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  • ...that, we have the body of the entry, which determines the entry's specific properties. ...inorganic materials file, and the tissue is subsequently made out of this material. With us so far?
    71 KB (11,124 words) - 22:51, 28 April 2024
  • ...that, we have the body of the entry, which determines the entry's specific properties. ...inorganic materials file, and the tissue is subsequently made out of this material. With us so far?
    63 KB (9,874 words) - 03:43, 20 December 2022
  • ...efore any [[metal industry]] is up and running, and they only need the raw material ([[bone]] or [[Skin|tanned hide]]s) and a [[craftsdwarf's workshop]] or [[l ...is ''not'' the same as "leather armor", even if it consumes identical raw material. Protective leather armor that can be produced from the [[leather works]] i
    92 KB (14,678 words) - 18:35, 8 May 2024
  • ...nce they are common for other nations, it is important to understand their properties when you have to fight enemies wielding them. ...do little blunt impact damage, due to the poor [[material science|material properties]] of wood. They were intended for avoiding injuries to training dwarves du
    34 KB (4,681 words) - 21:56, 30 March 2015
  • ...efore any [[metal industry]] is up and running, and they only need the raw material ([[bone]] or [[Skin|tanned hide]]s) and a [[craftsdwarf's workshop]] or [[l ...is ''not'' the same as "leather armor", even if it consumes identical raw material. Leather armor is a form of "military" armor, and non-military dwarves will
    75 KB (12,156 words) - 19:50, 13 February 2023
  • ...many [[Material]] properties on combat are somewhat understood (see the [[Material science]] page). ...to use the progression Silver->Copper->Iron->Bronze->Steel->Adamantine for material strength
    6 KB (1,013 words) - 17:31, 1 March 2014
  • ...many [[material]] properties on combat are somewhat understood (see the [[Material science]] page.
    28 KB (4,610 words) - 03:16, 20 December 2022
  • ...many [[material]] properties on combat are somewhat understood (see the [[Material science]] page.
    28 KB (4,740 words) - 05:27, 14 May 2024
  • ...DF, but it's a simple matter to add them to inorganic materials. When the material is injected, touched, inhaled, or ingested (depending on the syndrome), the ...e any material tags like MAT_FIXED_TEMP or similar to set further material properties, though this usually isn't necessary.
    30 KB (4,766 words) - 17:29, 1 October 2018
  • ...that, we have the body of the entry, which determines the entry's specific properties. ...inorganic materials file, and the tissue is subsequently made out of this material. With us so far?
    51 KB (8,103 words) - 09:54, 13 June 2016
  • | Material is [[fire-safe]] | Material is [[magma-safe]]
    11 KB (1,632 words) - 21:44, 6 February 2024
  • | Material is [[fire-safe]] | Material is [[magma-safe]]
    11 KB (1,629 words) - 07:23, 20 April 2024
  • * Blunt weapons seem to use density for material strength ...to use the progression Silver->Copper->Bronze->Iron->Steel->Adamantine for material strength
    5 KB (845 words) - 03:24, 14 December 2011
  • ...or hide each item if you want (see [[#Setting Item Properties|Setting Item Properties]]). ...{{K|-}} {{K|+}} to scroll through this list and set their properties. The material that the building is made of will also appear.
    64 KB (10,735 words) - 21:26, 12 August 2014
  • | Material is [[fire-safe]] | Material is [[magma-safe]]
    8 KB (1,241 words) - 21:44, 6 February 2024
  • |properties= * [[Material value]] 5
    3 KB (423 words) - 14:01, 7 May 2024
  • |properties= * [[Material value]] 5
    3 KB (416 words) - 03:11, 20 December 2022
  • ....jpg|thumb|300px|right|Different types of pure metals.]]'''Metal''' is a [[material]] extracted from [[ore]] at a [[smelter]], turning the ore into '''bars''' ...ow]]), which is also measured by the bar. An alloy usually improves on the properties of its components to give more uses or increased [[Item value|value]].
    24 KB (3,054 words) - 22:11, 22 December 2022
  • [[File:metal_sprites_preview.png|right]]'''Metal''' is a [[material]] extracted from [[ore]] at a [[smelter]], turning the ore into '''[[Bar|ba ...ow]]), which is also measured by the bar. An alloy usually improves on the properties of its components to give more uses or increased [[Item value|value]].
    25 KB (3,229 words) - 09:21, 31 October 2023
  • ...ar, the game now has a number of variables that describe what happens to a material when it's put under stress. ...and the object can respond differently based on its material and how that material handles different stresses.
    4 KB (698 words) - 12:22, 19 July 2012

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