adaptation since [[23a:Vomit|23a]].]]
    100 KB (16,380 words) - 19:18, 14 November 2023
  • ...changing. This page is a historical list of some of the best-known bugs in 23a; an official compilation of all bugs, and their development status, can be ...in the [https://github.com/quietust/dfhack-23a/tree/master/patches DFHack-23a GitHub repository] (primarily in the "bugs" subdirectory), in a format whic
    17 KB (2,858 words) - 21:32, 11 March 2022
  • {{cv|23a|Rooms}}{{vercat|23a|Rooms|Buildings}}
    10 members (0 subcategories, 0 files) - 16:54, 9 March 2012
  • {{cv|23a|Furniture}}{{vercat|23a|Furniture|Buildings}}
    20 members (0 subcategories, 0 files) - 16:57, 9 March 2012

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)