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  • * Kennels ({{K|k}}) - Construct a [[Kennel]] (req. [[animal training]], [[small anima
    19 KB (2,999 words) - 05:07, 17 February 2012
  • ...these "guest entrances". Moving a building preview all around the surface (kennels are good for their size) and inspecting any non-ramp or tree invalid tiles
    36 KB (5,304 words) - 01:32, 20 October 2023
  • ...als can be tamed (and sometimes trained into war animals!) at the [[kennel|kennels]]. See [[Animal trainer]] for more on training animals.
    14 KB (2,497 words) - 20:15, 12 January 2015
  • 15 KB (2,082 words) - 14:49, 29 October 2023
  • 16 KB (2,359 words) - 03:16, 20 December 2022
  • 10 KB (1,348 words) - 02:00, 30 June 2012
  • 64 KB (10,735 words) - 21:26, 12 August 2014
  • 32 KB (4,689 words) - 15:05, 19 July 2012
  • * Training jobs for large animals decoupled from kennels -- assign trainers in animal screen
    2 KB (312 words) - 23:18, 3 March 2014
  • Kennels
    237 KB (33,753 words) - 21:06, 23 June 2017
  • * Kennels ({{K|k}}) - Construct a [[Kennel]] (req. [[animal training]], [[small anima
    19 KB (3,055 words) - 02:06, 30 November 2018
  • 15 KB (2,151 words) - 01:40, 26 June 2014
  • 12 KB (1,557 words) - 15:47, 8 December 2011
  • 1 KB (230 words) - 02:05, 15 August 2018
  • ...There, a massive covered hall housed our trade depot, animal stockpile and kennels, and the great doors to the fortress proper. We felt safe, behind these wal
    40 KB (7,328 words) - 19:32, 6 December 2010
  • 13 KB (2,019 words) - 22:39, 8 April 2014
  • * Kennels ({{K|k}}) - Construct a [[Kennel]] (req. [[animal training]], [[small anima
    25 KB (4,027 words) - 21:15, 14 March 2023
  • ...these "guest entrances". Moving a building preview all around the surface (kennels are good for their size) and inspecting any non-ramp or tree invalid tiles
    41 KB (5,944 words) - 12:07, 3 December 2023
  • *[[Kennels]]
    13 KB (1,838 words) - 19:30, 23 June 2013
  • 42 KB (6,298 words) - 20:38, 25 July 2021

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