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  • ammunition that great fortresses might be raised and tested in siege
    795 KB (120,124 words) - 03:34, 25 February 2020
  • SIEGE Grab Ammunition
    311 KB (47,240 words) - 11:27, 4 October 2011
  • Siege Workshop Siege Engine
    248 KB (37,728 words) - 00:28, 8 August 2013
  • A '''siege engine''' in ''Dwarf Fortress'' is half building, half heavy weapon, and in ...fensively, and no [[siege]] will use them against you (although the use of siege engines against your fort is [http://bay12games.com/dwarves/dev.html planne
    21 KB (3,334 words) - 00:46, 21 December 2022
  • A '''siege engine''' in ''Dwarf Fortress'' is half building, half heavy weapon, and in ...fensively, and no [[siege]] will use them against you (although the use of siege engines against your fort is [http://bay12games.com/dwarves/dev.html planne
    21 KB (3,334 words) - 03:56, 20 December 2022
  • A '''siege engine''' in Dwarf Fortress is half building and half heavy weapon, and inc ...fensively, and no [[siege]] will use them against you (although the use of siege engines against your fort is [http://bay12games.com/dwarves/dev.html planne
    18 KB (2,937 words) - 16:34, 26 July 2021
  • The enemy have come and are laying siege to the fortress. The enemy have come and are preparing to lay siege. They seek a parley!
    931 KB (148,541 words) - 18:41, 1 December 2023
  • A '''siege engine''' in Dwarf Fortress is half building/half heavy weapon, and include ..."Siege Engineering" [[labor]] designated, which uses the "[[Siege_engineer|Siege Engineer]]" [[skill]].
    17 KB (2,821 words) - 21:04, 28 July 2021
  • A '''siege engine''' in Dwarf Fortress is half building/half heavy weapon, and include ...the "Siege Engineering" [[labor]] designated and use the "[[Siege_engineer|Siege Engineer]]" [[skill]], as does the manufacture of ammo for the ballista (an
    17 KB (2,744 words) - 01:36, 7 June 2022
  • A '''siege engine''' in Dwarf Fortress is half building/half heavy weapon, and include ...arts and the construction of the engine itself require a dwarf with the "[[Siege engineering]]" [[labor]] designated and use the "[[Engineer]]" [[skill]], a
    13 KB (2,206 words) - 15:38, 30 June 2021
  • :''{{for/see|ammunition used with siege engines|[[Siege engine]]}} ...ed from siege engines; for more information about these weapons, see the [[siege engine]] article.
    3 KB (496 words) - 02:52, 20 December 2022
  • :''{{for/see|ammunition used with siege engines|[[Siege engine]]}} ...ed from siege engines; for more information about these weapons, see the [[siege engine]] article.
    3 KB (487 words) - 03:07, 19 August 2023
  • :''{{for/see|ammunition used with siege engines|[[Siege engine]]}} ...ed from siege engines; for more information about these weapons, see the [[siege engine]] article.
    3 KB (490 words) - 19:35, 24 July 2014
  • === Ammunition === :''Main article: [[Ammunition]]''
    60 KB (8,739 words) - 05:12, 7 January 2024
  • === Ammunition === :''Main article: [[Ammunition]]''
    56 KB (8,131 words) - 13:05, 6 January 2024
  • SIEGE Grab Ammunition
    237 KB (33,753 words) - 21:06, 23 June 2017
  • *Weapons and ammunition with the "foreign" attribute (item being rarer than Common in the entity fi ==Ammunition==
    22 KB (2,920 words) - 18:20, 26 July 2021
  • * Make plenty of ammunition and assign 100-200 bolts per dwarf to each squad, instead of the default 20 ...e to disease, we literally do not expect these dwarves to survive a decent siege.
    29 KB (4,905 words) - 20:28, 25 July 2012
  • :''(If looking for articles on catapults and ballistae, see [[Siege engine|Siege Engines]].)'' A '''siege''' is a special, [[fun]] time in [[Fortress mode]] when an army attempts to
    13 KB (2,225 words) - 02:54, 21 April 2024
  • :''(If looking for articles on catapults and ballistae, see [[Siege engine|Siege Engines]].)'' A '''siege''' is a special, [[fun]] time in [[Fortress mode]] when an army attempts to
    11 KB (1,810 words) - 02:51, 21 April 2024
  • Siege Engine Siege Workshop
    123 KB (19,038 words) - 13:55, 10 November 2022
  • : ''For enemy squads, see [[ambush]] and/or [[siege]].'' ===Ammunition and marksdwarf squads===
    31 KB (5,121 words) - 17:27, 27 November 2023
  • ...ike [[thief|thieves]], non-sentient [[creature]]s (be it local wildlife or siege mounts), [[semi-megabeast]]s and [[megabeast]]s besides the [[bronze coloss The second is organic and armored enemies, like [[ambush]]ers and [[siege]]rs. The way [[armor]] works, slashing blows that are countered by a piece
    34 KB (4,681 words) - 21:56, 30 March 2015
  • ...acquire [[blowgun]]s and [[bow]]s through trading, or looting of failed [[siege]]s). While more difficult to set up than melee weapons, crossbows have the Crossbows shoot [[bolt]]s as their [[ammunition]], and marksdwarves will engage targets up to 20 tiles distant, provided th
    7 KB (1,144 words) - 03:17, 20 December 2022
  • ...can also acquire blowguns and bows through trading or looting of failed [[siege]]s). While more difficult to set up than melee weapons, crossbows have the Crossbows shoot [[bolt]]s as their [[ammunition]], and will engage targets up to 20 tiles away, including shooting down z-l
    6 KB (953 words) - 22:00, 16 January 2014
  • ...Use the furnaces. Break windows and knock down supports. Using wells. Use siege engines. Deactivate, dismantle or set off traps. Use animal traps. Use arch ...r how unusable clothing, armor and other equipment are handled to expedite siege cleaning and the disposal of old clothes.
    286 KB (44,767 words) - 10:59, 17 January 2022
  • ...as [[weapon]]s, [[armor]], [[furniture]], [[coins]], [[ammunition]] for [[siege]] equipment and [[crossbow]]s, [[trap component]]s, and other [[finished go == Weapons, trap components, and siege equipment ==
    6 KB (940 words) - 17:48, 26 August 2017
  • ...as [[weapon]]s, [[armor]], [[furniture]], [[coin]]s, [[ammunition]] for [[siege]] equipment and [[crossbow]]s, [[trap component]]s, and other [[finished go == Weapons, trap components, and siege equipment ==
    6 KB (864 words) - 15:01, 8 December 2011
  • ...an seal it off nicely (floodgates anyone?) then wait till the first Goblin siege, let them get to your entrance floodgates, seal them, open the dam and laug NOTE: necromancer siege's corpses now drop clothes and gear.
    100 KB (16,380 words) - 19:18, 14 November 2023
  • | skill = Siege operator | job name = [[Siege operating]]
    3 KB (366 words) - 14:19, 29 January 2024
  • | skill = Siege operator | job name = [[Siege operating]]
    2 KB (347 words) - 03:56, 20 December 2022
  • ...an seal it off nicely (floodgates anyone?) then wait till the first Goblin siege, let them get to your entrance floodgates, seal them, open the dam and laug NOTE: necromancer siege's corpses now drop clothes and gear.
    96 KB (15,752 words) - 04:01, 20 December 2022
  • ...acquire [[blowgun]]s and [[bow]]s through trading, or looting of failed [[siege]]s). While more difficult to set up than melee weapons, crossbows have the Crossbows shoot [[bolt]]s as their [[ammunition]], and marksdwarves will engage targets up to 20 tiles distant, provided th
    7 KB (1,069 words) - 13:11, 8 March 2024
  • ...rong bars that prevent the passage of everything but fired (not falling) [[ammunition]], [[liquid]]s, items being pushed by liquids, and [[Tile attributes|low le ...so be fired through like fortifications by [[Marksman|marksdwarves]] and [[siege|enemies]] alike, and provide no protection for either (unlike [[fortificati
    3 KB (482 words) - 03:08, 20 December 2022
  • ...rong bars that prevent the passage of everything but fired (not falling) [[ammunition]], [[liquid]]s, and [[Tile attributes|light]]. Bars can be used vertically ...so be fired through like fortifications by [[Marksman|marksdwarves]] and [[siege|enemies]] alike, and provide no protection for either (unlike [[fortificati
    3 KB (443 words) - 21:39, 28 December 2013
  • ...rong bars that prevent the passage of everything but fired (not falling) [[ammunition]], [[liquid]]s, items being pushed by liquids, and [[Tile attributes|low le ...so be fired through like fortifications by [[Marksman|marksdwarves]] and [[siege|enemies]] alike, and provide no protection for either (unlike [[fortificati
    3 KB (527 words) - 05:55, 3 March 2024
  • : ''For enemy squads, see [[ambush]] and/or [[siege]].'' ...herwise, you must assign them some ammo (Important: The assigned amount of ammunition refers to the total amount which is carried by the whole squad--you'll gene
    20 KB (3,441 words) - 03:59, 20 December 2022
  • {{V50 workshop|name=Siege workshop|key=g|job= * [[Siege engineer]]
    804 bytes (108 words) - 20:54, 18 April 2023
  • ...luable [[currency#Coins|coins]], precious [[gem]]s and protect them from [[siege|foes]] with deadly [[trap]]s. Make sure they have plenty of [[food]] and [ | build [[Siege workshop]] - for building siege engine parts
    64 KB (10,735 words) - 21:26, 12 August 2014
  • | skill = Siege operator | job name = [[Siege operating]]
    791 bytes (106 words) - 22:57, 18 February 2012
  • | skill = Siege operator | job name = [[Siege operating]]
    791 bytes (106 words) - 17:25, 8 December 2011
  • summit of the corpse mound and surveyed the carnage. The siege had ladder. Sharkra smiled, for this meant they had run out of ammunition
    156 KB (27,608 words) - 08:54, 15 November 2022
  • * Weapons, ammunition, armor, war dogs * MEGABONUS: Surprise a goblin siege by tunneling up underneath them!
    85 KB (14,135 words) - 16:52, 7 May 2024
  • * Weapons, ammunition, armor, war dogs * MEGABONUS: Surprise a goblin siege by tunneling up underneath them!
    84 KB (13,988 words) - 03:49, 20 December 2022
  • ::: [[Mechanic]], [[Pump operator|Pump operating]], [[Siege engineer]], [[Siege operator]] ...ur production like the distraction of hauling jobs. Losing your fort to a siege is [[fun]], but losing because all your skilled laborers spend all their ti
    21 KB (3,151 words) - 03:37, 20 December 2022
  • ...ppling blow to her spine, she put away her warhammer and turned to carving ammunition from the bones of her enemies. Not one to let tragedy get the best of her, ...glanced over the moat and saw the goblins were running. She had broken the siege by herself and earned her title 'Willful Obscurity of Basement' for her eff
    25 KB (4,461 words) - 20:26, 23 June 2017
  • ...traded [[armor]], [[weapon]]s, and [[clothing]]. The clothing content of [[siege]]s can almost single-handedly provide an entire fortress with clothes (albe Raids aren't necessarily homogeneous, either. A siege might include allies or other races who live alongside your enemies. Angeri
    13 KB (2,048 words) - 14:30, 15 December 2023
  • ...can [[melt]] all of the iron weapons and armor left behind by [[goblin]] [[siege]]s, turning them into bars your metal workers can use, without using up all ...the surface to [[trade]] with [[caravan]]s and to fight [[ambush]]es and [[siege]]s.
    25 KB (4,489 words) - 18:43, 8 December 2011
  • *ITEM — items ranging from ammunition to food types, has secondary types for the purposes of [TYPE:ID]. **ITEM_AMMO — ammunition for ranged weapons.
    5 KB (750 words) - 04:45, 6 January 2023
  • ...eptional-quality steel armor, however, can absorb most of a goblin squad's ammunition and half a minute of its time before finally being killed. Unarmored or lig ...t as valuable as [[gold]]; making lots of armor is a sure way to attract [[siege|attention]], but at least it's going into shiny armor, right?
    92 KB (14,678 words) - 18:35, 8 May 2024

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