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  • Siege Engine Siege Workshop
    123 KB (19,038 words) - 13:55, 10 November 2022
  • : ''For enemy squads, see [[ambush]] and/or [[siege]].'' ===Ammunition and marksdwarf squads===
    31 KB (5,121 words) - 17:27, 27 November 2023
  • ...ike [[thief|thieves]], non-sentient [[creature]]s (be it local wildlife or siege mounts), [[semi-megabeast]]s and [[megabeast]]s besides the [[bronze coloss The second is organic and armored enemies, like [[ambush]]ers and [[siege]]rs. The way [[armor]] works, slashing blows that are countered by a piece
    34 KB (4,681 words) - 21:56, 30 March 2015
  • ...acquire [[blowgun]]s and [[bow]]s through trading, or looting of failed [[siege]]s). While more difficult to set up than melee weapons, crossbows have the Crossbows shoot [[bolt]]s as their [[ammunition]], and marksdwarves will engage targets up to 20 tiles distant, provided th
    7 KB (1,144 words) - 03:17, 20 December 2022
  • ...can also acquire blowguns and bows through trading or looting of failed [[siege]]s). While more difficult to set up than melee weapons, crossbows have the Crossbows shoot [[bolt]]s as their [[ammunition]], and will engage targets up to 20 tiles away, including shooting down z-l
    6 KB (953 words) - 22:00, 16 January 2014
  • ...Use the furnaces. Break windows and knock down supports. Using wells. Use siege engines. Deactivate, dismantle or set off traps. Use animal traps. Use arch ...r how unusable clothing, armor and other equipment are handled to expedite siege cleaning and the disposal of old clothes.
    286 KB (44,767 words) - 10:59, 17 January 2022
  • ...as [[weapon]]s, [[armor]], [[furniture]], [[coins]], [[ammunition]] for [[siege]] equipment and [[crossbow]]s, [[trap component]]s, and other [[finished go == Weapons, trap components, and siege equipment ==
    6 KB (940 words) - 17:48, 26 August 2017
  • ...as [[weapon]]s, [[armor]], [[furniture]], [[coin]]s, [[ammunition]] for [[siege]] equipment and [[crossbow]]s, [[trap component]]s, and other [[finished go == Weapons, trap components, and siege equipment ==
    6 KB (864 words) - 15:01, 8 December 2011
  • ...an seal it off nicely (floodgates anyone?) then wait till the first Goblin siege, let them get to your entrance floodgates, seal them, open the dam and laug NOTE: necromancer siege's corpses now drop clothes and gear.
    100 KB (16,380 words) - 19:18, 14 November 2023
  • | skill = Siege operator | job name = [[Siege operating]]
    3 KB (366 words) - 14:19, 29 January 2024
  • | skill = Siege operator | job name = [[Siege operating]]
    2 KB (347 words) - 03:56, 20 December 2022
  • ...an seal it off nicely (floodgates anyone?) then wait till the first Goblin siege, let them get to your entrance floodgates, seal them, open the dam and laug NOTE: necromancer siege's corpses now drop clothes and gear.
    96 KB (15,752 words) - 04:01, 20 December 2022
  • ...acquire [[blowgun]]s and [[bow]]s through trading, or looting of failed [[siege]]s). While more difficult to set up than melee weapons, crossbows have the Crossbows shoot [[bolt]]s as their [[ammunition]], and marksdwarves will engage targets up to 20 tiles distant, provided th
    7 KB (1,069 words) - 13:11, 8 March 2024
  • ...rong bars that prevent the passage of everything but fired (not falling) [[ammunition]], [[liquid]]s, items being pushed by liquids, and [[Tile attributes|low le ...so be fired through like fortifications by [[Marksman|marksdwarves]] and [[siege|enemies]] alike, and provide no protection for either (unlike [[fortificati
    3 KB (482 words) - 03:08, 20 December 2022
  • ...rong bars that prevent the passage of everything but fired (not falling) [[ammunition]], [[liquid]]s, and [[Tile attributes|light]]. Bars can be used vertically ...so be fired through like fortifications by [[Marksman|marksdwarves]] and [[siege|enemies]] alike, and provide no protection for either (unlike [[fortificati
    3 KB (443 words) - 21:39, 28 December 2013
  • ...rong bars that prevent the passage of everything but fired (not falling) [[ammunition]], [[liquid]]s, items being pushed by liquids, and [[Tile attributes|low le ...so be fired through like fortifications by [[Marksman|marksdwarves]] and [[siege|enemies]] alike, and provide no protection for either (unlike [[fortificati
    3 KB (527 words) - 05:55, 3 March 2024
  • : ''For enemy squads, see [[ambush]] and/or [[siege]].'' ...herwise, you must assign them some ammo (Important: The assigned amount of ammunition refers to the total amount which is carried by the whole squad--you'll gene
    20 KB (3,441 words) - 03:59, 20 December 2022
  • {{V50 workshop|name=Siege workshop|key=g|job= * [[Siege engineer]]
    804 bytes (108 words) - 20:54, 18 April 2023
  • ...luable [[currency#Coins|coins]], precious [[gem]]s and protect them from [[siege|foes]] with deadly [[trap]]s. Make sure they have plenty of [[food]] and [ | build [[Siege workshop]] - for building siege engine parts
    64 KB (10,735 words) - 21:26, 12 August 2014
  • | skill = Siege operator | job name = [[Siege operating]]
    791 bytes (106 words) - 22:57, 18 February 2012

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