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  • ...initial seven dwarves when starting a new game in [[fortress mode]]. These skills and items which you assign to your dwarves will have a large impact on life ...there is no "best" build, no "perfect" or "clearly superior" final mix of skills and items. There are too many variables to connect, not the least of which
    40 KB (6,591 words) - 04:07, 22 February 2014
  • ...and are the easiest to acquire quests from. Each race fares differently in combat; the humans also are the only civilizations with shops so it's a good place === Choosing skills ===
    74 KB (13,058 words) - 16:34, 13 October 2021
  • ...full-time [[soldier]]s, a pair of wardogs each make a great boost to their combat effectiveness. One build that is actually very easy to use is to take no mining skills and 7 (or more) copper picks. Then, choose a site with a type of [[soil]],
    30 KB (5,064 words) - 20:24, 23 June 2017
  • ==Buying skills and items== ...nd enough to make your own decisions. The embark screen opens up on the ''skills'' screen, and can be changed to the ''items'' screen by pressing {{k|TAB}}.
    57 KB (10,148 words) - 21:12, 5 January 2023
  • ...d themselves. Third, it ensures that your [[soldier]]s have some domestic skills so they will not receive [[thought|unhappy thoughts]] from being de-activat ...o need about a year of sparring or training before they're ready for heavy combat. You might not have that much time if you are getting sieges regularly.
    30 KB (5,046 words) - 20:09, 23 June 2017
  • ...s, are much easier to mine through. Dwarves with legendary item production skills are able to produce far higher quality items than dwarves of lower skill, i *'''Toughness:''' Tough dwarves are more durable in combat and heal much faster.
    8 KB (1,350 words) - 20:21, 28 April 2013
  • This guide relates to soldier-level combat, whether applied to military units in Dwarf Fortress mode or the character ==Combat Mechanics==
    17 KB (2,927 words) - 22:48, 19 April 2012
  • ...parring takes place at [[barracks]]; off-duty soldiers will engage in mock combat with other off-duty soldiers, causing incidental injuries as they go but ga If a military dwarf gets a minor nervous injury before gaining much combat skill, you may want to [[Department of Dwarven Veteran's Affairs|release hi
    10 KB (1,631 words) - 20:24, 23 June 2017
  • ...ll]] used to wield a [[weapon]] and the wielder themselves. All '''weapon skills''' determine in large part the accuracy and the damage inflicted when using ...ced in favour of dwarves, proudly so and unashamed of it, and so often the skills are all informally used in the ____-dwarf form. Formally or informally, an
    4 KB (588 words) - 20:20, 28 December 2011
  • ...lain "about the draft". Likewise, dwarves with no (non-dabbling) civilian skills will not like being de-Activated. ...s are, in fact, "on duty" and which are "standing down" and training their skills.
    15 KB (2,557 words) - 03:20, 21 November 2021
  • ...sher skill is no longer relevant, and the hunter will engage in standard [[combat]] with their prey using whatever [[weapon]] they are carrying. If a hunter ...a crossbow. From there, the ambusher skill has no effect, and only combat skills are used.
    8 KB (1,395 words) - 14:26, 8 December 2011
  • ...|champion]] can take out several squads of goblins without a scratch. But combat always has a random element - DF happens. ...uard, have them sleep on the ground while on duty. Hopefully the sounds of combat will wake them up before they get killed. Sleeping on the floor causes unha
    20 KB (3,347 words) - 20:18, 23 June 2017
  • ...user skill is gained when a [[dwarf]] wearing armor is successfully hit in combat, either [[sparring]] or in the field, wrestling or with a [[weapon]]. {{Skills}}
    2 KB (262 words) - 01:22, 28 June 2023
  • ...use of [[fist|fists]] and improvised weapons (such as pieces of clothing) combat also increases Wrestler skill. {{Skills}}
    2 KB (322 words) - 15:24, 8 December 2011
  • ...t does not involve a skill -- hauling, being stationed on duty (and not in combat), on break, etc. Speeds many tasks undertaken by a dwarf, including movement, combat, digging. (Does'' not'' speed "workshop" related tasks.{{verify}})
    6 KB (884 words) - 18:50, 14 August 2021
  • ...t expect - basically, they are spears that do 30% less damage. During this combat, a miner gains mining skill. ...quality]] of a [[pick]] does not affect mining speed, but it does affect [[combat]] strength.
    3 KB (519 words) - 15:02, 8 December 2011
  • ...w. If you'd prefer your marksdwarves to reload instead of going into melee combat, you can go the {{key|m}}ilitary menu, {{key|v}}iew their squad, and then t {{Skills}}
    3 KB (545 words) - 17:01, 29 August 2021
  • ...'' is the skill associated with the use of [[shield]]s and [[buckler]]s in combat. The skill is gained every time a block roll is attempted, and presumably i {{Skills}}
    612 bytes (89 words) - 10:58, 18 May 2015
  • ...nd train the dogs as early as possible; war dogs are far more effective in combat than regular dogs. War dogs will follow their trainers around, so have dwa ...ls. 2 miners and 2 growers can make the early game much easier. Military skills can be critical in harsh starting locations. [[Cook]] and [[Brewer]] are o
    32 KB (5,458 words) - 20:14, 23 June 2017
  • | Can talk. Note that it is not necessary for a creature to gain social skills. ...e creatures. 16 is for giants. Larger creatures are far more dangerous in combat. Also equals the amount of Meat/Chunks/Bones you get from the beast. Creatu
    40 KB (5,917 words) - 22:41, 3 September 2021
  • :''This section is incomplete; much about the [[Combat|combat system]] is unknown.'' Stunning seems to also inhibit a dwarf's social skills, such as [[Judge of intent]].
    17 KB (2,740 words) - 20:30, 23 June 2017
  • ...s more quickly than them. There are [[Help! My civilians keep running into combat!|several strategies]] to preserve your civilians' lives, none of them perfe :* [[Help! My civilians keep running into combat!]]
    11 KB (1,810 words) - 02:51, 21 April 2024
  • ...eapons''' are items that increase the [[damage]] dealt by [[creatures]] in combat. In fortress mode, after accessing the [[military]] screen with {{K|m}}, p ...As with any melee weapon, both quality and material combined affect melee combat and melee damage with these weapons.)''
    15 KB (2,155 words) - 19:31, 27 May 2018
  • ...combat modifiers except direct damage, making the dwarf's effective combat skills for all rolls count as effective skill = (skill+1)*5. They also make the d
    1 KB (163 words) - 14:59, 8 December 2011
  • ...ly-generated world (complete with terrain, wildlife and legends), gruesome combat mechanics and vicious schools of [[carp]]. | style="width: 50%" | [[Combat]]
    5 KB (623 words) - 19:47, 10 March 2014
  • *''Over-exerted'' is caused by taking too many combat actions in a short period of time; it is the more severe form of "Tired". C ...00). One additional note to mention is that, similar to some Fortress mode skills, Ambusher skill effects actually top out at Legendary+5, whereby all of the
    9 KB (1,374 words) - 00:40, 19 March 2012
  • ...work on their selected weapon/unarmed skills rather than using their best skills * made combat-produced chunks respect forbid orders
    2 KB (267 words) - 20:22, 23 June 2017
  • ...n block, which helps to minimize [[sparring]] injuries and casualties in [[combat]]. A [[legendary]]+5 armorsmith is potentially the most valuable dwarf any ...trange mood]] by having your peasants and other dwarves without "moodable" skills construct a single item of armor. This will give them dabbling skill in ar
    4 KB (659 words) - 14:37, 7 April 2022
  • In Adventure mode throwing is an excellent way to roll the dice before close-combat, essentially giving the chance for the opponent's vital organs or extremiti {{skills}}
    2 KB (306 words) - 21:13, 17 September 2012
  • * did basic calculation for combat strength of historical figure/creature * made civilians take entity appropriate jobs during world gen and gain skills over time
    12 KB (1,809 words) - 20:22, 23 June 2017
  • ...steel]] or [[adamantine]] one. (The same is not true for axes in [[weapon|combat]].) {{Skills}}
    2 KB (337 words) - 15:24, 8 December 2011
  • ...a specific location nor will they have any weapon, armor, or [[wrestling]] skills to start out. ...aralyzing poison fairly often that'll knock your prey unconscious in a few combat rounds. Not only is the bite very damaging, but you can even knock out crea
    38 KB (6,028 words) - 11:06, 16 January 2022
  • .... Giving your dwarves protective garments will help to keep them alive in combat, as well as safe from the elements. It will also protect them against [[spa
    22 KB (3,486 words) - 14:32, 8 December 2011