v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search
  • ...input. Note that [[furnace]]s have a separate submenu from [[workshop]]s. Kennels and farm plots lack a submenu altogether. Tame [[Animal]]s -> [[Kennels]]/[[Animal training]] -> Trained [[Animal]]s
    13 KB (2,064 words) - 05:05, 9 April 2014
  • When used via the kennels, a dwarf with the Trapping [[labor]] enabled will pick up an animal trap an
    4 KB (736 words) - 21:25, 26 July 2012
  • ...l animals ([[vermin]]) with an animal trap, like a [[butcher's shop]]. The kennels also allow animal trainers to tame these small animals. Before 0.34.06, the
    2 KB (382 words) - 20:35, 7 August 2014
  • When used via the kennels, a dwarf with the Trapping [[labor]] enabled will pick up an animal trap an
    4 KB (690 words) - 14:31, 8 December 2011
  • ...l animals ([[vermin]]) with an animal trap, like a [[butcher's shop]]. The kennels also allow animal trainers to tame these small animals. In previous version
    3 KB (575 words) - 03:37, 20 December 2022
  • | Can be trained as hunting beasts by way of kennels. | Can be trained as war beasts by way of kennels.
    52 KB (7,911 words) - 13:53, 19 November 2021
  • 15 KB (2,143 words) - 04:08, 20 December 2022
  • ...als can be tamed (and sometimes trained into war animals!) at the [[kennel|kennels]]. See [[dungeon master]] for current bugs related to training animals.
    13 KB (2,208 words) - 18:30, 7 January 2014
  • ...ame creature to be trained into a "War" or "Hunting" variation by way of [[Kennels]].
    40 KB (5,917 words) - 22:41, 3 September 2021
  • 5 KB (769 words) - 17:19, 28 September 2013
  • 2 KB (340 words) - 02:50, 3 May 2015
  • Kennels
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ...t they are represented by a "∙"). This function is performed at a [[kennel|kennels]] or [[butcher's shop]], and requires [[animal trap]]s (not [[cage]]s).
    1 KB (166 words) - 15:21, 8 December 2011
  • 1 KB (230 words) - 13:39, 11 March 2014
  • ...nimal gets trained is by ensuring no other trainable animal can get to the kennels, e.g. by tying them up or caging them, or building a kennel surrounded by a
    2 KB (385 words) - 18:51, 24 February 2014
  • Kennels
    123 KB (19,038 words) - 13:55, 10 November 2022
  • * Kennels ({{K|k}}) - Construct a [[Kennel]] (req. [[animal training]], [[small anima
    25 KB (4,026 words) - 03:42, 20 December 2022
  • 1 KB (187 words) - 16:57, 8 December 2011
  • 5 KB (786 words) - 20:26, 12 August 2022
  • ...on would be to add a Spay or Neuter option to the butcher shops, or to the kennels I guess.
    83 KB (15,489 words) - 20:48, 15 November 2021
  • * Kennels ({{K|k}}) - Construct a [[Kennel]] (req. [[animal training]], [[small anima
    19 KB (2,999 words) - 05:07, 17 February 2012
  • ...these "guest entrances". Moving a building preview all around the surface (kennels are good for their size) and inspecting any non-ramp or tree invalid tiles
    36 KB (5,304 words) - 01:32, 20 October 2023
  • ...als can be tamed (and sometimes trained into war animals!) at the [[kennel|kennels]]. See [[Animal trainer]] for more on training animals.
    14 KB (2,497 words) - 20:15, 12 January 2015
  • 15 KB (2,082 words) - 14:49, 29 October 2023
  • 16 KB (2,359 words) - 03:16, 20 December 2022
  • 10 KB (1,348 words) - 02:00, 30 June 2012
  • 64 KB (10,735 words) - 21:26, 12 August 2014
  • 32 KB (4,689 words) - 15:05, 19 July 2012
  • * Training jobs for large animals decoupled from kennels -- assign trainers in animal screen
    2 KB (312 words) - 23:18, 3 March 2014
  • Kennels
    237 KB (33,753 words) - 21:06, 23 June 2017
  • * Kennels ({{K|k}}) - Construct a [[Kennel]] (req. [[animal training]], [[small anima
    19 KB (3,055 words) - 02:06, 30 November 2018
  • 15 KB (2,151 words) - 01:40, 26 June 2014
  • 12 KB (1,557 words) - 15:47, 8 December 2011
  • 1 KB (230 words) - 02:05, 15 August 2018
  • ...There, a massive covered hall housed our trade depot, animal stockpile and kennels, and the great doors to the fortress proper. We felt safe, behind these wal
    40 KB (7,328 words) - 19:32, 6 December 2010
  • 13 KB (2,019 words) - 22:39, 8 April 2014
  • * Kennels ({{K|k}}) - Construct a [[Kennel]] (req. [[animal training]], [[small anima
    25 KB (4,027 words) - 21:15, 14 March 2023
  • ...these "guest entrances". Moving a building preview all around the surface (kennels are good for their size) and inspecting any non-ramp or tree invalid tiles
    41 KB (5,944 words) - 12:07, 3 December 2023
  • *[[Kennels]]
    13 KB (1,838 words) - 19:30, 23 June 2013
  • 42 KB (6,298 words) - 20:38, 25 July 2021
  • ...s labor settings except animal training and animal care. Assign him to the kennels and have him train wardogs, on repeat, for all of eternity. Provided you di
    31 KB (5,230 words) - 15:54, 8 December 2011
  • 8 KB (1,251 words) - 13:32, 5 May 2014
  • * {{key|k}} - [[Kennels]]
    13 KB (1,969 words) - 03:04, 2 July 2012
  • Kennels
    311 KB (47,240 words) - 11:27, 4 October 2011
  • Kennels
    248 KB (37,728 words) - 00:28, 8 August 2013