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  • ...our dwarves. '''Trap design''' focuses on the theory and design of complex traps, mechanical systems and other automation for defending your fortress, and a ...a target walks onto that one tile, and affect only that one tile. Complex traps and automation rely on linking [[door]]s, [[hatch cover|hatch]]es, [[floodg
    44 KB (6,774 words) - 09:55, 21 December 2022
  • ...built indoors or outdoors on a vacant [[floor]] (natural or constructed). Traps will block the passage of [[caravan]] wagons. ...ncluding your own dwarves. Conscious dwarves do not set off self-triggered traps.
    18 KB (3,151 words) - 04:04, 20 December 2022
  • ...cture to protect your military, see '''[[security design]]'''. For complex traps that are not a minor/optional part of a larger defensive plan (but might be ...es every possibility. Fortress layout, military organization and training, traps and more, all contribute to the overall "defense" and survivability of your
    50 KB (8,538 words) - 03:18, 20 December 2022
  • ...ccessible via stairs or did you build traps in the way? Wagons cannot pass traps or stairs, even if they're 3x3 wide. ==Traps==
    94 KB (16,288 words) - 19:50, 3 January 2023
  • ...a thing in real life, and you can make them a thing in-game too! Use cage traps to capture multiple breeding pairs of [[alligator]]s, [[cave crocodile]]s o ...cs to actually spawn and you want said crocs to actually get caught in the traps. <s>May</s> Will also lead to an explosive and FPS-shattering [[Catsplosion
    96 KB (15,752 words) - 04:01, 20 December 2022
  • ...preparing a standard defense, see the '''[[defense guide]]'''. For complex traps that are not a minor/optional part of a larger defensive plan (but might be ...as your "first line of defense"; put them deeper in the entry, behind some traps.
    31 KB (4,730 words) - 03:55, 20 December 2022
  • * Only use cage traps, and either tame the creatures you catch, or release them back into the wil ...are uninterested in machines more complicated than the odd water-mill - no traps of any sort, though a drawbridge, dogs and militia as a concession to safet
    84 KB (13,988 words) - 03:49, 20 December 2022
  • Do not kill any of your invaders. Capture them using cage traps, and them set them off in your device. Keep a record of the number of victi *Bonus: Build different traps in the floors to further entertain your toga-toting dwarves
    63 KB (10,704 words) - 20:24, 15 January 2023
  • ...an then haul the occupied [[cage]]s away and [[mechanic]]s will reload the traps with fresh cages. ...y are when you decide to trap them. Any dwarves sent out to create and arm traps in the animals' midst will scare them away or (worse) trigger their aggress
    37 KB (6,210 words) - 03:41, 20 December 2022
  • ==Creatures who avoid traps== ...als, along with [[dwarves]], will never trigger traps, so it's safe to put traps right in front of your doorways.
    2 KB (356 words) - 04:04, 20 December 2022
  • ...bor enabled. An animal trap can be made from [[wood]] or [[metal]]. Animal traps are unrelated to other [[trap]]s. To capture [[creature]]-sized animals, a ...ts settings and {{k|b}}lock all items, then {{k|j}} to enable empty animal traps.
    5 KB (847 words) - 14:31, 8 March 2024
  • ...ruction. We are now going to create a Mega Construction with all sorts of traps, and other enjoyable components. If any of you want to see what a really n ===Traps===
    16 KB (2,762 words) - 03:42, 20 December 2022
  • ...n take time and micromanagement, but building a maze (and stuffing it with traps) is a good way to slow invaders down, especially if you get forewarning fro ...eds a 3-tile-wide entrance (preferably a [[road]] where you aren't placing traps to prevent a [[tree]] from growing in the path) so they tend to complicate
    21 KB (3,516 words) - 02:21, 13 January 2023
  • ===Cage traps=== ...h judicious use of [[cage trap]]s. This, of course, involves building cage traps where these animals will walk or fly. Once they are trapped the caged anima
    22 KB (2,895 words) - 03:21, 20 December 2022
  • ...destroyer|destroy buildings]]. Furthermore, they are [[Trapavoid|immune to traps]], [[No Pain|pain]], fear, nausea, [[No Stun|stunning]], [[No Exert|exertio === Traps ===
    30 KB (4,327 words) - 09:56, 2 January 2023
  • Your aims for the first year are: farming, traps, trade, healthcare (ordered by importance) ==== Traps ====
    16 KB (2,669 words) - 03:54, 20 December 2022
  • :''For information on cage traps, see [[Trap#Cage_Trap|traps]].'' ...le to cage fluids(done by pushing uncaged animals/invaders over armed cage traps with water.) The cage containing the liquid must be built to remove the liq
    19 KB (3,335 words) - 03:12, 20 December 2022
  • ...omponents''', or '''trap weapons''', that are ''specifically'' for weapons traps (and two also have additional uses). As with any weapon, a total of up to ..._ & comparison|below]]), which can be useful in getting some heavy weapons traps set up before you have a steady [[smelting]] operation going, or if you are
    8 KB (1,281 words) - 04:04, 20 December 2022
  • ...but will often frighten civilians; surrounding a butcher's shop with cage traps will help alleviate the problem. In addition, undead appear to retain the t ...s. This property can be exploited in [[trap design]], as no-quality weapon traps will still be lethal to the undead hordes, while typically allowing the hor
    16 KB (2,666 words) - 04:05, 20 December 2022
  • ...oors on them. It is also possible to capture some forgotten beasts in cage traps by using [[giant cave spider]] webs (or similar). .... These can be beaten only with cave-in traps, falling traps, obsidian/ice traps or adamantine weapons. Be sure to post <s>how your fortress ended horribly<
    34 KB (5,130 words) - 17:52, 6 January 2023
  • ...rained or tamed. Additionally, {{token|TRAPAVOID|c}} creatures ignore cage traps entirely. Captured [[siege|war]] [[mount]]s and any other [[name]]d enemies ...aps, such as the [[hamster]], so it might be a good idea to use only metal traps. An animal trainer will train a vermin at a kennel. Unlike animals, vermin
    29 KB (4,663 words) - 19:33, 28 January 2023
  • ...alls or floors on them. It is also possible to capture some titans in cage traps by using [[giant cave spider]] webs (or similar). Titans possess a [[pet]] ...of [[HFS]], beatable only with cave-in traps, falling traps, obsidian/ice traps or adamantine weapons. Be sure to post <s>how your fortress ended horribly<
    25 KB (3,814 words) - 04:03, 20 December 2022
  • ...s 1.png|thumb|right|200px|A design to drop webs on [[:File:Web traps 0.png|traps below]]]] ...ng any [[trap]]s they are standing on (even if they are normally immune to traps). Creatures that spin webs, however, are generally also immune to them - th
    5 KB (826 words) - 04:07, 20 December 2022
  • ====Weapon Traps==== Traps always have a fixed attack velocity of 200, no matter the weapon weight; th
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  • ...ther than ensuring that they are the only traps available. Wooden animal traps do work fine for non-gnawing vermin. ...seed, then press {{K|d}} to dump the seed. Cages are only re-used for cage traps when truly empty. -->
    3 KB (575 words) - 03:37, 20 December 2022
  • ...ber of creatures]]. Doesn't make the creature immune to remotely activated traps (like retractable spikes being triggered while the creature is standing ove
    102 KB (15,512 words) - 00:24, 25 January 2024
  • ...ery and mischief, context-based sublanguage, poisonous critter collection, traps and kleptomaniacal hoarding"{{cite|old-consolidated-dev|http://www.bay12gam ...and live in [[cave]]s (though less often, in outdoor camps), surrounded by traps and guarded by any poisonous animals at their disposal. Despite playing an
    12 KB (1,969 words) - 03:37, 20 December 2022
  • ...k of a giant cave spider before it reaches your fortress. Stone and weapon traps can severely injure, if not kill, the spider before it reaches your front l ...build a '''wooden''' [[door]] within the caverns and surround it with cage traps (to a distance of at least 2 tiles), and any giant cave spider (or [[giant
    9 KB (1,494 words) - 15:20, 27 July 2023
  • ...s there is usually only a small entrance they can get in by. A row of cage traps is exceptionally powerful there. ...st. Even if all the other creatures in the cavern are stopped by your cage traps, don't allow yourself to become complacent. That is not to mention what lie
    22 KB (3,725 words) - 03:39, 20 December 2022
  • ...ay blast (at your outdoor livestock or bait animals, say) that catches any traps, doors, or bridges not made of dragonfire-safe materials will melt and deac
    10 KB (1,575 words) - 13:18, 21 December 2023
  • ...or a [[gear assembly]] - as well as all the other various simple one-tile traps. Mechanisms are created using the [[mechanic]] labor out of [[stone]] in a ...you turn on/off pumps that are attached to power, and how you create fluid traps that "turn on" automatically when their target is in the desired location.
    19 KB (3,224 words) - 03:40, 20 December 2022
  • ...t. This is done by filtering a water source through a room lined with cage traps; fish will inevitably go in to explore and be caught in them, allowing you A fishing drowning chamber is much easier; simply cover the room in cage traps and open it up to your water flow. Once you have trapped some fish, drain t
    10 KB (1,848 words) - 03:20, 20 December 2022
  • ...nd caverns and the [[water]] they provide can be used in constructions and traps. In places like [[glacier]]s, caverns will provide the only source of [[wat ...to wall off most entrances and leave a few designated entrances with cage traps). So fortifications without floors on top of them should be built instead t
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  • ...ur [[children]]. They are detected the same way kobolds are, plus [[cage]] traps trigger the announcement. They should be approached with a little bit more ...get to it. None of these animals has any special ability to avoid standard traps or bypass locked doors.
    7 KB (1,156 words) - 04:02, 20 December 2022
  • ...cle many cages quickly, freeing them up for reuse in [[Trap#Cage_Trap|cage traps]] in minimal time. ...wide hallway. The dumped creature will run for the exit through the weapon traps until dead. You can put a cage trap at the end just in case the creature su
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  • ...at your fortress (whether due to invasions, [[hidden fun stuff]], or death-traps gone horribly wrong) that nobody wants to come anywhere near your fortress. *[[Mechanic]]s: High-quality [[mechanism]]s don't jam when used in traps, and make great trade goods.
    25 KB (4,133 words) - 04:19, 30 April 2023
  • ...etter than, after a crash, having to build that long hallway of stone-fall traps, plant the whole bag of plump helmet seeds, and make that shipment of steel ...- tub style mechanical chicken plucker --> bunch of stone-fall traps. Cage traps are also easy (you can make cages out of wood).
    10 KB (1,793 words) - 03:35, 20 December 2022
  • ...ose traps. If you had a human diplomat in your fort, best assume that your traps are useless against the invaders unless they were built after his last visi It is recommended that you have <s>many traps</s> every single trap with the best available materials you could possibly
    15 KB (2,541 words) - 03:56, 20 December 2022
  • ...t of creatures by adult size#bridge|"large"]] enemies are immune to bridge-traps (but can still be pitted by other means). ...damage; if your pit is deep enough, creatures may explode upon impact. Pit traps naturally make great [[drowning chamber]]s, but, if you've got some spare [
    6 KB (778 words) - 03:49, 20 December 2022
  • ...fishing-adapted [[drowning chamber]]: a large room lined with all sorts of traps into which water is allowed to filter through via [[Screw pump|water pump]] ...y riverbed; this means that you must dam or redirect river flow, build the traps, funnel it back through, and then have a way to quickly get rid of the wate
    12 KB (1,949 words) - 03:23, 20 December 2022
  • ==Weapon traps==
    4 KB (689 words) - 03:01, 19 August 2023
  • ...n traps to defend your fortress, it should be noted that [[trap design|pit traps]] are fairly ineffective against crundles. They require a long fall to be k
    3 KB (511 words) - 03:17, 20 December 2022
  • ...with a semi-random initial velocity; this can reduce the lethality of pit traps (creatures bouncing off the walls lose the precious momentum that would oth ===[[Trap_design#Bridge_and_drop_traps|Traps]]===
    20 KB (3,307 words) - 03:11, 20 December 2022
  • ...ssible to grind experience by sleeping/waiting an hour, thus resetting the traps. Rinse and repeat.</p><p>As of version 0.40.23, one seems to acquire skill
    22 KB (3,743 words) - 02:51, 20 December 2022
  • ...o the fortress. They will not attack your dwarves, and do not set off your traps. A trained creature is marked as "Semi-Wild" or "Trained", the latter possi
    9 KB (1,552 words) - 03:12, 20 December 2022
  • ...om harming the dogs, while the dogs prevent thieves from sneaking past the traps into the base. (Ideally, the dogs should be out of view of the trap corrido
    5 KB (854 words) - 03:19, 20 December 2022
  • * Traps/Levers ({{K|T}}) *{{K|a}}: Animal - Stores animals in cages/traps, empty cages/traps
    25 KB (4,026 words) - 03:42, 20 December 2022
  • ...ant cave spider]] or web-spewing forgotten beast to place [[web]]s on cage traps you can capture and display non-web-spewing forgotten beasts, titans, and m Weapon traps filled with crossbows will be loaded with individual bolts (10 per crossbow
    18 KB (3,023 words) - 03:22, 20 December 2022
  • ...cture to protect your military, see '''[[security design]]'''. For complex traps that are not a minor/optional part of a larger defensive plan (but might be Unfortunately, they are also expensive to maintain compared to static traps, and can cost a lot of resources for the [[metal]], labor, as well as food,
    14 KB (2,123 words) - 22:30, 15 July 2023
  • ...re involved in trapping [[vermin]] through the use of [[animal trap|animal traps]]. The trapper skill is also used in creating animal traps. Wooden traps are made at the [[carpenter's workshop]], while metal ones are constructed
    2 KB (340 words) - 04:04, 20 December 2022

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